Difference between revisions of "Glossary:Windowed"
From PCGamingWiki, the wiki about fixing PC games
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===[http://community.pcgamingwiki.com/files/file/26-clip-cursor-including-source Clip Cursor]=== | ===[http://community.pcgamingwiki.com/files/file/26-clip-cursor-including-source Clip Cursor]=== |
Revision as of 16:29, 6 April 2018
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
For a list of games, see List of games that support windowed.
Key points
- Can often be toggled with Alt+↵ Enter in supported games.
- Windowed mode keeps custom color profiles in use for games.
- Seamless task switching with no risk of crashes or freezes with a minor loss in performance.
- Eliminates screen tearing on Windows due to Vsync being applied over any windows by default.[1]
- Some games do not have a native windowed mode; specific workarounds may be required.
- Games using Mantle don't work with AMD CrossFire while running in windowed mode.[2]
Windows
DxWnd
- Actively developed and supported, includes many configuration options.
- Great for Win 95/98 like games such as StarCraft, Diablo, and Quake; many presets are included.
- Automatically applies any configurations while the program is running.
- For games that require launching through Uplay, or Steam, the games need to be started through those programs while having DxWnd open in order for windowed mode to work.
Using DxWnd[citation needed] |
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3D-Analyze
- Includes simple option to force windowed mode.
- DirectX 8.1 and 9.0 supported; compatibility is not well documented.
Using 3D-Analyze[citation needed] |
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D3DWindower
- Allows to store multiple configurations at once.
- Cumbersome to use, has fewer configuration options.
- Not maintained, may not work with some games.
Using D3DWindower[3] |
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Special K
See Special K > Windowed for instructions. |
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Mouse locking
- Certain games do not lock the mouse inside the actual window, this can result in some rather annoying behaviour on multiple screens.
Cursor Lock
Cursor Lock[citation needed] |
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Special K
See Special K > Mouse locking for instructions. |
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Clip Cursor
- Allows locking the cursor to any running applications.
- Program doesn't see windows that were opened subsequently.
Borderless Gaming
- Global hotkey (Scroll lock) for locking the cursor.
- Lacks automatic cursor lock during game focus.