Difference between revisions of "Glossary:Finite spend"
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|definition = Finite spend games have a limit to the number of microtransactions that can be purchased. For example, a game could have x5 unlock microtransactions, and after those have been purchased no more can be purchased by the player. | |definition = Finite spend games have a limit to the number of microtransactions that can be purchased. For example, a game could have x5 unlock microtransactions, and after those have been purchased no more can be purchased by the player. | ||
|examples = | |examples = | ||
− | * | + | *For [[The Sinking City]], the player can purchase the Experience Boost microtransaction, but after it is purchased no more can be purchased, meaning there is a finite cap on the number of microtransactions. |
|notes = | |notes = | ||
* If the game has other microtransactions which qualify for {{Glossary:Infinite spend|uc}} then that will overwrite the finite cap category. | * If the game has other microtransactions which qualify for {{Glossary:Infinite spend|uc}} then that will overwrite the finite cap category. | ||
* [https://microtransaction.zone/Home/Tags#moneyhole Infinite Money Hole (No Spending Cap)] | * [https://microtransaction.zone/Home/Tags#moneyhole Infinite Money Hole (No Spending Cap)] | ||
}}</includeonly><noinclude>{{Glossary:Finite spend|box}}[[Category:Glossary]]</noinclude> | }}</includeonly><noinclude>{{Glossary:Finite spend|box}}[[Category:Glossary]]</noinclude> |
Revision as of 13:41, 3 April 2021
Definition | |
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Finite spend games have a limit to the number of microtransactions that can be purchased. For example, a game could have x5 unlock microtransactions, and after those have been purchased no more can be purchased by the player. | |
Examples | |
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Notes | |
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Boost |