Editing Glossary:Surround sound

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X3DAudio HRTF is a third-party injector for games using X3DAudio that converts the original spatial sound of the game into binaural sound instead. The tool works for [[Arma 3]], [[Skyrim]], and [[Fallout 4]], but should also potentially work for other titles, including ones based on [[Engine:Unreal Engine 4|Unreal Engine 4]] or developed using the Unreal Development Kit (such as [[The Vanishing of Ethan Carter]]).
 
X3DAudio HRTF is a third-party injector for games using X3DAudio that converts the original spatial sound of the game into binaural sound instead. The tool works for [[Arma 3]], [[Skyrim]], and [[Fallout 4]], but should also potentially work for other titles, including ones based on [[Engine:Unreal Engine 4|Unreal Engine 4]] or developed using the Unreal Development Kit (such as [[The Vanishing of Ethan Carter]]).
 
{{ii}} [https://github.com/kosumosu/x3daudio1_7_hrtf Download X3DAudio HRTF]
 
{{ii}} [https://github.com/kosumosu/x3daudio1_7_hrtf Download X3DAudio HRTF]
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{{ii}} Must use the makehrtf.exe included with OpenAL Soft 1.18.2 or earlier.  
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{{--}} Must use the makehrtf.exe included with OpenAL Soft 1.18.2 or earlier.  
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{{ii}} If using custom HRTF tables, make sure to create .mhr files for 24000, 32000, 44100, 48000, and 96000 hertz.<ref name="aucam8vbL2U">[https://www.youtube.com/watch?v=aucam8vbL2U X3DAudio HRTF: Fix for sounds playing at full volume at any distance - YouTube]</ref> Precompiled HRTF tables can be found [https://mega.nz/#!SLwBBSyR!pTe5iDCMWgmkMBl60riCqTAFMai06oXR_ZK4CixfMAk here]
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{{--}} If using custom HRTF tables, make sure to create .mhr files for 24000, 32000, 44100, 48000, and 96000 hertz.<ref name="aucam8vbL2U">[https://www.youtube.com/watch?v=aucam8vbL2U X3DAudio HRTF: Fix for sounds playing at full volume at any distance - YouTube]</ref> Precompiled HRTF tables can be found [https://mega.nz/#!SLwBBSyR!pTe5iDCMWgmkMBl60riCqTAFMai06oXR_ZK4CixfMAk here]
 
{{--}} Latest Unreal Engine 4.24 audio driver seems to have broken compatibility. Always uses ''x3daudio1_7.dll'' from '''System32.''' (''tested in System Shock [2020] and Trepang2 2019 demo'')
 
{{--}} Latest Unreal Engine 4.24 audio driver seems to have broken compatibility. Always uses ''x3daudio1_7.dll'' from '''System32.''' (''tested in System Shock [2020] and Trepang2 2019 demo'')
 
{{--}} Some games crash on startup even if ProcessExplorer reports ''x3daudio1_7.dll'' being used. (''tested in Resident Evil 4, The Maw, and Wrack'')
 
{{--}} Some games crash on startup even if ProcessExplorer reports ''x3daudio1_7.dll'' being used. (''tested in Resident Evil 4, The Maw, and Wrack'')

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