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Difference between revisions of "Glossary:Widescreen resolution"

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{{Image|Widescreen Comparison.png|Size comparison between a standard widescreen (16:9) monitor and a (4:3) monitor.}}
 
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''For a list of games, see [[List of games that support widescreen resolution|games with widescreen resolution support]].''
  
Widescreen resolutions are resolutions that are of a 16:9 (more common) or 16:10 (slightly less common) aspect ratio. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 screen, resulting in either a stretched screen or black bars of unused screen space. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution.  
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'''Widescreen resolutions''' are resolutions that are of a 16:9 (1.78:1; more common) or 16:10 (1.60:1; slightly less common) aspect ratio. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 (1.33:1) screen, resulting in either a stretched screen or black bars of unused screen space. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution.  
  
 
If a full-screen game is rendered at the wrong aspect ratio, the effects vary based on the monitor.  Some may stretch the image, while others may instead pillarbox. Use [[Glossary:Graphics card#GPU scaling|GPU scaling]] to override monitor behaviour.
 
If a full-screen game is rendered at the wrong aspect ratio, the effects vary based on the monitor.  Some may stretch the image, while others may instead pillarbox. Use [[Glossary:Graphics card#GPU scaling|GPU scaling]] to override monitor behaviour.
  
==Widescreen behavior==
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{{ii}} An even wider 21:9 (2.37:1) aspect ratio exists. For more information on this, see [[Glossary:Ultra-widescreen|ultra-widescreen]].
* Hor+: the game view expands on each side as the aspect ratio widens without losing any from the top or bottom.
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* Letterbox: the game has a fixed aspect ratio (usually 16:9); other aspect ratios are letterboxed (black bars top and bottom) for other aspect ratios. Multi-monitor resolutions are often pillarboxed instead.
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==Scaling behavior==
* Pillarbox: the game runs at a fixed width (usually 4:3) with any extra width filled by vertical black bars.
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{{ii}} See the [[Glossary:Scaling|glossary page]] for information.
* Pixel-based: visible area depends on the resolution rather than the aspect ratio, with higher resolutions showing more at once.
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* Stretch: the game stretches to fit the widescreen aspect ratio (usually from 4:3), resulting in fat characters and other visual problems.
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Also known as '''widescreen behavior''' as it is often used to describe to how the field of view in a game changes in relation to the aspect ratio of the monitor, commonly in relation to wider aspect ratios than the game targets (so 4:3 games on a 16:9 monitor, or 16:9 games on a 21:9 monitor).
* Vert-: the game view is cropped at the top and bottom (so widescreen resolutions show less overall than 4:3 resolutions).
 
  
 
==Common resolutions==
 
==Common resolutions==
'''Common 16:9 resolutions include:'''
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{{ii}} The below table lists common resolutions for 16:9 and 16:10 side-by-side, as well as what they're commonly known as.
* 3840x2160
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{{ii}} An alternative way of referring to resolutions is by their vertical resolution, so '''2160p''' refers to 3840x2160, while '''1080p''' refers to 1920x1080.
* 2560x1440
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{{ii}} The '''#K''' standards refer to resolutions by an approximation of their horizontal resolution. So 1920x1080 is for example a 2K resolution, while 3840x2160 is a 4K resolution. 2560x1440 can be said to be "2.5K", although this isn't really a defined standard.
* 2048x1152
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{{mm}} Based on data gathered by the [https://store.steampowered.com/hwsurvey Steam Hardware & Software Survey].
* 1920×1080
 
* 1600×900
 
* 1366×768
 
* 1280×720
 
 
 
'''Common 16:10 resolutions include:'''
 
* 3840x2400
 
* 2560×1600
 
* 1920×1200
 
* 1680×1050
 
* 1440×900
 
* 1280×800
 
  
{{ii}} A further 21:9 aspect ratio exists. For more information on this, see [[Glossary:Ultra-widescreen|ultra-widescreen]].
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{| class="wikitable sortable" style="text-align: left;"
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|-
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! 16:9 !! 16:10 !! Comment
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|-
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| 3840 x 2160 || 3840 x 2400 || Known as '''Ultra HD''' or '''4K''' resolutions. For more information, see [[Glossary:4K Ultra HD|4K Ultra HD]].
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|-
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| 2560 x 1440 || 2560 x 1600 || Known as '''QHD''' (Quad High Definition) resolutions
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|-
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| 1920 x 1080 || 1920 x 1200 || Known as '''Full HD''' or '''2K''' resolutions.
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|-
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| 1600 x 900 || 1680 x 1050 || 1600x1000 (16:10) also exists, but 1680x1050 is more common.
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|-
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| 1536 x 864 || 1440 x 900 ||
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|-
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| 1366  x 768<br>1360 x 768 || - || Two common resolutions close to, but not exact, 16:9 ratio.
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|-
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| 1280 x 720 || 1280 x 800 || Known as '''HD''', '''Standard HD''', or '''HD Ready''' resolutions.
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|-
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|}

Revision as of 02:15, 21 May 2021

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Size comparison between a standard widescreen (16:9) monitor and a (4:3) monitor.
Size comparison between a standard widescreen (16:9) monitor and a (4:3) monitor.

For a list of games, see games with widescreen resolution support.

Widescreen resolutions are resolutions that are of a 16:9 (1.78:1; more common) or 16:10 (1.60:1; slightly less common) aspect ratio. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 (1.33:1) screen, resulting in either a stretched screen or black bars of unused screen space. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution.

If a full-screen game is rendered at the wrong aspect ratio, the effects vary based on the monitor. Some may stretch the image, while others may instead pillarbox. Use GPU scaling to override monitor behaviour.

An even wider 21:9 (2.37:1) aspect ratio exists. For more information on this, see ultra-widescreen.

Scaling behavior

See the glossary page for information.

Also known as widescreen behavior as it is often used to describe to how the field of view in a game changes in relation to the aspect ratio of the monitor, commonly in relation to wider aspect ratios than the game targets (so 4:3 games on a 16:9 monitor, or 16:9 games on a 21:9 monitor).

Common resolutions

The below table lists common resolutions for 16:9 and 16:10 side-by-side, as well as what they're commonly known as.
An alternative way of referring to resolutions is by their vertical resolution, so 2160p refers to 3840x2160, while 1080p refers to 1920x1080.
The #K standards refer to resolutions by an approximation of their horizontal resolution. So 1920x1080 is for example a 2K resolution, while 3840x2160 is a 4K resolution. 2560x1440 can be said to be "2.5K", although this isn't really a defined standard.
Based on data gathered by the Steam Hardware & Software Survey.
16:9 16:10 Comment
3840 x 2160 3840 x 2400 Known as Ultra HD or 4K resolutions. For more information, see 4K Ultra HD.
2560 x 1440 2560 x 1600 Known as QHD (Quad High Definition) resolutions
1920 x 1080 1920 x 1200 Known as Full HD or 2K resolutions.
1600 x 900 1680 x 1050 1600x1000 (16:10) also exists, but 1680x1050 is more common.
1536 x 864 1440 x 900
1366 x 768
1360 x 768
- Two common resolutions close to, but not exact, 16:9 ratio.
1280 x 720 1280 x 800 Known as HD, Standard HD, or HD Ready resolutions.