Gold Rush!
From PCGamingWiki, the wiki about fixing PC games
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page is for the original adventure game. For the 2014 remake, see Gold Rush! Anniversary. For the unrelated mining simulator, see Gold Rush: The Game.
Developers | |
---|---|
The Software Farm | |
Publishers | |
Sierra | |
KISS ltd | |
Engines | |
AGI3 | |
Release dates | |
DOS | 1988 |
Mac OS (Classic) | 1989 |
Windows (DOSBox) | July 25, 2014[1] |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Flip screen |
Controls | Direct control, Text input |
Genres | Adventure |
Art styles | Pixel art |
Themes | North America, Western |
Series | Gold Rush! |
Gold Rush! | |
---|---|
Gold Rush! | 1988 |
Gold Rush! Anniversary | 2014 |
Gold Rush! 2 | 2017 |
Key points
- Later re-released as California Gold Rush! and Gold Rush! Classic.
- Can be played on ScummVM.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Developer website | ||||
GamersGate | ||||
Steam | DOS version pre-packaged with DOSBox. |
Game data
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\GRSG.** |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/308000/pfx/[Note 2] |
- Saves can be stored in any folder.
- In-game settings are stored in each save rather than shared.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM user manual for details.
Video
Settings for Classic (
<path-to-game>\Conf.exe
).
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Toggle with Alt+↵ Enter when using DOSBox or set in configuration tool for Classic. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | On/off only. | |
Surround sound | ||
Subtitles | Everything is text-based. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | Fan translation. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | EGA |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2.0 | 6.22 |
Processor (CPU) | Intel 8088 Intel 8086 | |
System memory (RAM) | 256 kB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Tandy/PCjr, Hercules, CGA, EGA | VGA |
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7, 8, 10 | |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 20 MB |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | 512 kB | |
Hard disk drive (HDD) |
Notes
- ↑ File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/308000/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (308000) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.