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Difference between revisions of "Glossary:TriDef 3D"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Issues fixed: Minor adjustments)
(→‎Tested games: Tried to make table less ugly)
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Games !! Status (Perfect=0, Very Playable=1, Playable=2, Don't bother=3) !! TriDef Settings Used !! FPS (Average) !! Comments 1 !! Comments 2 !! System Spec. Used !! TBD
+
! Game
 +
! Status  
 +
! TriDef Settings Used  
 +
! Comment
 +
! width="100px"| System Spec. Used
 
|-
 
|-
| Aliens vs Predator|| 2|| Output FOV=90,Game FOV=90|| || x-axis tracking inverted, adjust x-axis calc' by 1000 in opposite direction. Game FOV forced @90 causes some distortions at the sides when looking around, but it's still certainly playable|| || I7 3770 - GTX 580 -W7x64|| Example
+
| [[Aliens vs. Predator]]|| Playable|| <code>Game FOV=90</code> <br> <code>Output FOV=90</code>|| x-axis tracking inverted, adjust x-axis calc' by 1000 in opposite direction. Game FOV forced @90 causes some distortions at the sides when looking around, but it's still certainly playable|| i7 3770 <br> GTX 580 <br> W7x64
 
|-
 
|-
| ARMA II Operation Arrowhead|| 2|| hmd world depth:0.00|| VeryHigh: 20; High: 25-30; Medium: 40-45||TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift -> TrackIR, Enable TrackIR as a controller through game, Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output  -> 97 (or however much it takes so no black borders), Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)! || || I7-GTX 650|| Example
+
| [[Arma 2|ARMA II Operation Arrowhead]]|| Playable|| <code>hmd world depth:0.00</code>||TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift -> TrackIR, Enable TrackIR as a controller through game, Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output  -> 97 (or however much it takes so no black borders), Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)!|| i7 <br> GTX 650
 
|-
 
|-
| BeamNG Drive|| 2|| Custom|| 40 on lowest settings|| Example || || ||  
+
| [[Bioshock]]|| Very playable|| Generic|| Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable) Bioshock Settings: Steam Launch Condition -dx9 Turn off shadows. Note: You can also set the proper UDK FOV by: -Open <code>{{p|appdata}}\Bioshock\user.ini</code> and don't forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120|| Phenom x6 <br> GTX 580 <br> 8GB
 
|-
 
|-
| Binary Domain|| 0|| Binary Domain profile|| 50-60|| || || ||  
+
| [[Blur]]|| Very playable|| Blur profile <br> <code>Game FOV=90</code> <br> <code>Output FOV=70</code>|| || Phenom II x4 965 <br> GTX 780
 
|-
 
|-
| Bioshock 1|| 1|| Generic|| 60+|| Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable) Bioshock Settings: Steam Launch Condition -dx9 Turn off shadows. Note: You can also set the proper UDK FOV by: -Open <code>{{p|appdata}}\Bioshock\user.ini</code> and don't forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120|| || Phenom x6 - GTX 580 - 8GB ram|| Example
+
| [[Counter-Strike: Global Offensive]]|| Very playable|| || || i7 3770 <br> GTX 670
 
|-
 
|-
| Blur|| 1|| Blur profile Game FOV 90 Output 70|| 60+|| || || phenom ii x4 965 - GTX780||
+
| [[Cryostasis]]|| Playable|| Cryostasis profile <br> <code>Game FOV=88</code> <br> <code>Output FOV=88</code>|| Some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy|| Phenom II x4 965 <br> GTX 780
 
|-
 
|-
| Counterstrike GO|| 1|| || 60+|| || || i7 3770 - GTX 670||
+
| [[Crysis]]|| Very playable|| Crysis profile <br> <code>Game FOV=85</code> <br> <code>Output FOV=85</code>|| To force DX9 place -dx9 argument after shortcut in properties, ex: "F:Programs\Crysis\Bin32\Crysis.exe" -dx9|| Phenom II x4 965 <br> GTX 780
 
|-
 
|-
| Cryostasis|| 2|| Cryostasis profile Game & Output FOV=88,|| 50+|| some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy|| || phenom ii x4 965 - GTX780||  
+
| [[DCS: Black Shark]]|| Very playable|| <code>Game FOV=90</code> <br> <code>Output FOV=90/</code>|| || i7 3770 <br> GTX 580 <br> W7x64
 
|-
 
|-
| Crysis 1|| 1|| Crysis profile, Game £ Output 85|| 50+|| to force DX9 place -dx9 argument after shortcut in properties, ex: "F:Programs\Crysis\Bin32\Crysis.exe" -dx9|| || phenom ii x4 965 - GTX780||  
+
| [[Deus Ex]]|| Playable|| Generic|| HUD is out of focus and messy. Aiming with your head works just fine. Have to run it under Direct3D 9 Mode.||
 
|-
 
|-
| DCS Black Shark|| 1|| Output FOV=90,Game FOV=90|| || Works quite fantastic.|| || i7 3770 - GTX 580 -W7x64||
+
| [[Doom]] & [[Doom 2]] BFG edition|| Perfect|| Generic|| Works well, head tracking limited to side to side due to no freelook support in the game. || i5 <br> AMD 7870 <br> 8GB
 
|-
 
|-
| Deus Ex 1|| 2|| Generic|| 60+|| HUD is out of focus and messy. Aiming with your head works just fine.|| Have to run it under Direct3D 9 Mode.|| ||
+
| [[Dreamfall: The Longest Journey]]|| Playable|| || Y-axis doesn't work, random crashes.|| Fx 8150 <br> GTX 680
 
|-
 
|-
| Doom 1 & 2 BFG edition|| 0|| Generic|| 60+|| Works well, head tracking limited to side to side due to no freelook support in the game -Peejle|| || 7870 8GB i5 OC||
+
| [[The Elder Scrolls III: Morrowind]]|| Playable|| TES Skyrim profile <br> <code>Game FOV=98</code> <br> <code>Output FOV=98</code>|| Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix. Despawning objects can be fixed by increasing game fov. See instructions [https://www.reddit.com/r/oculus/comments/1jy0vx/morrowind_semiworking_with_rift_and_many_other/ here] || i5 <br> GTX 680
 
|-
 
|-
| Dreamfall|| 2|| ||60+ || Y-axis doesn't work..random crashes(here)..|| || Fx 8150 - GTX 680||
+
| [[The Elder Scrolls V: Skyrim]]|| Very playable|| TES Skyrim profile <br> <code>Game FOV=110</code> <br> <code>Output FOV=110</code>, <code>World scale=3</code>|| Can't see HUD and menus&inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues.|| i5 <br> AMD 7850 <br> 8GB
 
|-
 
|-
| Elder Scrolls: Morrowind|| 2|| TES Skyrim profile, Game & Output FOV at 98|| || Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix|| Despawning objects can be fixed by increasing game fov. See instructions here https://www.reddit.com/r/oculus/comments/1jy0vx/morrowind_semiworking_with_rift_and_many_other/ || i5 - GTX 680||  
+
| [[The Elder Scrolls Online]]|| Playable|| Generic profile <br> <code>Game FOV=90</code> <br> <code>World scale=0.06</code>|| Maximize HUD scale in game settings. To force DX9 set GraphicsDriver.7 "D3D9" in "{{p|userprofile}}\Documents\Elder Scrolls Online\live\UserSettings.txt". No true fullscreen, used 1280x800 and 1920x1200 desktop modes, in latter case set "Desktop res" in tridef 3D display settings. HUD is barely visible, sky rendering and water reflections are broken. Texts are barely readable.|| Phenom X6 <br> R9 290X <br> 12GB
 
|-
 
|-
| Elder Scrolls: Skyrim|| 1|| TES Skyrim profile, Game & Output FOV at 110. World scale 3|| 20-30 (highest settings), 60+ (lowest settings) || Can't see HUD and menus&inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues.|| || 7850, i5, 8Gb RAM||  
+
| [[Kerbal Space Program]]|| Playable|| Generic|| no headtracking but sitting in the capsule with Jebediah is fun|| i7 860 <br> AMD 6870
 
|-
 
|-
| Elder Scrolls Online (BETA)|| 2|| Generic profile, FOV = Game: ~90. World scale 0.06|| 40+ in towns, 70+ outside with custom settings|| Maximize HUD scale in game settings. To force DX9 set GraphicsDriver.7 "D3D9" in "{{p|userprofile}}\Documents\Elder Scrolls Online\live\UserSettings.txt". No true fullscreen, used 1280x800 and 1920x1200 desktop modes, in latter case set "Desktop res" in tridef 3D display settings|| HUD is barely visible, sky rendering and water reflections are broken. Texts are barely readable.|| Phenom X6 @3.6, X9 290X, 12Gb RAM||  
+
| [[Mafia 2]]|| Very playable|| Generic|| For FOV adjust, DL [http://www.gamewatcher.com/mods/mafia-2-mod/first-person-view First Person View] and [http://www.gamewatcher.com/mods/mafia-2-mod/rick-s-tool Rick's tool] and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too.|| i7 3770 <br> GTX 580 <br> W7x64
 
|-
 
|-
| Fallout: New Vegas|| 2|| || || Example || Example || Example || Example
+
| [[MechWarrior: Living Legends]]|| Playable|| Crysis <br> <code>Force FOV=Both</code> <br> <code>Game FOV=100</code> <br> <code>Output FOV=100</code>|| Playable in battle armor, HUD in mech doesn't converge, some lighting glitches|| i7 860 <br> AMD 6870
 
|-
 
|-
| Halo 1 & 2|| 1|| || || Example || Example || Example || Example
+
| [[Metro 2033]]|| Very playable|| Metro Last Light profile <br> <code>Game FOV=85</code> <br> <code>Output FOV=85</code>|| Alter FOV outside of tridef: Go to the user.cfg file located at <code>%LOCALAPPDTA%\4A Games\Metro 2033</code>-> Edit it with a text editor such as Notepad. -> Find the value called: sick_fov 45. -> Change this value to sick_fov 90.|| Phenom II x4 965 <br> GTX780
 
|-
 
|-
| Kerbal Space Program|| 2|| Generic|| 60|| no headtracking but sitting in the capsule with Jebediah is fun|| i7 860 - AMD 6870|| ||  
+
| [[Nitronic Rush]]|| Very playable|| || Only roll headtracking||  
 
|-
 
|-
| Mafia 2|| 1|| Example || Generic|| For FOV adjust, DL [http://www.gamewatcher.com/mods/mafia-2-mod/first-person-view First Person View] and [http://www.gamewatcher.com/mods/mafia-2-mod/rick-s-tool Rick's tool] and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too.|| || I7 3770 - GTX 580 -W7x64||
+
| [[Rayman Legends]]|| Playable|| || Playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision)|| Fx 8150 <br> GTX 680
 
|-
 
|-
| MechWarrior: Living Legends|| 2|| Crysis, Force FOV = Both, Game and Output FOV around 100|| 40|| playable in battle armor, HUD in mech doesn't converge, some lighting glitches|| || i7 860 - AMD 6870||  
+
| [[Receiver]]|| Don’t bother|| Generic|| Scale is all off, tried correcting it and got kinda close but the gun only shows in one eye.||  
 
|-
 
|-
| Metro 2033|| 1|| Metro Last Light profile Game & Output FOV 85|| 50+|| Alter FOV outside of tridef: Go to the user.cfg file located at <code>%LOCALAPPDTA%\4A Games\Metro 2033</code>-> Edit it with a text editor such as Notepad. -> Find the value called: sick_fov 45. -> Change this value to sick_fov 90. || || phenom ii x4 965 - GTX780||
+
| [[Red Orchestra 2]]|| Playable|| || Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognizing enemies is hard with low reso. Shadows doesn't work.|| i5 <br> AMD 7850 <br> 8GB
 
|-
 
|-
| Nitronic Rush|| 1|| || || Only roll headtracking|| || ||  
+
| [[Sonic & All-Stars Racing Transformed]]|| Playable|| Generic|| On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated!|| i5 3570k <br> AMD 7850
 
|-
 
|-
| Rayman legends|| 2|| || 60+|| playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision)|| || Fx 8150 - GTX 680||  
+
| [[Sonic Generations]]|| Very playable|| <code>Force FOV=Both</code> <br> <code>Game FOV=100</code> <br> <code>Output FOV=105</code> <br> <code>World scale: 0.50</code>|| No Headtracking.|| i5 3570k <br> AMD 7850
 
|-
 
|-
| Receiver|| 3|| Generic|| || scale is all off, tried correcting it and got kinda close but the gun only shows in one eye|| || ||  
+
| [[Spec Ops: The Line]]|| Playable|| || camera feels strange|| Fx 8150 <br> GTX 680
 
|-
 
|-
| Red Orchestra 2|| 2|| || 30-60, with low settings|| Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognising enemies is hard with low reso. Shadows doesn't work.|| || 7850, i5, 8Gb of RAM||  
+
| [[Street Fighter IV]] Arcade Edition|| Very playable|| <code>Depth=15/<code> <br> <code>Headtracking=off</code> <br> <code>Game FOV=60</code> <br> <code>Output FOV=60</code>|| In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good. Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand)|| i7 <br> 660 ti <br> 8GB
 
|-
 
|-
| Sonic All Stars Racing Transformed|| 2|| Generic|| 60+|| On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated!|| || 7850 i5-3570k||
+
| [[System Shock 2]]|| Don’t bother|| Generic|| Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before. Floor and wall textures can be fixed by disabling "3D Texture Copy". No 3D and no head-roll.|| i5 <br> AMD 7870 <br> 8GB
 
|-
 
|-
| Sonic Generations|| 1|| Generic|| 60+|| Force FOV Both. Output: 105. Game: 100. World Scale: 0.50. No Headtracking.|| || 7850 i5-3570k||
+
| [[Thief]] & [[Thief 2]]|| Don’t bother|| Generic|| Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll.|| i5 <br> AMD 7850 <br> 8GB
 
|-
 
|-
| Spec ops: the line|| 2|| || || camera feels strange|| || Fx 8150 - GTX 680||
+
| [[Trine 2]]|| Very playable|| Generic|| Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright|| i5-3570k <br> AMD 7850
|-
 
| Street Fighter IV Arcade Edition|| 1|| Depth=15, Headtracking=off, Game_FOV=60, Output_FOV=60|| 60|| In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good.|| Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand)|| i7 - nvidia ti 660 - 8GB Ram||
 
|-
 
| System Shock 2|| 3|| Generic|| 60|| Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before -Peejle|| Floor and wall textures can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. || 7870 8GB i5 OC||
 
|-
 
| The walking dead|| 1 to 2|| Generic|| 60|| Example || Example || Example || Example
 
|-
 
| Thief 1&2|| 3|| Generic|| 60||Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll.|| || 7850 8GB i5||
 
|-
 
| Trine 2|| 1|| Generic|| 60|| Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright|| || 7850 i5-3570k||
 
 
|}
 
|}
  

Revision as of 12:56, 7 June 2015

This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.

Key points

Allows 3D conversion of video games and multimedia files
Available Beta for the Oculus Rift

Official links

Official website

Community links

Step-by-step tutorial
List of working profile settings

Issues fixed

Can't use mouse for the whole screen

Instructions

Can't see the game's HUD or UI

Instructions

Game doesn't start in Rift Mode

Instructions

View squished when rolling head

Instructions

No head-tracking or roll

Instructions

Tested games

Game Status TriDef Settings Used Comment System Spec. Used
Aliens vs. Predator Playable Game FOV=90
Output FOV=90
x-axis tracking inverted, adjust x-axis calc' by 1000 in opposite direction. Game FOV forced @90 causes some distortions at the sides when looking around, but it's still certainly playable i7 3770
GTX 580
W7x64
ARMA II Operation Arrowhead Playable hmd world depth:0.00 TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift -> TrackIR, Enable TrackIR as a controller through game, Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output -> 97 (or however much it takes so no black borders), Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)! i7
GTX 650
Bioshock Very playable Generic Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable) Bioshock Settings: Steam Launch Condition -dx9 Turn off shadows. Note: You can also set the proper UDK FOV by: -Open %APPDATA%\Bioshock\user.ini and don't forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120 Phenom x6
GTX 580
8GB
Blur Very playable Blur profile
Game FOV=90
Output FOV=70
Phenom II x4 965
GTX 780
Counter-Strike: Global Offensive Very playable i7 3770
GTX 670
Cryostasis Playable Cryostasis profile
Game FOV=88
Output FOV=88
Some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy Phenom II x4 965
GTX 780
Crysis Very playable Crysis profile
Game FOV=85
Output FOV=85
To force DX9 place -dx9 argument after shortcut in properties, ex: "F:Programs\Crysis\Bin32\Crysis.exe" -dx9 Phenom II x4 965
GTX 780
DCS: Black Shark Very playable Game FOV=90
Output FOV=90/
i7 3770
GTX 580
W7x64
Deus Ex Playable Generic HUD is out of focus and messy. Aiming with your head works just fine. Have to run it under Direct3D 9 Mode.
Doom & Doom 2 BFG edition Perfect Generic Works well, head tracking limited to side to side due to no freelook support in the game. i5
AMD 7870
8GB
Dreamfall: The Longest Journey Playable Y-axis doesn't work, random crashes. Fx 8150
GTX 680
The Elder Scrolls III: Morrowind Playable TES Skyrim profile
Game FOV=98
Output FOV=98
Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix. Despawning objects can be fixed by increasing game fov. See instructions here i5
GTX 680
The Elder Scrolls V: Skyrim Very playable TES Skyrim profile
Game FOV=110
Output FOV=110, World scale=3
Can't see HUD and menus&inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues. i5
AMD 7850
8GB
The Elder Scrolls Online Playable Generic profile
Game FOV=90
World scale=0.06
Maximize HUD scale in game settings. To force DX9 set GraphicsDriver.7 "D3D9" in "%USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt". No true fullscreen, used 1280x800 and 1920x1200 desktop modes, in latter case set "Desktop res" in tridef 3D display settings. HUD is barely visible, sky rendering and water reflections are broken. Texts are barely readable. Phenom X6
R9 290X
12GB
Kerbal Space Program Playable Generic no headtracking but sitting in the capsule with Jebediah is fun i7 860
AMD 6870
Mafia 2 Very playable Generic For FOV adjust, DL First Person View and Rick's tool and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too. i7 3770
GTX 580
W7x64
MechWarrior: Living Legends Playable Crysis
Force FOV=Both
Game FOV=100
Output FOV=100
Playable in battle armor, HUD in mech doesn't converge, some lighting glitches i7 860
AMD 6870
Metro 2033 Very playable Metro Last Light profile
Game FOV=85
Output FOV=85
Alter FOV outside of tridef: Go to the user.cfg file located at %LOCALAPPDTA%\4A Games\Metro 2033-> Edit it with a text editor such as Notepad. -> Find the value called: sick_fov 45. -> Change this value to sick_fov 90. Phenom II x4 965
GTX780
Nitronic Rush Very playable Only roll headtracking
Rayman Legends Playable Playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision) Fx 8150
GTX 680
Receiver Don’t bother Generic Scale is all off, tried correcting it and got kinda close but the gun only shows in one eye.
Red Orchestra 2 Playable Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognizing enemies is hard with low reso. Shadows doesn't work. i5
AMD 7850
8GB
Sonic & All-Stars Racing Transformed Playable Generic On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated! i5 3570k
AMD 7850
Sonic Generations Very playable Force FOV=Both
Game FOV=100
Output FOV=105
World scale: 0.50
No Headtracking. i5 3570k
AMD 7850
Spec Ops: The Line Playable camera feels strange Fx 8150
GTX 680
Street Fighter IV Arcade Edition Very playable Depth=15/
Headtracking=off
Game FOV=60
Output FOV=60
In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good. Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand) i7
660 ti
8GB
System Shock 2 Don’t bother Generic Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before. Floor and wall textures can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. i5
AMD 7870
8GB
Thief & Thief 2 Don’t bother Generic Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. i5
AMD 7850
8GB
Trine 2 Very playable Generic Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright i5-3570k
AMD 7850


References