Difference between revisions of "Granblue Fantasy: Versus"
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{P|localappdata}} | + | {{Game data/config|Windows|{{P|localappdata}}\GBVS\Saved\Config\WindowsNoEditor}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{P|localappdata}} | + | {{Game data/saves|Windows|{{P|localappdata}}\GBVS\Saved\SaveGames}} |
}} | }} | ||
Line 62: | Line 62: | ||
==Video settings== | ==Video settings== | ||
− | {{Image|Granblue Fantasy VS Graphic Settings.png|Graphics | + | {{Image|Granblue Fantasy VS Graphic Settings.png|Graphics Settings}} |
{{Video settings | {{Video settings | ||
|wsgf link = | |wsgf link = | ||
Line 84: | Line 84: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = limited | |anisotropic = limited | ||
− | |anisotropic notes = In-game | + | |anisotropic notes = In-game Texture Quality option controls anisotropic filtering.<br>See [[#Anisotropic filtering|Anisotropic filtering]] to manually change the setting.<ref>{{Refcheck|user=BesuBaru|date=2020-03-19|comment=Checked by adjusting texture setting, and looking at individual console variables being adjusted with the "sg.TextureQuality" setting.}}</ref> |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Uses [[FXAA]] by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for instructions on how to enable [[TAA]] or [[SSAA]] | + | |antialiasing notes = Uses [[FXAA]] by default. Can be disabled by setting to "Low". See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for instructions on how to enable [[TAA]] or [[SSAA]]. |
|vsync = hackable | |vsync = hackable | ||
|vsync notes = Disabled by default. See [[#Vertical Sync (Vsync)|Vertical Sync (Vsync)]]. | |vsync notes = Disabled by default. See [[#Vertical Sync (Vsync)|Vertical Sync (Vsync)]]. | ||
Line 176: | Line 176: | ||
==Input settings== | ==Input settings== | ||
− | {{Image|Granblue Fantasy VS Battle Bindings.png|Button Configuration | + | {{Image|Granblue Fantasy VS Battle Bindings.png|Button Configuration (Battle) Settings}} |
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
Line 246: | Line 246: | ||
==Audio settings== | ==Audio settings== | ||
− | {{Image|Granblue Fantasy VS Sound and Language Settings.png| | + | {{Image|Granblue Fantasy VS Sound and Language Settings.png|Sound & Language settings}} |
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Separate sliders for "Master", "Music", "Voice", "Announcer Voice", "Sound Effects", and "Environment". | |separate volume notes = Separate sliders for "Master", "Music", "Voice", "Announcer Voice", "Sound Effects", and "Environment". | ||
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Plays in 5.1.<ref>{{Refcheck|user=MasterBlaster|date=2020-03-25|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = Separate toggles are available for pre and post-battle cutscenes and cutscenes in RPG Mode. | |subtitles notes = Separate toggles are available for pre and post-battle cutscenes and cutscenes in RPG Mode. | ||
Line 257: | Line 257: | ||
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = always on | |mute on focus lost = always on | ||
− | |mute on focus lost notes = | + | |mute on focus lost notes = <ref>{{Refcheck|user=BesuBaru|date=2020-03-19}}</ref> |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = |
Revision as of 21:43, 25 March 2020
Developers | |
---|---|
Cygames | |
Arc System Works | |
Publishers | |
XSEED | |
Marvelous USA|Marvelous|Marvelous USA | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 13, 2020 |
General information
- Official site - English
- Official site - Japanese
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Character Pass Set (bundle with the base game and Character Pass 1) is also available. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GBVS\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1090630/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GBVS\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1090630/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Anisotropic filtering
Modify "Scalability.ini" config file.[1] |
---|
[TextureQuality@x] r.MaxAnisotropy=xx
|
Anti-aliasing (AA)
Enable TAA through "Engine.ini" config file.[2] |
---|
[/Script/Engine.RendererSettings] r.DefaultFeature.AntiAliasing=2
|
Enable Super-Sampling (SSAA)[3] |
---|
[ConsoleVariables] r.ScreenPercentage=200
|
Vertical Sync (Vsync)
Enable through "Engine.ini" config file.[4] |
---|
[SystemSettings] r.VSync=1
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Uses delay-based P2P netcode. | |
Dedicated | ||
Self-hosting | Custom rooms can be created and joined by players. | |
Direct IP |
Issues unresolved
Stuck inputs when playing on keyboard
- When playing on a keyboard, there is a chance that inputs stick, which require pressing the key for said action multiple times to stop it from being stuck.[5][6]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Intel Core i5-3470 3.2 GHz AMD FX-4350 4.2 GHz |
Intel Core i7-3770 3.4 GHz AMD Ryzen 5 1400 3.2 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 6870 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1090630/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1090630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:BesuBaru on 2020-03-14
- Found by tweaking "GameUserSettings.ini" and "Scalability.ini"
- ↑ Verified by User:BesuBaru on 2020-03-15
- Found by tweaking "Engine.ini".
- ↑ SteamAH - last accessed on 2020-03-16
- ↑ Verified by User:BesuBaru on 2020-03-15
- Found by tweaking "Engine.ini".
- ↑ Support & Bug Fixes - last accessed on 2020-03-13
- ↑ Verified by User:BesuBaru on 2020-03-15
- Tested by playing on keyboard. From my testing, this issue isn't present with a controller or fightstick.