Glossary:High dynamic range (HDR)
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
For a list of games, see List of games that support high dynamic range.
Key points
- Expanded color space allows for more vibrant colors and greater contrast in supported games on HDR-compatible displays.
- Not always supported in new games.
- Older games only simulate HDR within the traditional SDR color space (e.g. Half-Life 2); these games can't output proper HDR unless patched or modded.
General information
- High dynamic range at Wikipedia
High-dynamic-range enables a greater range of colors. Previous implementations on the PC which only simulated HDR within the SDR color space of traditional display technology, but some modern games (typically released in 2016 or later) are now able to output a proper HDR image when used together with an HDR-capable display.
For the purposes of this site, games that simulate HDR within the SDR color space (e.g. Half-Life 2) are marked as unsupported.