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Difference between revisions of "Glossary:TriDef 3D"

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(Cleanup: Replaced "About" with "Key points"; Removed "Installation" (it's the same as the unofficial set up guide); Added fixboxes; I'm still not sure what to do with that ugly table)
m (→‎Issues fixed: Minor adjustments)
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===Can't see the game's HUD or UI===
 
===Can't see the game's HUD or UI===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Enable Safe Mode}}
+
{{Fixbox/fix|Enable Safe Mode by pressing {{key|+}} on the Numpad}}
# Enable Safe Mode by pressing {{key|+}} on the Numpad.
 
 
'''Notes'''
 
'''Notes'''
 
{{ii}} You can change the FoV from the OSD settings.
 
{{ii}} You can change the FoV from the OSD settings.
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===View squished when rolling head===
 
===View squished when rolling head===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Use 16:10 aspect ratio}}
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{{Fixbox/fix|Change the aspect ratio of the game to 16:10}}
# Change the aspect ratio of the game to 16:10. The resolution 1280x800 is usually a safe choice.
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* The resolution 1280x800 is usually a safe choice.
{{Fixbox/fix|Change "Image Stretch" to 0}}
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{{Fixbox/fix|Change the "Image Stretch" in the OSD settings to 0}}
# Change the "Image Stretch" in the OSD settings to 0.
 
 
}}
 
}}
  

Revision as of 11:26, 7 June 2015

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Key points

Allows 3D conversion of video games and multimedia files
Available Beta for the Oculus Rift

Official links

Official website

Community links

Step-by-step tutorial
List of working profile settings

Issues fixed

Can't use mouse for the whole screen

Instructions

Can't see the game's HUD or UI

Instructions

Game doesn't start in Rift Mode

Instructions

View squished when rolling head

Instructions

No head-tracking or roll

Instructions

Tested games

Games Status (Perfect=0, Very Playable=1, Playable=2, Don't bother=3) TriDef Settings Used FPS (Average) Comments 1 Comments 2 System Spec. Used TBD
Aliens vs Predator 2 Output FOV=90,Game FOV=90 x-axis tracking inverted, adjust x-axis calc' by 1000 in opposite direction. Game FOV forced @90 causes some distortions at the sides when looking around, but it's still certainly playable I7 3770 - GTX 580 -W7x64 Example
ARMA II Operation Arrowhead 2 hmd world depth:0.00 VeryHigh: 20; High: 25-30; Medium: 40-45 TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift -> TrackIR, Enable TrackIR as a controller through game, Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output -> 97 (or however much it takes so no black borders), Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)! I7-GTX 650 Example
BeamNG Drive 2 Custom 40 on lowest settings Example
Binary Domain 0 Binary Domain profile 50-60
Bioshock 1 1 Generic 60+ Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable) Bioshock Settings: Steam Launch Condition -dx9 Turn off shadows. Note: You can also set the proper UDK FOV by: -Open %APPDATA%\Bioshock\user.ini and don't forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120 Phenom x6 - GTX 580 - 8GB ram Example
Blur 1 Blur profile Game FOV 90 Output 70 60+ phenom ii x4 965 - GTX780
Counterstrike GO 1 60+ i7 3770 - GTX 670
Cryostasis 2 Cryostasis profile Game & Output FOV=88, 50+ some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy phenom ii x4 965 - GTX780
Crysis 1 1 Crysis profile, Game £ Output 85 50+ to force DX9 place -dx9 argument after shortcut in properties, ex: "F:Programs\Crysis\Bin32\Crysis.exe" -dx9 phenom ii x4 965 - GTX780
DCS Black Shark 1 Output FOV=90,Game FOV=90 Works quite fantastic. i7 3770 - GTX 580 -W7x64
Deus Ex 1 2 Generic 60+ HUD is out of focus and messy. Aiming with your head works just fine. Have to run it under Direct3D 9 Mode.
Doom 1 & 2 BFG edition 0 Generic 60+ Works well, head tracking limited to side to side due to no freelook support in the game -Peejle 7870 8GB i5 OC
Dreamfall 2 60+ Y-axis doesn't work..random crashes(here).. Fx 8150 - GTX 680
Elder Scrolls: Morrowind 2 TES Skyrim profile, Game & Output FOV at 98 Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix Despawning objects can be fixed by increasing game fov. See instructions here https://www.reddit.com/r/oculus/comments/1jy0vx/morrowind_semiworking_with_rift_and_many_other/ i5 - GTX 680
Elder Scrolls: Skyrim 1 TES Skyrim profile, Game & Output FOV at 110. World scale 3 20-30 (highest settings), 60+ (lowest settings) Can't see HUD and menus&inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues. 7850, i5, 8Gb RAM
Elder Scrolls Online (BETA) 2 Generic profile, FOV = Game: ~90. World scale 0.06 40+ in towns, 70+ outside with custom settings Maximize HUD scale in game settings. To force DX9 set GraphicsDriver.7 "D3D9" in "%USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt". No true fullscreen, used 1280x800 and 1920x1200 desktop modes, in latter case set "Desktop res" in tridef 3D display settings HUD is barely visible, sky rendering and water reflections are broken. Texts are barely readable. Phenom X6 @3.6, X9 290X, 12Gb RAM
Fallout: New Vegas 2 Example Example Example Example
Halo 1 & 2 1 Example Example Example Example
Kerbal Space Program 2 Generic 60 no headtracking but sitting in the capsule with Jebediah is fun i7 860 - AMD 6870
Mafia 2 1 Example Generic For FOV adjust, DL First Person View and Rick's tool and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too. I7 3770 - GTX 580 -W7x64
MechWarrior: Living Legends 2 Crysis, Force FOV = Both, Game and Output FOV around 100 40 playable in battle armor, HUD in mech doesn't converge, some lighting glitches i7 860 - AMD 6870
Metro 2033 1 Metro Last Light profile Game & Output FOV 85 50+ Alter FOV outside of tridef: Go to the user.cfg file located at %LOCALAPPDTA%\4A Games\Metro 2033-> Edit it with a text editor such as Notepad. -> Find the value called: sick_fov 45. -> Change this value to sick_fov 90. phenom ii x4 965 - GTX780
Nitronic Rush 1 Only roll headtracking
Rayman legends 2 60+ playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision) Fx 8150 - GTX 680
Receiver 3 Generic scale is all off, tried correcting it and got kinda close but the gun only shows in one eye
Red Orchestra 2 2 30-60, with low settings Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognising enemies is hard with low reso. Shadows doesn't work. 7850, i5, 8Gb of RAM
Sonic All Stars Racing Transformed 2 Generic 60+ On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated! 7850 i5-3570k
Sonic Generations 1 Generic 60+ Force FOV Both. Output: 105. Game: 100. World Scale: 0.50. No Headtracking. 7850 i5-3570k
Spec ops: the line 2 camera feels strange Fx 8150 - GTX 680
Street Fighter IV Arcade Edition 1 Depth=15, Headtracking=off, Game_FOV=60, Output_FOV=60 60 In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good. Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand) i7 - nvidia ti 660 - 8GB Ram
System Shock 2 3 Generic 60 Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before -Peejle Floor and wall textures can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. 7870 8GB i5 OC
The walking dead 1 to 2 Generic 60 Example Example Example Example
Thief 1&2 3 Generic 60 Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. 7850 8GB i5
Trine 2 1 Generic 60 Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright 7850 i5-3570k


References