Glossary talk:Controller
- (cur prev topic) 23:58, 13 February 2024 . . Mirh (talk | contribs) edited a post on "DirectInput tinkering" . . +69
- (cur prev topic) 12:01, 30 April 2022 . . Mirh (talk | contribs) edited a post on "DirectInput tinkering" . . +993
- (cur prev) 19:03, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 16:53, 13 January 2018 . . Mirh (talk | contribs) commented on "DirectInput or Xinput?" (How to check? There are 2 methods: Log game loaded dlls with tools such as process monitor (then check if the game is loading dinput8.dll...) . . +324
- (cur prev topic) 13:47, 15 April 2017 . . Mirh (talk | contribs) commented on "Xinput ==> Directinput independent triggers [+rant]" (Playstation based [Dinput Wrapper for SCP Driver] Some others (including wired X360) [XBCD drivers] Wireless X360 [1] Still requires japa...) . . +1,005
- (cur prev topic) 17:41, 4 April 2017 . . Mirh (talk | contribs) commented on "Spinning camera" (Ladies and gentlemen, if you could please test this allegedly universal (and for once, open) DirectInput fix, while I'm convicted to this...) . . +248
- (cur prev topic) 11:34, 20 February 2017 . . Mirh (talk | contribs) commented on "Spinning camera" (In 100% of causes it's caused by "whatever thing a game is reading inputs from". Aside of this, as I was saying here it all depends on wh...) . . +927
- (cur prev topic) 20:44, 6 September 2016 . . Mirh (talk | contribs) commented on "DirectInput tinkering" (So.. I was mumbling over Omkiron and the no deadzones problem. After a hint of one of the ReactOS contributor, I realized: there's nothin...) . . +1,828
- (cur prev topic) 23:38, 2 July 2016 . . RaTcHeT302 (talk | contribs) commented on "-" () . . +85
- (cur prev topic) 23:38, 2 July 2016 . . RaTcHeT302 (talk | contribs) commented on "-" () . . +1
- (cur prev topic) 21:15, 1 July 2016 . . RaTcHeT302 (talk | contribs) commented on "Open source controller remapper for keyboard only games" (I didn't even notice the "Today I learned I learnt".) . . +52
- (cur prev topic) 20:57, 1 July 2016 . . Mirh (talk | contribs) commented on "Open source controller remapper for keyboard only games" (antimicro What do you think? It's quite good imo and it works even under linux. Hopefully one day, we'll have just one definitive solutio...) . . +219
- (cur prev topic) 10:41, 29 January 2016 . . Garrett (talk | contribs) commented on "OS X Section and HOTAS" (Controller Mate seems to be a usual mouse/keyboard to controller program. I have already moved the Xbox 360 Controller driver to the cont...) . . +445
- (cur prev topic) 19:46, 14 January 2016 . . RaTcHeT302 (talk | contribs) commented on "Spinning camera" (Right now I am extremely confused about most of the things you said, I really thing you kinda get sometimes too lengthy with your wiki ex...) . . +443
- (cur prev topic) 19:43, 14 January 2016 . . RaTcHeT302 (talk | contribs) commented on "Spinning camera" (Okay I understand why I'm so god damn confused. I'm sorry but these fixboxes are way too vague and general to anyone else but you. You re...) . . +300
- (cur prev topic) 19:38, 14 January 2016 . . RaTcHeT302 (talk | contribs) commented on "Spinning camera" (I also somwhat disagree on removing points that why the issue happens and having x360ce mentioned as primarily fix (won't work at all in...) . . +865
- (cur prev topic) 19:33, 14 January 2016 . . Marioysikax (talk | contribs) commented on "Spinning camera" (So, basically the "spinning camera" issue is pretty universal thing, but because it's so universal and is 99% of cases caused by controll...) . . +2,219
- (cur prev topic) 19:32, 14 January 2016 . . RaTcHeT302 (talk | contribs) commented on "Spinning camera" (This is not really related to the post above, but just an editing related thingy. I'll just add that I simply cleaned it up, I really don...) . . +1,043
- (cur prev topic) 19:32, 14 January 2016 . . RaTcHeT302 (talk | contribs) commented on "Spinning camera" (-Snip- Wait no I got it wrong, ehh the formatting on these pages sucks.) . . +125
- (cur prev topic) 10:46, 13 January 2016 . . RaTcHeT302 (talk | contribs) commented on "OS X Section and HOTAS" (Does anyone know what those two thingies do, I have no idea what to write under them seeing as I don't have OS X or an Xbox 360 Controlle...) . . +139
- (cur prev topic) 19:44, 12 January 2016 . . RaTcHeT302 (talk | contribs) commented on "Xinput ==> Directinput independent triggers [+rant]" (We should always presume that the user might be doing certain things for the first time, I try to keep my instructions complete but easy...) . . +332
- (cur prev topic) 18:58, 20 November 2015 . . Mirh (talk | contribs) commented on "Annoyances with Scarlet's drivers" (This post by Mirh was moved on 2015-11-20. You can find it at Thread:Talk:Controller/Annoyances with Scarlet's drivers.) . . +152
- (cur prev topic) 15:10, 28 October 2015 . . RaTcHeT302 (talk | contribs) commented on "Emulating Controller input on a Keyboard" (Sorry I was being silly at the time, I was afraid it might be incomptible with some other stuff, I'll have to try this eventually.) . . +58
- (cur prev topic) 23:45, 16 September 2015 . . Garrett (talk | contribs) commented on "Emulating Controller input on a Keyboard" (Any normal method would involve a driver or something to have a controller show up. AutoHotkey can send controller inputs but it probably...) . . +193
- (cur prev topic) 10:02, 15 September 2015 . . RaTcHeT302 (talk | contribs) commented on "Emulating Controller input on a Keyboard" (From what I understood vJoy needs to install a driver though, I was hoping for something a little bit more portable, I mean if I could re...) . . +180
- (cur prev topic) 10:00, 15 September 2015 . . Garrett (talk | contribs) commented on "Emulating Controller input on a Keyboard" (I used vJoy last time I wanted to do something like this for Windows games. For DOS games the DOSBox mapper is fine (you'll need to set j...) . . +337
- (cur prev topic) 06:55, 15 September 2015 . . RaTcHeT302 (talk | contribs) commented on "Emulating Controller input on a Keyboard" (What's the cleanest and easiest way of doing that. For games such as Metal Gear Rising, where you need a controller to input the Konami C...) . . +141
- (cur prev topic) 20:47, 2 September 2015 . . Mirh (talk | contribs) commented on ""Keyboard to controller input"?" (Check the notes of the edit I did yesterday. You'll see where everything went crazy. Anyway, indeed, it's just stupid to mention, conside...) . . +202
- (cur prev topic) 20:16, 2 September 2015 . . Marioysikax (talk | contribs) commented on ""Keyboard to controller input"?" (What is the point of this section? Was some of it deleted or something? All I see is mention that controller program needs to be elevated...) . . +205
- (cur prev topic) 11:11, 23 August 2015 . . Mirh (talk | contribs) commented on "Fixing the R2/L2 triggers not working in certain games?" (XInput+ can already map triggers as buttons. And even remap them to other axis (as it would be preferable), with none of the normal limit...) . . +201
- (cur prev topic) 02:36, 23 August 2015 . . Garrett (talk | contribs) commented on "Fixing the R2/L2 triggers not working in certain games?" (You need to set up the triggers to work as buttons rather than axes (I don't know which wrappers have this). Another option is to use a c...) . . +245
- (cur prev topic) 13:04, 22 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Fixing the R2/L2 triggers not working in certain games?" (I tried Xinput plus already, I don't know what I'm doing wrong. The game is Bugs Bunny: Lost in Time. And I can barely read what you writ...) . . +156
- (cur prev topic) 12:42, 22 August 2015 . . Mirh (talk | contribs) commented on "Fixing the R2/L2 triggers not working in certain games?" (Oh cmon. Read the other ton of stuff I wrote here. I guess they are DI games and your XI controller can't pass both. Use XInput+) . . +136
- (cur prev topic) 11:14, 22 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Fixing the R2/L2 triggers not working in certain games?" (How could I do that?) . . +20
- (cur prev topic) 20:58, 14 July 2015 . . Mirh (talk | contribs) commented on "DirectInput or Xinput?" (After much, very much philosophical thinking I came out with this. What do you think?) . . +162
- (cur prev topic) 20:54, 14 July 2015 . . Mirh (talk | contribs) commented on "DirectInput or Xinput?" (Funnily, even DirectInput only games can have xinput imports. And I guess viceversa too.) . . +88
- (cur prev topic) 23:54, 4 June 2015 . . Garrett (talk | contribs) commented on "Xinput ==> Directinput independent triggers [+rant]" (Alternate drivers are controller-specific so should be covered on individual controller pages rather than the central controller page.) . . +134
- (cur prev topic) 13:15, 30 May 2015 . . Blackbird (talk | contribs) commented on "Xinput ==> Directinput independent triggers [+rant]" (Tbh even simply drag and drop is hard for some people I know so eh :D) . . +69
- (cur prev topic) 13:02, 30 May 2015 . . Mirh (talk | contribs) commented on "Xinput ==> Directinput independent triggers [+rant]" (Assuming you are... smart, sure. But even reading half a PCGW page can already be a tremendous mental effort for some people, if you know...) . . +151
- (cur prev topic) 19:42, 29 May 2015 . . Blackbird (talk | contribs) commented on "Xinput ==> Directinput independent triggers [+rant]" (Pretty sure that'll become obvious when the controller can't be fully mapped.) . . +77
- (cur prev topic) 19:39, 29 May 2015 . . Mirh (talk | contribs) commented on "Xinput ==> Directinput independent triggers [+rant]" (It wouldn't still be enough. I mean, who tells you you'd need additional step just because you choose a X360 controller instead of a PS4...) . . +244
- (cur prev topic) 13:13, 29 May 2015 . . Blackbird (talk | contribs) commented on "Xinput ==> Directinput independent triggers [+rant]" (DInput should redirect to generic information about it like it was mostly used in year etc. and you can use those wrappers for your XInpu...) . . +202
- (cur prev topic) 12:37, 29 May 2015 . . Mirh (talk | contribs) commented on "Xinput ==> Directinput independent triggers [+rant]" (Did someone call Durazno a Dinput wrapper? Yes, somebody did. And for the records I was exactly saying that the page has been a little to...) . . +869
- (cur prev topic) 17:00, 28 May 2015 . . RaTcHeT302 (talk | contribs) commented on "Xinput ==> Directinput independent triggers [+rant]" (Unrelated but, holy fuck those keypoints are way too overkill. There's like 15 of them :v) . . +89
- (cur prev topic) 16:38, 28 May 2015 . . V00d00m4n (talk | contribs) commented on "Xinput ==> Directinput independent triggers [+rant]" (Thinking too much about average Joe and not giving detailed options to power user is what ruined PC gaming i recent decade. Average PC ga...) . . +331
- (cur prev topic) 02:59, 8 December 2014 . . Cyanic (talk | contribs) commented on "DirectInput or Xinput?" (Perhaps checking imports is better. I use CFF Explorer. See whether xinput*.dll or dinput*.dll is being imported.) . . +113
- (cur prev topic) 22:53, 7 December 2014 . . Garrett (talk | contribs) commented on "DirectInput or Xinput?" (Games using the XInput API have to call one of its DLLs. Some games/engines use other methods, e.g. Raw Input (as with the Unity engine),...) . . +161
- (cur prev topic) 10:48, 21 September 2014 . . RaTcHeT302 (talk | contribs) commented on "Open source controller remapper for keyboard only games" (Does anyone read these talk pages other than me? :v If it works better than the rest already then cool.) . . +104
- (cur prev topic) 20:22, 9 February 2014 . . Nicereddy (talk | contribs) commented on "Dumping all the older controller pages" (I should also note that we can use images directly from the Wikimedia Commons without having to upload them manually to PCGW, so you can...) . . +272
- (cur prev topic) 20:21, 9 February 2014 . . Nicereddy (talk | contribs) commented on "Dumping all the older controller pages" (I was planning on updating the Controller pages to use the new "Controller:" namespace Soeb kindly provided, but I've been bogged down wi...) . . +7,641