Editing Glossary:Self-hosting

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Network sidebar}}
{{Network sidebar}}
'''Self-hosted servers''' are used in games which don't have a [[Glossary:Dedicated|central server]] for the distribution of game data but a host is still present. One player (usually with the best connection to most of the other players) is determined as the host and each other user sends and receives data from them. When the host leaves, the game either kicks all players or quickly determines another one which can cause connection problems. Games that use self-hosting usually have a [[Glossary:Matchmaking|matchmaking system]] to decide which group of computers connects to what host.
'''Self-hosted servers''' are unofficial [[Glossary:Dedicated|game servers]] which are maintained by users. Usually the server software is provided by the developer of the game.

Please note that all contributions to PCGamingWiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see PCGamingWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: