Editing Glossary:Surround sound

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# Move the <code>.mhr</code> file(s) from <code>{{p|appdata}}\OpenAL\hrtf_defs</code> to <code>{{p|appdata}}\OpenAL\hrtf</code>.
 
# Move the <code>.mhr</code> file(s) from <code>{{p|appdata}}\OpenAL\hrtf_defs</code> to <code>{{p|appdata}}\OpenAL\hrtf</code>.
 
# Open <code>alsoft-config.exe</code> in <code>{{p|appdata}}\OpenAL\alsoft-config</code>. If SmartScreen pops up, click "Run anyway."
 
# Open <code>alsoft-config.exe</code> in <code>{{p|appdata}}\OpenAL\alsoft-config</code>. If SmartScreen pops up, click "Run anyway."
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# Configure with these settings: Channels: Stereo; Sample Format: Autodetect; Sample rate: whatever your sound device is set to; Resampler Quality: either linear or cubic<ref>[https://www.youtube.com/watch?v=62U6UnaUGDE OpenAL Soft HRTF - Explanation of resampler (point, linear, cubic, bsinc12 & bsinc24) - YouTube]</ref>; Enable Dithering: checkmark; HRTF Mode: Force on; Prefered HRTF: whatever <code>.mhr</code> file you created, or a built in mode (KEMAR).
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# Configure with these settings: Channels: Stereo; Sample Format: Autodetect; Sample rate: whatever your sound device is set to; Resampler Quality: either linear or cubic<ref>[OpenAL Soft HRTF - Explanation of resampler (point, linear, cubic, bsinc12 & bsinc24) - YouTube https://www.youtube.com/watch?v=62U6UnaUGDE]</ref>; Enable Dithering: checkmark; HRTF Mode: Force on; Prefered HRTF: whatever <code>.mhr</code> file you created, or a built in mode (KEMAR).
 
# Click Apply, then close the window.
 
# Click Apply, then close the window.
 
# Copy <code>soft_oal.dll</code> to the same location as the game executable. For 32-bit games this is found in <code>{{p|appdata}}\OpenAL\bin\Win32</code>, and for 64-bit games this is found in <code>{{p|appdata}}\OpenAL\bin\Win64</code>. It may be necessary to rename <code>soft_oal.dll</code> to <code>OpenAL32.dll</code> for some games.
 
# Copy <code>soft_oal.dll</code> to the same location as the game executable. For 32-bit games this is found in <code>{{p|appdata}}\OpenAL\bin\Win32</code>, and for 64-bit games this is found in <code>{{p|appdata}}\OpenAL\bin\Win64</code>. It may be necessary to rename <code>soft_oal.dll</code> to <code>OpenAL32.dll</code> for some games.

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