Difference between revisions of "Glossary:Finite spend"
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*In [[The Sinking City]] the player can purchase the boost microtransaction [https://www.epicgames.com/store/en-US/product/the-sinking-city/home#dlc Extra Skill Point], but after it is purchased no more can be purchased, meaning there is a finite cap on the number of microtransactions. | *In [[The Sinking City]] the player can purchase the boost microtransaction [https://www.epicgames.com/store/en-US/product/the-sinking-city/home#dlc Extra Skill Point], but after it is purchased no more can be purchased, meaning there is a finite cap on the number of microtransactions. | ||
|notes = [https://microtransaction.zone/Home/Tags#moneyhole Infinite Money Hole (No Spending Cap)] | |notes = [https://microtransaction.zone/Home/Tags#moneyhole Infinite Money Hole (No Spending Cap)] | ||
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Revision as of 11:09, 19 June 2020
Definition | |
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Finite spend games have a limit to the number of microtransactions that can be purchased. For example, a game could have x5 unlock microtransactions, and after those have been purchased no more can be purchased by the player. If the game has other microtransactions which qualify for Infinite spend then that will overwrite the finite cap category. | |
Examples | |
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Notes | |
Infinite Money Hole (No Spending Cap) |
Boost |