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Difference between revisions of "Grand Theft Auto: Vice City"

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(Undo revision 1042475 by 2806:2F0:9141:CFA8:58E6:C7C2:BE73:8DCE (talk). This is starting to be annoying.)
Tag: Undo
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{{Infobox game/row/reception|IGDB|grand-theft-auto-vice-city|94}}
 
{{Infobox game/row/reception|IGDB|grand-theft-auto-vice-city|94}}
 
|taxonomy    =
 
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Open world }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Automobile, Bicycle, Bus, Flight, Helicopter, Hovercraft, Motorcycle, Off-roading, Street racing, Tank, Train ,Transport, Truck }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Contemporary }}
 
{{Infobox game/row/taxonomy/series            | Grand Theft Auto }}
 
{{Infobox game/row/taxonomy/series            | Grand Theft Auto }}
 
|steam appid  = 12110
 
|steam appid  = 12110
 
|steam appid side = 12240, 110700
 
|steam appid side = 12240, 110700
 
|gogcom id    =  
 
|gogcom id    =  
 +
|official site= http://www.rockstargames.com/vicecity/
 +
|hltb        = 4075
 
|strategywiki = Grand Theft Auto: Vice City
 
|strategywiki = Grand Theft Auto: Vice City
 
|mobygames    = grand-theft-auto-vice-city
 
|mobygames    = grand-theft-auto-vice-city
Line 27: Line 40:
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Grand Theft Auto}}
 
  
 
'''Key points'''
 
'''Key points'''
Line 35: Line 47:
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.rockstargames.com/vicecity/ Official game site]
 
 
{{mm}} [https://gtaforums.com/forum/62-gta-vice-city/ GTAForums - Grand Theft Auto: Vice City Discussion]
 
{{mm}} [https://gtaforums.com/forum/62-gta-vice-city/ GTAForums - Grand Theft Auto: Vice City Discussion]
 
{{mm}} [http://www.grandtheftwiki.com/Grand_Theft_Auto:_Vice_City Grand Theft Wiki]
 
{{mm}} [http://www.grandtheftwiki.com/Grand_Theft_Auto:_Vice_City Grand Theft Wiki]
Line 44: Line 55:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc, key | {{DRM|SecuROM|4}} disc check.<br>Polish versions sold in ''Classics collection'' from Cenega require Internet activation, but have no DRM.<br>A 2013 re-release cut some of the audio tracks. |  |  Windows }}
+
{{Availability/row| Retail | | disc, key | {{DRM|SecuROM|4}} disc check.<br>Polish versions sold in ''Classics collection'' from Cenega require Internet activation, but have no DRM. |  |  Windows }}
{{Availability/row| Publisher | https://socialclub.rockstargames.com/rockstar-games-launcher | Rockstar Games Launcher | If the Steam version is detected, the launcher can launch the game through Steam instead.<ref>{{Refcheck|user=AmethystViper|date=2019-09-18|comment=}}</ref> |  | Windows }}
+
{{Availability/row| Publisher | https://socialclub.rockstargames.com/rockstar-games-launcher | Rockstar Games Launcher | If the Steam version is detected, the launcher can launch the game through Steam instead.<ref>{{Refcheck|user=AmethystViper|date=2019-09-18|comment=}}</ref> Can be played without the Rockstar Games Launcher by using [[#Downgrading|VC RSGC Downgrader]]. |  | Windows }}
{{Availability/row| Amazon | B008FPV5IS | Steam | | | Windows }}
 
 
{{Availability/row| Gamesplanet | 1396-1 | Rockstar Games Launcher |  |  | Windows }}
 
{{Availability/row| Gamesplanet | 1396-1 | Rockstar Games Launcher |  |  | Windows }}
 
{{Availability/row| GMG | grand-theft-auto-vice-city | Rockstar Games Launcher | | | Windows }}
 
{{Availability/row| GMG | grand-theft-auto-vice-city | Rockstar Games Launcher | | | Windows }}
 
{{Availability/row| Humble | grand-theft-auto-vice-city | Rockstar Games Launcher | | | Windows }}
 
{{Availability/row| Humble | grand-theft-auto-vice-city | Rockstar Games Launcher | | | Windows }}
 
{{Availability/row| Steam | 12110 | Steam | | | Windows }}
 
{{Availability/row| Steam | 12110 | Steam | | | Windows }}
 +
{{Availability/row| Amazon | B008FPV5IS | Steam | | | Windows | unavailable }}
 
}}
 
}}
  
 
===Version differences===
 
===Version differences===
 
{{ii}} The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.<ref>{{Refurl|url=http://www.rockstarnexus.com/article/82/Vice-City-now-back-on-Steam|title=Vice City now back on Steam - Rockstar Nexus|date=2019-06-09}}</ref> However, it was reported that the "New Audio" Steam version still has the full soundtrack as the earlier retail and "Old Audio" Steam versions.<ref>{{Refurl|url=https://www.youtube.com/watch?v=RjJJ2IzSXCw|title=GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario|date=2019-06-09}}</ref><ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=I have compared the retail version included in the 2009 ''Grand Theft Auto: The Trilogy'' collection and the ''"New Audio"'' Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.}}</ref>
 
{{ii}} The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.<ref>{{Refurl|url=http://www.rockstarnexus.com/article/82/Vice-City-now-back-on-Steam|title=Vice City now back on Steam - Rockstar Nexus|date=2019-06-09}}</ref> However, it was reported that the "New Audio" Steam version still has the full soundtrack as the earlier retail and "Old Audio" Steam versions.<ref>{{Refurl|url=https://www.youtube.com/watch?v=RjJJ2IzSXCw|title=GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario|date=2019-06-09}}</ref><ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=I have compared the retail version included in the 2009 ''Grand Theft Auto: The Trilogy'' collection and the ''"New Audio"'' Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.}}</ref>
{{--}} The Rockstar Games Launcher version however does have the music cuts from the mobile port and the 2013 retail re-release.<ref>{{Refurl|url=https://gtaforums.com/topic/936600-iii-iv-various-gta-downgraders/?tab=comments#comment-1070925766|title=Various GTA Downgraders - GTA Forums|date=2019-10-07}}</ref> To restore them for the Rockstar Games Launcher version, see [[#Downgrading|Downgrading]].
+
{{--}} The Rockstar Games Launcher version, however, does have the cut soundtrack from the mobile port and the 2013 retail re-release.<ref>{{Refurl|url=https://gtaforums.com/topic/936600-iii-iv-various-gta-downgraders/?tab=comments#comment-1070925766|title=Various GTA Downgraders - GTA Forums|date=2019-10-07}}</ref> To restore them for the Rockstar Games Launcher version, see [[#Downgrading|Downgrading]].
  
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
{{ii}} [http://www.patches-scrolls.de/patch/1894/7/ Patch v1.1] is the latest patch available. Most digital distribution versions already include this patch.
+
{{ii}} [https://www.patches-scrolls.de/patch/1894/7/ Patch v1.1] is the latest patch available. Most digital distribution versions already include this patch.
  
 
===Downgrading===
 
===Downgrading===
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{{Fixbox|description=Steam version: replace the stock Steam executable with [https://www.moddb.com/addons/gta-vice-city-patch-for-no-cd-v10/#7146818 this one].|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-10-07|comment=}}</ref>|fix=
 
{{Fixbox|description=Steam version: replace the stock Steam executable with [https://www.moddb.com/addons/gta-vice-city-patch-for-no-cd-v10/#7146818 this one].|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-10-07|comment=}}</ref>|fix=
 
}}
 
}}
{{Fixbox|description=Rockstar Games Launcher version|ref={{cn|2019}}|fix=
+
{{Fixbox|description=Rockstar Games Launcher version: use the VC RGSC Downgrader|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-12-14|comment=}}</ref>|fix=
 
# Download the [https://gtaforums.com/topic/936600-iii-iv-various-gta-downgraders/ VC RGSC Downgrader].
 
# Download the [https://gtaforums.com/topic/936600-iii-iv-various-gta-downgraders/ VC RGSC Downgrader].
 
# Extract the contents of {{file|VCRGSCdowngrade.rar}} to <code>{{p|game}}</code>.
 
# Extract the contents of {{file|VCRGSCdowngrade.rar}} to <code>{{p|game}}</code>.
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{{++}} Adds [[Glossary:Anti-aliasing (AA)#Multi-Sample Anti-Aliasing (MSAA)|MSAA]] support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
 
{{++}} Adds [[Glossary:Anti-aliasing (AA)#Multi-Sample Anti-Aliasing (MSAA)|MSAA]] support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
  
{{Fixbox|description=Installing ThirteenAG's Widescreen Fix|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=
+
{{Fixbox|description=Installing ThirteenAG's Widescreen Fix|ref=<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=
 
# Download ThirteenAG's Widescreen Fix [https://thirteenag.github.io/wfp#gtavc here].
 
# Download ThirteenAG's Widescreen Fix [https://thirteenag.github.io/wfp#gtavc here].
 
# Extract the <code>GTAVC.WidescreenFix</code> folder from the zip archive, then copy the {{file|d3d8.dll}} file and {{file|scripts}} folder into <code>{{p|game}}</code>.
 
# Extract the <code>GTAVC.WidescreenFix</code> folder from the zip archive, then copy the {{file|d3d8.dll}} file and {{file|scripts}} folder into <code>{{p|game}}</code>.
 
# (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <code>{{p|game}}</code>, overwriting any files in the process.
 
# (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <code>{{p|game}}</code>, overwriting any files in the process.
 +
 
'''Notes'''
 
'''Notes'''
{{--}} Default options alter the original game's UI and look (vehicle lights fix isn't actually fix as all game versions have them look like that). For vanilla look set the values as following in {{code|GTAVC.WidescreenFix.ini}}
+
{{ii}} The default settings alter the original game's UI and appearance (the vehicle light fix isn't actually fix as all versions have large light coronas). For a vanilla look, set the values of the following settings in {{file|GTA3.WidescreenFix.ini}}:
 +
<div class="mw-collapsible mw-collapsed">
 +
: '''Vanilla Widescreen Fix settings (ver.05-16-2020)'''
 +
<div class="mw-collapsible-content">
 
<pre>
 
<pre>
HudWidthScale = 0.8
+
; The settings below are used to scale parts of the game UI differently.
HudHeightScale = 0.8
+
; If set to "0.0", original values will be used.
RadarWidthScale = 0.9
+
HudWidthScale = 0.0    ; Original value is 1.0.
SubtitlesScale = 0.8
+
HudHeightScale = 0.0    ; Original value is 1.0714285.
FixVehicleLights = 0
+
RadarWidthScale = 0.0  ; Original value is 1.0.
 +
SubtitlesScale = 0.0    ; Original value is 1.0.
 +
 
 +
; Fixes vehicle lights coronas size. (0|1).
 +
SmallerVehicleCorona = 0
 +
 
 +
; Remove vehicle light square. (0|1).
 +
NoLightSquare = 1
 +
 
 +
; Makes radar size same as in GTA IV (0|1).
 
IVRadarScaling = 0
 
IVRadarScaling = 0
ReplaceTextShadowWithOutline = 0
+
 
</pre>
+
; Replaces text shadow with outline (0|1|2).
 +
ReplaceTextShadowWithOutline = 0</pre></div></div>
 
}}
 
}}
  
 
===SilentPatch===
 
===SilentPatch===
 +
{{ii}} This works with both v1.1 and v1.0 executables. No need to downgrade.
 
{{++}} Fixes numerous bugs and oversights introduced in the PC version.
 
{{++}} Fixes numerous bugs and oversights introduced in the PC version.
{{Fixbox|description=Download [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ SilentPatch] and DDraw Component|ref=<ref>{{Refcheck|user=AmethystViper|date=May 21, 2018|comment=}}</ref>|fix=
+
{{Fixbox|description=Installing SilentPatch and DDraw Component|ref=<ref>{{Refcheck|user=AmethystViper|date=May 21, 2018|comment=}}</ref>|fix=
# Place the {{file|data}} folder to <code>{{p|game}}</code>
+
# Download SilentPatchVC and DDraw Component [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ here].
# Place {{file|SilentPatchVC.asi}} into <code>{{p|game}}\scripts\</code>
+
# Extract the contents of zip archives into <code>{{p|game}}</code>
# Place {{file|ddraw.dll}} into <code>{{p|game}}</code>
+
{{ii}} If SilentPatch doesn't seem to be applied after this, look into <code>INSTALLATION</code> part of the <code>ReadMe.txt</code> in the zip archives. The fix's creator might have changed something.
 
}}
 
}}
  
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{{ii}} Requires a D3D8to9 wrapper (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]) and currently only works with a v1.0 executable.
 
{{ii}} Requires a D3D8to9 wrapper (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]) and currently only works with a v1.0 executable.
 
{{++}} Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
 
{{++}} Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
{{Fixbox|description=Installing SkyGfx|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=
+
{{Fixbox|description=Installing SkyGfx|ref=<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=
 
# Download SkyGfx [https://github.com/aap/skygfx_vc/releases/ here], then extract the {{file|rwd3d9.dll}} into <code>{{p|game}}</code>, then extract the {{file|skygfx.asi}} and place it <code>{{p|game}}\scripts</code> (create a {{file|scripts}} folder if it does not already exist in <code>{{p|game}}</code>). If you are using Widescreen Fix, you do not need its {{file|d3d8.dll}} wrapper.
 
# Download SkyGfx [https://github.com/aap/skygfx_vc/releases/ here], then extract the {{file|rwd3d9.dll}} into <code>{{p|game}}</code>, then extract the {{file|skygfx.asi}} and place it <code>{{p|game}}\scripts</code> (create a {{file|scripts}} folder if it does not already exist in <code>{{p|game}}</code>). If you are using Widescreen Fix, you do not need its {{file|d3d8.dll}} wrapper.
 
# Go into the {{file|VC}} folder extracted from the archive, then copy the {{file|neo}} folder and {{file|skygfx.ini}} into <code>{{p|game}}\scripts</code> folder.
 
# Go into the {{file|VC}} folder extracted from the archive, then copy the {{file|neo}} folder and {{file|skygfx.ini}} into <code>{{p|game}}\scripts</code> folder.
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|borderless windowed        = hackable
 
|borderless windowed        = hackable
 
|borderless windowed notes  = See [[#Windowed|Windowed]].
 
|borderless windowed notes  = See [[#Windowed|Windowed]].
|anisotropic                = hackable
+
|anisotropic                = false
 
|anisotropic notes          = Can be forced from GPU control panel.<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Enabling anisotropic filtering x16 for the game via Nividia Control Panel/Profile Inspector (after installing Widescreen Fix) boosted the overall clarity of the game's textures.}}</ref>
 
|anisotropic notes          = Can be forced from GPU control panel.<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Enabling anisotropic filtering x16 for the game via Nividia Control Panel/Profile Inspector (after installing Widescreen Fix) boosted the overall clarity of the game's textures.}}</ref>
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Use [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]] for MSAA.<ref>{{Refurl|url=https://gtaforums.com/topic/547841-gtanfsmpother-widescreen-fixes-pack/page/51/?tab=comments#comment-1067251055|title=(GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums|date=2019-06-09}}</ref> Post-process anti-aliasing such as FXAA can also be forced from GPU control panel.
+
|antialiasing notes        = Use [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]] for MSAA.<ref>{{Refurl|url=https://gtaforums.com/topic/547841-gtanfsmpother-widescreen-fixes-pack/page/51/?tab=comments#comment-1067251055|title=(GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums|date=2019-06-09}}</ref> Post-process anti-aliasing such as FXAA can also be forced from GPU control panel (you have to set "Disable Fullscreen Optimizations" in gta_vc.exe on Windows 8,8.1,10).
|vsync                      = hackable
+
|vsync                      = false
|vsync notes                = Can be forced from GPU control panel.<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref> Enabling the '''Frame Limiter''' setting also caps the game to 30 FPS unless modded.
+
|vsync notes                = Can be forced from GPU control panel.<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref> Enabling the '''Frame Limiter''' setting also caps the game to 30 FPS unless modded.
 
|60 fps                    = false
 
|60 fps                    = false
 
|60 fps notes              = Running the game above 30 FPS introduces physical and technical [[#Timing-related issues|issues]].
 
|60 fps notes              = Running the game above 30 FPS introduces physical and technical [[#Timing-related issues|issues]].
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===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
{{Fixbox|description=Install [[#Widescreen resolution|ThirteenAG's Widescreen Fix]], then create a {{file|wndmode.ini}} file in <code>{{p|game}}</code>|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=  
+
{{Fixbox|description=Install [[#Widescreen resolution|ThirteenAG's Widescreen Fix]], then create a {{file|wndmode.ini}} file in <code>{{p|game}}</code>|ref=<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=  
 
}}
 
}}
  
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===GInput===
 
===GInput===
{{++}} Adds full XInput and [[Controller: DualShock 3|DualShock 3]] controller support with relevant controller prompts.
+
{{++}} Adds full XInput and [[Controller: DualShock 3|DualShock 3]] controller support with relevant controller prompts.
 +
{{++}} Supports pressure sensitive buttons and SIXAXIS accelerometers.
 
{{++}} Restores haptic feedback from console versions.
 
{{++}} Restores haptic feedback from console versions.
 
{{++}} Five controller presets, based on console versions and [[Grand Theft Auto IV]].
 
{{++}} Five controller presets, based on console versions and [[Grand Theft Auto IV]].
  
{{Fixbox|description=Installing GInput|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=
+
{{Fixbox|description=Installing GInput|ref=<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=
 
# Download GInputVC [https://cookieplmonster.github.io/mods/gta-vc/#ginput here].
 
# Download GInputVC [https://cookieplmonster.github.io/mods/gta-vc/#ginput here].
 
# Extract the contents of {{file|GInputVC_*.zip}}, and copy the {{file|models}} folder, {{file|GInputVC.asi}}, and {{file|GInputVC.ini}} files into <code>{{p|game}}</code>.
 
# Extract the contents of {{file|GInputVC_*.zip}}, and copy the {{file|models}} folder, {{file|GInputVC.asi}}, and {{file|GInputVC.ini}} files into <code>{{p|game}}</code>.
Line 301: Line 328:
 
===Y-axis sensitivity modifier===
 
===Y-axis sensitivity modifier===
 
{{Fixbox|description=Independently adjust Y-axis speed|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Independently adjust Y-axis speed|ref={{cn|date=July 2016}}|fix=
# [https://community.pcgamingwiki.com/files/file/1119-grand-theft-auto-vice-city-y-axis-mouse-sensitivity-fix/ Download] the y-axis mouse sensitivity fix.  
+
# [https://mega.nz/folder/iORliCIK#53Vv--UOAR77w6yXlihD-A/file/veQhmaBJ Download] the y-axis mouse sensitivity fix.  
 
# Extract the contents of archive to a continent location.
 
# Extract the contents of archive to a continent location.
 
# Open <code>vcsens.txt</code> and follow the provided instructions.
 
# Open <code>vcsens.txt</code> and follow the provided instructions.
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|separate volume notes    = Music and effects.
 
|separate volume notes    = Music and effects.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Up to 7.0 output<ref>[http://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]].
+
|surround sound notes    = Up to 7.0 output<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]].
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 323: Line 350:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes        = EAX 1, EAX 3. In case of problems with EAX restoring in III/VC, see [https://www.gtagarage.com/mods/show.php?id=27928 EAX Alchemy Fix].
+
|eax support notes        = EAX 1, EAX 3, A3D 1.0, A3D 2.0 (via [https://www.vogons.org/viewtopic.php?t=72186 manual config editing]). In case of problems with EAX restoring in III/VC, see [https://www.gtagarage.com/mods/show.php?id=27928 EAX Alchemy Fix].
 
}}
 
}}
  
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  |subtitles = true
 
  |subtitles = true
 
  |notes    = Retail only. Contains [https://www.youtube.com/watch?v=X2MyMIt-PVo several differences from international versions].
 
  |notes    = Retail only. Contains [https://www.youtube.com/watch?v=X2MyMIt-PVo several differences from international versions].
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Most likely restores the Japanese PlayStation 2 version's text. [https://kakihey.com/pc-gaming/gta-vc-set-up-guide/ Guide on how to do it.]
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 445: Line 479:
 
  |subtitles = hackable
 
  |subtitles = hackable
 
  |fan      = true
 
  |fan      = true
  |notes    = Fan translation, [https://turkce-yama.com/indir/grand-theft-auto-vice-city-turkce-yama.htm download].
+
  |notes    = Fan translation, [https://gtatr.com/vice-city/turkce-yama/ download].
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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'''Solution:'''
 
'''Solution:'''
 +
{{Fixbox|description=Turn on in-game frame limiter|fix=
 +
{{++}} No timing-related bugs.
 +
{{--}} Game is limited to 30FPS.
 +
}}
 
{{Fixbox|description=Download [https://github.com/ThirteenAG/III.VC.SA.LimitAdjuster/releases/ Open Limit Adjuster]|fix=
 
{{Fixbox|description=Download [https://github.com/ThirteenAG/III.VC.SA.LimitAdjuster/releases/ Open Limit Adjuster]|fix=
 
{{ii}} Requires an ASI Loader (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]).
 
{{ii}} Requires an ASI Loader (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]).
 
{{++}} Enables the game to run at 60 FPS while avoiding most game-breaking glitches.
 
{{++}} Enables the game to run at 60 FPS while avoiding most game-breaking glitches.
{{--}} Car handling is slightly less responsive or stiffer, pedestrian conversations play too fast, cars are easy to push, cutscenes may end too quickly, sirens are hard to switch on/off, etc.
+
{{--}} Car handling is still slightly less responsive or stiffer, pedestrian conversations play too fast, cars are easy to push, cutscenes may end too quickly, sirens are hard to switch on/off, etc.
 
# Place {{file|III.VC.SA.LimitAdjuster.asi}} and {{file|III.VC.SA.LimitAdjuster.ini}} into <code>{{p|game}}\scripts\</code>
 
# Place {{file|III.VC.SA.LimitAdjuster.asi}} and {{file|III.VC.SA.LimitAdjuster.ini}} into <code>{{p|game}}\scripts\</code>
 
# Open {{file|III.VC.SA.LimitAdjuster.ini}} with a text editor.
 
# Open {{file|III.VC.SA.LimitAdjuster.ini}} with a text editor.
Line 561: Line 599:
 
# Go to in-game video settings.
 
# Go to in-game video settings.
 
# Make sure <code>Frame Limiter</code> is set to '''ON'''.
 
# Make sure <code>Frame Limiter</code> is set to '''ON'''.
}}
 
 
{{Fixbox|description=Use [[Nvidia Profile Inspector]]|fix=
 
{{ii}} Works with unmodified Steam-Version, no downgrade or mods are needed.
 
{{++}} Enables the game to run at 60 FPS while avoiding most glitches.
 
{{--}} Works only with nVidia Cards. Solution not tested with Non-Steam and 1.0 Game version, but i think it should work too.
 
# Start with a clean Vice City Installation.
 
# Install and start [[Nvidia Profile Inspector]].
 
# Select "Grand Theft Auto: Vice City" Profile.
 
# Set vSync to "On" AND Frame Limiter to "~60,7 fps"
 
# Apply/Save Settings
 
# Start GTA VC. Turn In-Game Frame Limiter to "Off"
 
# The Game should now run on 60FPS without the known physix and timing issues.
 
}}
 
 
{{Fixbox|description=Turn on in-game frame limiter|ref={{cn|date=August 2017}}|fix=
 
{{++}} No timing-related bugs.
 
{{--}} Game is limited to 30FPS.
 
 
}}
 
}}
  
Line 661: Line 681:
  
 
===Misaligned mouse aiming===
 
===Misaligned mouse aiming===
{{Fixbox|description=Install the [[#ThirteenAG's Widescreen Fix|Widescreen Fix]]|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>}}
+
{{Fixbox|description=Install the [[#ThirteenAG's Widescreen Fix|Widescreen Fix]]|ref=<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>}}
  
 
===Player and pedestrians dialogue is very rare compared to PlayStation 2 version===
 
===Player and pedestrians dialogue is very rare compared to PlayStation 2 version===
Line 680: Line 700:
 
{{--}} After finishing '''Cop Land''' or '''No Escape?''' missions the outfit gets moved behind invisible wall
 
{{--}} After finishing '''Cop Land''' or '''No Escape?''' missions the outfit gets moved behind invisible wall
 
{{Fixbox|description=Install [https://gtaforums.com/topic/893412-havana-outfit-fix/ Havana Outfit Fix]|ref=<ref>{{Refcheck|user=Blackbird|date=2019-04-20|comment=}}</ref>}}
 
{{Fixbox|description=Install [https://gtaforums.com/topic/893412-havana-outfit-fix/ Havana Outfit Fix]|ref=<ref>{{Refcheck|user=Blackbird|date=2019-04-20|comment=}}</ref>}}
 +
 +
===Game uses incorrect refresh rate===
 +
{{--}} The game may default to the lowest supported refresh rate of the monitor.
 +
 +
{{Fixbox|description=Override refresh rate set by game|ref=<ref>{{Refcheck|user=Keith|date=2020-11-16|comment=}}</ref>|fix=
 +
# Install [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]].
 +
# Download [http://helixmod.blogspot.com/2013/02/chiris-force-certain-resolutionhertz.html Chiri's resolution forcing tool].
 +
# Extract <code>d3d9.dll</code> and <code>d3dx.ini</code> to the installation folder.
 +
# Open <code>d3dx.ini</code>.
 +
# Change <code>refresh_rate=60</code> to desired hertz; e.g. <code>refresh_rate=120</code>.
 +
}}
 +
 +
===Stuttering on HDD===
 +
{{Fixbox|description=[http://commonemitter.blogspot.com/2019/09/disabling-hdd-apm.html Disable APM] |ref=<ref>{{Refurl|url=https://forums.tomshardware.com/threads/stuttering-on-secondary-hd.1808771/|title=Stuttering on secondary HD - Tom's Hardware|date=May 9, 2014}}</ref>}}
  
 
==Other information==
 
==Other information==
Line 741: Line 775:
 
* [https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases Ultimate ASI Loader] - Allows the use of ASI files
 
* [https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases Ultimate ASI Loader] - Allows the use of ASI files
 
* [https://github.com/aap/simpledllloader/releases Simple DLL loader] - Allows the use of DLL files
 
* [https://github.com/aap/simpledllloader/releases Simple DLL loader] - Allows the use of DLL files
 +
* [https://gtaforums.com/topic/881485-vbdec/ VBDec] - A plugin that, when used in conjunction with Audio Samples, allows for native playback of the original uncompressed .VB audio files from the PlayStation 2 version onto the PC version. The .VB files from the PlayStation 2 version must be extracted from the disc.
 +
 
====Featured mods====
 
====Featured mods====
 
* [https://www.moddb.com/mods/ai-enhanced-textures-for-vice-city AI Enhanced Textures for Vice City] - Replaces all textures with 4x AI Enhanced versions of the originals.
 
* [https://www.moddb.com/mods/ai-enhanced-textures-for-vice-city AI Enhanced Textures for Vice City] - Replaces all textures with 4x AI Enhanced versions of the originals.
 
* [https://www.moddb.com/mods/vrtp-project/downloads/vrtp-15 VRTP - Vice City Retexture Project] - Improved textures that retain the nature of the original, but are of much better quality. Improvement not only of the surface textures or buildings, but also of more detailed elements of the game world.
 
* [https://www.moddb.com/mods/vrtp-project/downloads/vrtp-15 VRTP - Vice City Retexture Project] - Improved textures that retain the nature of the original, but are of much better quality. Improvement not only of the surface textures or buildings, but also of more detailed elements of the game world.
* [https://www.modapkget.com/2020/05/city-island-5-mod-apk-2131-unlimited.html GTA Vice City - Updated SCM] - Fixes/Restores/Improves mission-specific stuff.
+
* [https://gtaforums.com/topic/849281-gta-vice-city-updated-scm/ GTA Vice City - Updated SCM] - Fixes/Restores/Improves mission-specific stuff.
 
* [https://gtaforums.com/topic/254132-rel09-beta-gtafps/ GTA:FPS] - Play the game in first person.
 
* [https://gtaforums.com/topic/254132-rel09-beta-gtafps/ GTA:FPS] - Play the game in first person.
 
* [https://gtaforums.com/topic/707873-relvc-fixed-idle-animations/ Fixed idle animations] - Restores the missing idle animations of the player character with certain weapons.
 
* [https://gtaforums.com/topic/707873-relvc-fixed-idle-animations/ Fixed idle animations] - Restores the missing idle animations of the player character with certain weapons.
* [https://gtaforums.com/topic/849281-gta-vice-city-updated-scm/ GTA Vice City - Updated SCM] - Fixes/Restores/Improves mission-specific stuff.
+
* [https://gtaforums.com/topic/900869-vc-map-fixes/ Map Fixes]
* [https://gtaforums.com/topic/754940-relvc-map-fixes-improvements/ Map Fixes & Improvements]
 
 
* [https://gtaforums.com/topic/518046-relvc-vice-cry-18/ Vice Cry 1.8] - Major graphics overhaul for the game.
 
* [https://gtaforums.com/topic/518046-relvc-vice-cry-18/ Vice Cry 1.8] - Major graphics overhaul for the game.
 
* [https://www.gtagarage.com/mods/show.php?id=1117 Spaceeinstein's All In One Mod v3.2] - Adds new features, new optional mods, fixes the gameplay and restores some beta features.
 
* [https://www.gtagarage.com/mods/show.php?id=1117 Spaceeinstein's All In One Mod v3.2] - Adds new features, new optional mods, fixes the gameplay and restores some beta features.
 
* [https://gtaforums.com/topic/750757-vice-city-the-leftovers-fix/ Vice City - The Leftovers Fix] - This reinstates missing or changed artifacts from the PlayStation 2 version of the game.
 
* [https://gtaforums.com/topic/750757-vice-city-the-leftovers-fix/ Vice City - The Leftovers Fix] - This reinstates missing or changed artifacts from the PlayStation 2 version of the game.
 
* [https://gtaforums.com/topic/896122-classic-axis-visual-camera-improvements/ Classic Axis: Visual Camera Improvements] - Allows camera to be moved around the character or vehicle while "on foot" and "in a vehicle" like in future GTA titles
 
* [https://gtaforums.com/topic/896122-classic-axis-visual-camera-improvements/ Classic Axis: Visual Camera Improvements] - Allows camera to be moved around the character or vehicle while "on foot" and "in a vehicle" like in future GTA titles
* [https://gtagmodding.com/mods/70-swimming-mod/ swimming mod] - This mod allows you to swimming in GTA: VC
+
* [https://gtagmodding.com/mods/70-swimming-mod/ swimming mod] - This mod allows Tommy to swim in GTA: VC
 +
* [https://gtaland.net/gta-vice-city-mods/gta-vice-city-other/vc-render-hd-graphics-x-2-0.html VC Render HD Graphics X 2.0] -  A mod that will try to radically change your game.
  
 
====Total conversions====
 
====Total conversions====

Revision as of 18:48, 17 June 2021

Grand Theft Auto: Vice City
Grand Theft Auto: Vice City cover
Developers
Rockstar North
macOS (OS X) TransGaming Inc.
Publishers
Rockstar Games
Japan Capcom
Russia 1C-SoftClub
Engines
RenderWare
Release dates
Windows May 1, 2003
macOS (OS X) (Cider) November 12, 2010
Reception
Metacritic 94
IGDB 94
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Open world
Vehicles Automobile, Bicycle, Bus, Flight, Helicopter, Hovercraft, Motorcycle, Off-roading, Street racing, Tank, Train, Transport, Truck
Art styles Realistic
Themes Contemporary
Series Grand Theft Auto
Grand Theft Auto: Vice City on HowLongToBeat
Grand Theft Auto: Vice City on IGDB
Grand Theft Auto: Vice City guide on StrategyWiki
Grand Theft Auto: Vice City on MobyGames
Grand Theft Auto: Vice City on Wikipedia
Grand Theft Auto 1997
Grand Theft Auto 2 1999
Grand Theft Auto III 2002
Grand Theft Auto: Vice City 2003
Grand Theft Auto: San Andreas 2005
Grand Theft Auto IV 2008
Grand Theft Auto: Episodes from Liberty City 2010
Grand Theft Auto: iFruit 2013
Grand Theft Auto: San Andreas 10 Year Anniversary 2014
Grand Theft Auto V 2015
Grand Theft Auto: Chinatown Wars 2021
Grand Theft Auto: The Trilogy – The Definitive Edition (series)

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Key points

There are many issues and it's very likely to encounter at least one.[1][2] SilentPatch fixes many of these issues.
Features the ability to import your music for your own custom radio station.[3]
Exceeding 30 FPS introduces gameplay and physics issues.

General information

GTAForums - Grand Theft Auto: Vice City Discussion
Grand Theft Wiki
GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
GTA Garage Mod Database
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 4 DRM disc check.
Polish versions sold in Classics collection from Cenega require Internet activation, but have no DRM.
Windows
Publisher website
Icon overlay.png
If the Steam version is detected, the launcher can launch the game through Steam instead.[4] Can be played without the Rockstar Games Launcher by using VC RSGC Downgrader.
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Amazon.com (unavailable)
Icon overlay.png
Windows

Version differences

The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.[5] However, it was reported that the "New Audio" Steam version still has the full soundtrack as the earlier retail and "Old Audio" Steam versions.[6][7]
The Rockstar Games Launcher version, however, does have the cut soundtrack from the mobile port and the 2013 retail re-release.[8] To restore them for the Rockstar Games Launcher version, see Downgrading.

Essential improvements

Patches

Patch v1.1 is the latest patch available. Most digital distribution versions already include this patch.

Downgrading

A majority of essential mods and fixes require a v1.0 executable.
Downgrading the Rockstar Games Launcher version restores all of the removed licensed music tracks.
Steam version: replace the stock Steam executable with this one.[9]
Rockstar Games Launcher version: use the VC RGSC Downgrader[10]
  1. Download the VC RGSC Downgrader.
  2. Extract the contents of VCRGSCdowngrade.rar to <path-to-game>.
  3. Run install.bat to start the downgrading process. The tool will automatically close its command prompt window and remove patch files afterwards.
  4. Launch the game from the newly created gta-vc.exe v1.0 executable. It is advised to not use the original executable leftover after downgrading the game as the Rockstar Games Launcher has problems with the modified files and can undo file changes from the downgrader.

Skip intro videos

Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto: Vice City as well.
Installing No Intro mod[11]
  1. Download the mod here.
  2. Extract the movie folder from the archive, then copy this folder to <path-to-game>, replacing the video files. For the German version, you may need to duplicate GTAtitles.mpg within the mod's folder and rename the copied video as GTAtitlesGER.mpg.
  3. Now launch the game. The blank videos should skip the intro and launch straight into the game.

ThirteenAG's Widescreen Fix

A v1.0 executable is recommended.
Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
Adds MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[12]
  1. Download ThirteenAG's Widescreen Fix here.
  2. Extract the GTAVC.WidescreenFix folder from the zip archive, then copy the d3d8.dll file and scripts folder into <path-to-game>.
  3. (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <path-to-game>, overwriting any files in the process.

Notes

The default settings alter the original game's UI and appearance (the vehicle light fix isn't actually fix as all versions have large light coronas). For a vanilla look, set the values of the following settings in GTA3.WidescreenFix.ini:
Vanilla Widescreen Fix settings (ver.05-16-2020)
; The settings below are used to scale parts of the game UI differently.
; If set to "0.0", original values will be used.
HudWidthScale = 0.0     ; Original value is 1.0.
HudHeightScale = 0.0    ; Original value is 1.0714285.
RadarWidthScale = 0.0   ; Original value is 1.0.
SubtitlesScale = 0.0    ; Original value is 1.0.

; Fixes vehicle lights coronas size. (0|1).
SmallerVehicleCorona = 0

; Remove vehicle light square. (0|1).
NoLightSquare = 1

; Makes radar size same as in GTA IV (0|1).
IVRadarScaling = 0

; Replaces text shadow with outline (0|1|2).
ReplaceTextShadowWithOutline = 0

SilentPatch

This works with both v1.1 and v1.0 executables. No need to downgrade.
Fixes numerous bugs and oversights introduced in the PC version.
Installing SilentPatch and DDraw Component[13]
  1. Download SilentPatchVC and DDraw Component here.
  2. Extract the contents of zip archives into <path-to-game>
If SilentPatch doesn't seem to be applied after this, look into INSTALLATION part of the ReadMe.txt in the zip archives. The fix's creator might have changed something.

SkyGfx

Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
Installing SkyGfx[12]
  1. Download SkyGfx here, then extract the rwd3d9.dll into <path-to-game>, then extract the skygfx.asi and place it <path-to-game>\scripts (create a scripts folder if it does not already exist in <path-to-game>). If you are using Widescreen Fix, you do not need its d3d8.dll wrapper.
  2. Go into the VC folder extracted from the archive, then copy the neo folder and skygfx.ini into <path-to-game>\scripts folder.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\GTA Vice City User Files\gta_vc.set
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/12110/pfx/[Note 1]
Configuration file is encrypted

Save game data location

System Location
Windows %USERPROFILE%\Documents\GTA Vice City User Files\GTAVCsf*.b
macOS (OS X) ~/Library/Application Support/Grand Theft Auto Vice City/p_drive/Documents/GTA Vice City User Files/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/12110/pfx/[Note 1]
Steam edition uses an altered saves format than the retail one. They can be converted though
If using Windows 98 / Windows ME compatibility mode save files are stored in %PUBLIC%\Documents\GTA Vice City User Files\
Save files are NOT cross-compatible between Windows and OS X

Portable GTA

Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
Also works with Grand Theft Auto III and San Andreas.
Moves the user files folder to <path-to-game>, allowing a downgraded game to be fully portable.
Using Portable GTA[14]
  1. Download the mod here, then rename the file extension from portablegta.dll to portablegta.asi.
  2. Place the portablegta.asi file into <path-to-game>\scripts.
  3. Run the game, exit to desktop, and then delete the contents inside <path-to-game>\userfiles.
  4. Copy everything from %USERPROFILE%\Documents\GTA Vice City User Files into <path-to-game>\userfiles folder.

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Incompatible save game

Convert saves
  1. Go to the save game data location
  2. Upload & convert your save file to GTA Save 'n' Play.
  3. Expand the Modifications panel to fix what you need (e.g. Steam game requires "Release Version" - Steam (Windows).)
  4. Download fixed save back with the save slot name of choice

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Can be adjust with ThirteenAG's Widescreen Fix. For driving FOV, use Car Speed Dependant FOV (requires CLEO).
Windowed
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
Can be forced from GPU control panel.[15]
Anti-aliasing (AA)
Use ThirteenAG's Widescreen Fix for MSAA.[16] Post-process anti-aliasing such as FXAA can also be forced from GPU control panel (you have to set "Disable Fullscreen Optimizations" in gta_vc.exe on Windows 8,8.1,10).
Vertical sync (Vsync)
Can be forced from GPU control panel.[12] Enabling the Frame Limiter setting also caps the game to 30 FPS unless modded.
60 FPS and 120+ FPS
Running the game above 30 FPS introduces physical and technical issues.

Widescreen resolution

Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.

Windowed

Install ThirteenAG's Widescreen Fix, then create a wndmode.ini file in <path-to-game>[12]

Input

The game features two control styles: Standard which accommodates keyboard and mouse controls, while Classic is based on the console versions.
In-game key map settings.
In-game key map settings.
In-game mouse settings.
In-game mouse settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Only X-Axis by default. Use SilentPatch to tie both axes.
Mouse input in menus
See Mouse clicks do not register.
Mouse Y-axis inversion
Controller
Controller support
DirectInput only.
Full controller support
Controller remapping
Only for DirectInput controllers.
Controller sensitivity
Use GInput and adjust options in GInputVC.ini.
Controller Y-axis inversion
Use GInput and adjust InvertLook in GInputVC.ini.
Controller types
XInput-compatible controllers
See GInput.
Xbox button prompts
Can be enabled via GInput.
Impulse Trigger vibration
PlayStation controllers
Requires DS4 Windows and GInput.[17]
PlayStation button prompts
Set PlayStationButtons to 1 in GInputVC.ini.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Connection mode must be configured in DS4 Windows.
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg
Game references buttons by number (e.g. JOY1) by default. Use GInput for Xbox and DualShock controller prompts; alternative text prompt add-on is also available.
Additional information
Controller hotplugging
Only for the same type of controller plugged in initially from launch.[18]
Haptic feedback
See GInput.
Digital movement supported
Simultaneous controller+KB/M

GInput

Adds full XInput and DualShock 3 controller support with relevant controller prompts.
Supports pressure sensitive buttons and SIXAXIS accelerometers.
Restores haptic feedback from console versions.
Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput[12]
  1. Download GInputVC here.
  2. Extract the contents of GInputVC_*.zip, and copy the models folder, GInputVC.asi, and GInputVC.ini files into <path-to-game>.
  3. Open GInputVC.ini with a text editor and configure your desired settings.

Y-axis sensitivity modifier

Independently adjust Y-axis speed[citation needed]
  1. Download the y-axis mouse sensitivity fix.
  2. Extract the contents of archive to a continent location.
  3. Open vcsens.txt and follow the provided instructions.

Notes

This mod has not been updated in over 7 years and it's not compatible with Steam release

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and effects.
Surround sound
Up to 7.0 output[19] May require DirectSound 3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 1, EAX 3, A3D 1.0, A3D 2.0 (via manual config editing). In case of problems with EAX restoring in III/VC, see EAX Alchemy Fix.

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
Fan translation, download.
Simplified Chinese
Fan translation, The Project itself and download and GitHub.
Croatian
Fan translation, download.
Czech
Fan translation, download.
French
German
Hungarian
Fan translation.
Italian
Japanese
Retail only. Contains several differences from international versions.
Japanese
Most likely restores the Japanese PlayStation 2 version's text. Guide on how to do it.
Polish
Official translation, download.
Russian
Retail only. Patch for digital release here. Unofficial audio translation is avaliable.
Slovak
Fan translation, download.
Spanish
Official translation.
Spanish
Improved fan translation, download.
Turkish
Fan translation, download.
Ukrainian
Two different fan localizations, #1 and #2.

Network

Multiplayer types

Connection types

VR support

3D modes State GG3D Notes
iZ3D

Issues fixed

Timing-related issues

An unlocked or incorrect frame rate cap can result in timing issues.

Related issues:

  • Broken cutscenes (when a cut scene starts, the game seems frozen[20])
  • It is noticeable upon starting a new game, when a black screen appears with the writing "Marco's Bistro, Liberty City, 1986".
  • Random crash when changing resolution
  • Cars that reverse extremely slowly and/or stop quickly after releasing the accelerator
  • Inhuman difficulties while performing boat missions (such as "Stunt Boat Challenge")
  • Boats that accelerate and move slower than they should be (like cars issue above)
  • Game that runs almost comically quickly[1]
  • Pedestrians seem to be "running" and cars move on and off screen extremely fast.
  • Textures & models "pop in" too slowly[1]
  • Certain models such as bridges or stairs take a few seconds to "pop in" even if the character is standing near to or next to the model.
  • In the mission "The Driver", a character may fall through the a bridge.
  • Vice City with almost no cars or pedestrians on the streets and seems a ghost-town.

Solution:

Turn on in-game frame limiter
No timing-related bugs.
Game is limited to 30FPS.
Download Open Limit Adjuster
Requires an ASI Loader (included in ThirteenAG's Widescreen Fix).
Enables the game to run at 60 FPS while avoiding most game-breaking glitches.
Car handling is still slightly less responsive or stiffer, pedestrian conversations play too fast, cars are easy to push, cutscenes may end too quickly, sirens are hard to switch on/off, etc.
  1. Place III.VC.SA.LimitAdjuster.asi and III.VC.SA.LimitAdjuster.ini into <path-to-game>\scripts\
  2. Open III.VC.SA.LimitAdjuster.ini with a text editor.
  3. Scroll down to [VCLIMITS] a change FrameLimit= 30 to FrameLimit= 60
  4. Go to in-game video settings.
  5. Make sure Frame Limiter is set to ON.

Game refuses to start

Fix Data Execution Prevention setting[citation needed]

Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only)

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
Replace the missing language files
Usually indicated by unhandled exception c00005 at address 00652f80.
  1. Go to <path-to-game>\TEXT\
  2. Rename american.gxt or whatever file there is with spanish.gxt, italian.gxt or one matching your default OS language.
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
Force resolution to something higher than default
Usually indicated by the game refusing to start unless the Run in 640x480 resolution compatibility setting is enabled.
  1. Install the Widescreen Fix.
  2. Open <path-to-game>\scripts\GTAVC.WidescreenFix.ini.
  3. Change ResX and ResY to a value supported by your monitor and higher than 640 and 480, respectively.
  4. Launch the game, open the Options\Display Setup menu and change any option. Exit the game.
  5. Optional: Change ResX and ResY back to 0 for both and use the Display Setup menu to set your resolution.

Cannot find 640x480 video mode error

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[21]
Use the following compatibility fixes[22]
  1. Right-click gta-vc.exe and select Properties.
  2. Go to the Compatibility tab and set the following:
    • Set Compatibility mode to Windows XP (Service Pack 2)
    • Check the setting for Run in 640x480 resolution
  3. Click Apply to apply these settings, and attempt to run the game, then change resolution settings as desired.

Game cannot find enough available video memory

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\

Game crashes after intro movie or fails to start entirely

Nothing occurs, other than a possible quick flicker, when attempting to run the game (gta-vc.exe)
The game starts, however it crashes directly after the intro move with the error "gta-vc.exe has encountered a problem and needs to close."
Delete gta_vc.set[1]

Game crashes after loading save

Make sure save file and game build match[citation needed]

Game crashes randomly with "Unhandled exception"

Option 1: Edit properties of gta-vc.exe[citation needed]
  • In the Properties of gta-vc.exe change Compatibility mode to Windows 98/Me.
  • Set the Privilege Level to Run this program as an administrator.
  • In the Steam command line options, add -CPUCount:1.
Option 2: Use testapp.exe as game executable[citation needed]
  1. Go to <path-to-game>.
  2. Rename or move the original gta-vc.exe.
  3. Rename testapp.exe to gta-vc.exe.
  4. Launch the game through Steam. The client will use the new gta-vc.exe as entry point.

Mouse clicks do not register

Install SilentPatch[citation needed]

Missing text in menus

Install SilentPatch[citation needed]

Camera locks after a unique jump is performed

The camera locks in slow-motion and does not release the view.
Alt-Tab Workaround[1]
  1. Alt + Tab out of the game.
  2. Click on Vice City on your task bar.
  3. Alt + Tab back in.
  4. Repeat steps 1-3 a couple of times if it did not work the first time

Bad lighting, reflections, shadowing mapping

Install SilentPatch[citation needed]

Misaligned mouse aiming

Install the Widescreen Fix[12]

Player and pedestrians dialogue is very rare compared to PlayStation 2 version

Install the Ped Speech Patch[23]

Low violence gameplay with some keyboard layouts

Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[24]
Install SilentPatch

The game will ask for CD if installed on A: or B: drives

Install SilentPatch[citation needed]

Alchemy doesn't restore EAX

Install Alchemy Fix[citation needed]

Havana outfit is inaccessible

After finishing Cop Land or No Escape? missions the outfit gets moved behind invisible wall
Install Havana Outfit Fix[25]

Game uses incorrect refresh rate

The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate set by game[26]
  1. Install ThirteenAG's Widescreen Fix.
  2. Download Chiri's resolution forcing tool.
  3. Extract d3d9.dll and d3dx.ini to the installation folder.
  4. Open d3dx.ini.
  5. Change refresh_rate=60 to desired hertz; e.g. refresh_rate=120.

Stuttering on HDD

Disable APM[27]

Other information

API

Technical specs Supported Notes
Direct3D 8 For Direct3D 9 support, use ThirteenAG's Widescreen Fix.
Shader Model support 1.4
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.

Middleware

Middleware Notes
Audio Miles Sound System 6.1c

Modding

Featured plugins

  • CLEO - Popular script extender used by lots of sophisticated mods. Version 2.0.0.0 is compatible with the Steam version.
  • Mod Loader - Allows the use of mods without replacing most core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
  • Ultimate ASI Loader - Allows the use of ASI files
  • Simple DLL loader - Allows the use of DLL files
  • VBDec - A plugin that, when used in conjunction with Audio Samples, allows for native playback of the original uncompressed .VB audio files from the PlayStation 2 version onto the PC version. The .VB files from the PlayStation 2 version must be extracted from the disc.

Featured mods

Total conversions

Modding tools

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) AMD Athlon 800 MHz
AMD Duron 1.2 GHz
Intel Pentium III 800 MHz
Intel Celeron 1.2 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 915 MB
Video card (GPU) Nvidia GeForce
32 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX 9.0 compatible
Game supports and uses DirectX 8.1 despite the system requirements to the contrary.
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 1.7 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7300 GT
Intel GMA X3100
Other This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/12110/ in addition to or instead of this directory. The app ID (12110) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 1.2 1.3 1.4 "Vice City on Windows Vista & Windows 7"
  2. "Bug List with Solutions (PC, PS2 & Xbox)"
  3. Custom Radio Stations in GTA Games
  4. Verified by User:AmethystViper on 2019-09-18
  5. Vice City now back on Steam - Rockstar Nexus - last accessed on 2019-06-09
  6. GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario - last accessed on 2019-06-09
  7. Verified by User:AmethystViper on 2019-06-09
    I have compared the retail version included in the 2009 Grand Theft Auto: The Trilogy collection and the "New Audio" Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.
  8. Various GTA Downgraders - GTA Forums - last accessed on 2019-10-07
  9. Verified by User:AmethystViper on 2019-10-07
  10. Verified by User:AmethystViper on 2020-12-14
  11. Verified by User:AmethystViper on 2019-06-09
    Installed this mod on Vice City (and III) and it works, skipping intros immediately. It also works via Mod Loader.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Verified by User:AmethystViper on 2019-06-09
  13. Verified by User:AmethystViper on May 21, 2018
  14. Verified by User:AmethystViper on March 31, 2019
  15. Verified by User:AmethystViper on 2019-06-09
    Enabling anisotropic filtering x16 for the game via Nividia Control Panel/Profile Inspector (after installing Widescreen Fix) boosted the overall clarity of the game's textures.
  16. (GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums - last accessed on 2019-06-09
  17. Verified by User:AmethystViper on 2019-06-09
    Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.
  18. Verified by User:AmethystViper on June 6, 2018
  19. PC Gaming Surround Sound Round-up
  20. [REL]Multi-sampling FIX - GTA Forums
  21. cant find 640x480 video mode :: Steam Community Discussions
  22. How to fix 'Cannot find 640x480 video mode' in GTA: Vice City - YouTube - last accessed on 2019-06-09
  23. Verified by User:AmethystViper on 2019-06-09
    This restored the talkative pedestrians from the PlayStation 2 version in the PC version from experience.
  24. SilentPatch - Page 167 - GTAForums
  25. Verified by User:Blackbird on 2019-04-20
  26. Verified by User:Keith on 2020-11-16
  27. Stuttering on secondary HD - Tom's Hardware - last accessed on May 9, 2014