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Difference between revisions of "Granblue Fantasy: Versus"

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|anisotropic notes          = In-game texture option controls Anisotropic Filtering. To manually change the setting, see [[#Anisotropic filtering|Anisotropic filtering]].
 
|anisotropic notes          = In-game texture option controls Anisotropic Filtering. To manually change the setting, see [[#Anisotropic filtering|Anisotropic filtering]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Uses [[FXAA]] by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for instructions on how to enable [[TAA]].
+
|antialiasing notes        = Uses [[FXAA]] by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for instructions on how to enable [[TAA]] or [[SSAA]].
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = Disabled by default. See  [[#Vertical Sync (Vsync)|Vertical Sync (Vsync)]].
 
|vsync notes                = Disabled by default. See  [[#Vertical Sync (Vsync)|Vertical Sync (Vsync)]].
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</ol>
 
</ol>
 
{{--}} Causes noticeable ghosting.
 
{{--}} Causes noticeable ghosting.
 +
}}
 +
 +
{{Fixbox|description=Enable Super-Sampling ([[SSAA]])|ref=|fix=
 +
<ol start="1">
 +
<li>Go to the [[#Game data|configuration file(s) location]].</li>
 +
<li>Open <code>Engine.ini</code> using a text editor.</li>
 +
<li>At the bottom of the config file, add these lines of text:</li>
 +
</ol>
 +
 +
<pre>
 +
[ConsoleVariables]
 +
r.ScreenPercentage=200
 +
</pre>
 +
 +
{{--}} May have heavier performance impact on lower end GPUs.
 
}}
 
}}
  

Revision as of 06:44, 17 March 2020

Granblue Fantasy: Versus
Granblue Fantasy: Versus cover
Developers
Cygames
Arc System Works
Publishers
XSEED
Marvelous USA|Marvelous|Marvelous USA
Engines
Unreal Engine 4
Release dates
Windows March 13, 2020
Granblue Fantasy: Versus guide on StrategyWiki
Granblue Fantasy: Versus on MobyGames
Granblue Fantasy: Versus on Wikipedia

General information

Official site - English
Official site - Japanese
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Character Pass Set (Bundle with the Base Game and Character Pass 1) is also available.
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%/GBVS/Saved/Config/WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1090630/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%/GBVS/Saved/SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1090630/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Graphics settings.
Graphics settings.

Template:Video settings

Anisotropic filtering

Modify "Scalability.ini" config file.[1]
  1. Go to the configuration file(s) location.
  2. Open Scalability.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[TextureQuality@x]
r.MaxAnisotropy=xx
  1. Replace [TextureQuality@x] with the sg.TextureQuality setting being used in GameUserSettings.ini.
  2. Replace the "xx" value in r.MaxAnisotropy with the desired anisotropic filtering mode (0 = Disabled, 2 = 2X, 4 = 4X, 8 = 8X, 16 = 16X.
  3. Save the ini file.
  4. Right click on Scalability.ini, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.
By default, the game uses the "2" value for the "High" texture settings option.

Anti-aliasing (AA)

Enable TAA through "Engine.ini" config file.[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=2
  1. Save the ini file.
  2. Right click on Engine.ini, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.
Causes noticeable ghosting.
Enable Super-Sampling (SSAA)
  1. Go to the configuration file(s) location.
  2. Open Engine.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[ConsoleVariables]
r.ScreenPercentage=200
May have heavier performance impact on lower end GPUs.

Vertical Sync (Vsync)

Enable through "Engine.ini" config file.[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[SystemSettings]
r.VSync=1
  1. Save the ini file.
  2. Right click on Engine.ini, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.

Input settings

Button Configuration Settings (Keyboard and Gamepad bindings).
Button Configuration Settings (Keyboard and Gamepad bindings).

Template:Input settings

Audio settings

Audio and voice language settings.
Audio and voice language settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Japanese
Brazilian Portuguese
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Versus
LAN play
Online play

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Uses delay-based P2P netcode.
Dedicated
Self-hosting
Custom rooms can be created and joined by players.
Direct IP

Issues unresolved

Stuck inputs when playing on keyboard

When playing on a keyboard, there is a chance that inputs stick, which require pressing the key for said action multiple times to stop it from being stuck.[4][5]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i5-3470 3.2 GHz
AMD FX-4350 4.2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon HD 6870
1 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1090630/ in addition to or instead of this directory. The app ID (1090630) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:BesuBaru on 2020-03-14
    Found by tweaking "GameUserSettings.ini" and "Scalability.ini"
  2. Verified by User:BesuBaru on 2020-03-15
    Found by tweaking "Engine.ini".
  3. Verified by User:BesuBaru on 2020-03-15
    Found by tweaking "Engine.ini".
  4. Support & Bug Fixes - last accessed on 2020-03-13
  5. Verified by User:BesuBaru on 2020-03-15
    Tested by playing on keyboard. From my testing, this issue isn't present with a controller or fightstick.