Difference between revisions of "Glossary:Surround sound"
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{{ii}} Surround sound is used to give an increased perception of the space around the listener compared to normal sound setups. | {{ii}} Surround sound is used to give an increased perception of the space around the listener compared to normal sound setups. |
Revision as of 23:50, 27 September 2018
Sound |
Sound card |
Surround sound |
- Surround sound is used to give an increased perception of the space around the listener compared to normal sound setups.
Speaker-Based Surround Sound
Discrete surround sound
Most modern games are capable of delivering discrete 5.1 or 7.1 surround sound to the listener's receiver without the need for any post processing.
Use an HDMI cable and HDMI compatible reciever |
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Use an S-PDIF cable and a lossy compression mixer, such as Dolby Digital Live |
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Surround-compatible stereo
Also referred to as Dolby Surround, Dolby Pro Logic II-compatible, Dolby Stereo, or 4-channel surround sound (not to be confused with 4.0 quadraphonic sound). This was first used in theaters in the 1970s, and was introduced to the home alongside VHS and Betamax in 1982, predating discrete surround sound. It was used in many venues and mediums until discrete surround sound became viable. One notable benefit of
Use a surround sound upmixer |
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Use headphones |
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Content mixed in surround-compatible stereo will have a surround effect when listened to over earphones or headphones. |
Dolby Atmos for Home Theater
This requires a Dolby TrueHD-capable sound card and a Dolby Atmos capable receiver.
Surround Sound over Headphones
Binaural Sound: HRTF
HRTF (Head Related Transfer Functions) refers to the way that the curvature of one's ears are used to localize sound in 3D space. Algorithms exist that can simulate this action, allowing for full 3D surround sound with just a normal pair of earphones or headphones. The resulting audio is refered to as binaural. Listed are methods for adding HRTF using various APIs.
DirectSound3D
Use DSOAL |
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A pre-configured version of DSOAL that includes compiled HRTF tables can be found here. Note that while listed as being for Fallout New Vegas, it can work with most DirectSound3D games. |
OpenAL
Use OpenAL Soft (Windows) |
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Virtual Surround Sound
Some games do not support true binaural audio mixing. For these games, it may be beneficial to use a virtual surround sound solution.
Windows Sonic for Headphones
- Free.
- Doesn't work with games that auto-detect the system's speaker settings.
Dolby Atmos for Headphones
- Successor to Dolby Headphone.
CMSS-3D
- Exclusively for Creative sound cards.
Issues fixed
Sounds not playing on rear speakers when listening to 5.1 content on a 7.1 or higher system
- The standard 5.1 setup does not have rear speakers. The "surround" speakers are actually placed close to where the side speakers on a 7.1 setup go.
Use a surround sound upmixer that supports 6.1 or 7.1 |
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Older games not using surround sound on Windows Vista or newer
See DirectSound 3D restoration software.