Difference between revisions of "Glossary:DirectX"
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− | == | + | {{Infobox non-game |
− | DirectX is a collection of | + | |cover = Microsoft DirectX logo.svg |
+ | |developers = | ||
+ | {{Infobox game/row/developer|Microsoft}} | ||
+ | |release dates = | ||
+ | {{Infobox game/row/date|Windows|September 1995}} | ||
+ | |winehq = | ||
+ | |wikipedia = DirectX | ||
+ | }} | ||
+ | |||
+ | DirectX is a collection of application programming interfaces (APIs) created by Microsoft for [[Microsoft Windows]]. | ||
==Updating DirectX== | ==Updating DirectX== | ||
− | To obtain the latest DirectX, | + | To obtain the latest DirectX, make sure to have all the related [https://support.microsoft.com/kb/179113/ Windows updates]. For legacy optional components for older games install [https://www.microsoft.com/en-us/download/details.aspx?id=35&44F86079-8679-400C-BFF2-9CA5F2BCBDFC=1 DirectX End-User Runtimes]. <br /> |
− | + | DirectX redistributable packages that come with many games should then become redundant. | |
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− | + | == Components == | |
+ | === Direct3D === | ||
+ | Direct3D renders 3D graphics whilst prioritising performance. It is the main competitor against [[Glossary:OpenGL|OpenGL]]. | ||
− | + | === Direct2D === | |
+ | Direct2D renders 2D graphics and vectors. It can interoperate with Direct3D. | ||
+ | === DirectWrite === | ||
+ | DirectWrite renders text. | ||
+ | === DirectCompute === | ||
+ | DirectCompute supports general-purpose computing on graphics processing units. | ||
+ | === DirectX Media === | ||
+ | DirectX Media includes DirectAnimation, DirectShow, DirectX Transformation and Direct3D Retained Mode as-well as DirectX plugins for audio signal processing and DirectX Video Acceleration. | ||
+ | === DirectX Graphics Infrastructure === | ||
+ | DirectX Graphics Infrastructure provides a mapping between graphics APIs and the graphics kernel. | ||
− | + | == Complementing Software == | |
+ | === DirectSetup === | ||
+ | Checks for the newest version of DirectX and installs the latest version. | ||
+ | === DirectX Diagnostics === | ||
+ | A tool for diagnosing and generating reports on components related to DirectX. | ||
− | |||
[[Category:Guide]] | [[Category:Guide]] |
Revision as of 05:03, 9 June 2019
Developers | |
---|---|
Microsoft | |
Release dates | |
Windows | September 1995 |
DirectX is a collection of application programming interfaces (APIs) created by Microsoft for Microsoft Windows.
Updating DirectX
To obtain the latest DirectX, make sure to have all the related Windows updates. For legacy optional components for older games install DirectX End-User Runtimes.
DirectX redistributable packages that come with many games should then become redundant.
Components
Direct3D
Direct3D renders 3D graphics whilst prioritising performance. It is the main competitor against OpenGL.
Direct2D
Direct2D renders 2D graphics and vectors. It can interoperate with Direct3D.
DirectWrite
DirectWrite renders text.
DirectCompute
DirectCompute supports general-purpose computing on graphics processing units.
DirectX Media
DirectX Media includes DirectAnimation, DirectShow, DirectX Transformation and Direct3D Retained Mode as-well as DirectX plugins for audio signal processing and DirectX Video Acceleration.
DirectX Graphics Infrastructure
DirectX Graphics Infrastructure provides a mapping between graphics APIs and the graphics kernel.
Complementing Software
DirectSetup
Checks for the newest version of DirectX and installs the latest version.
DirectX Diagnostics
A tool for diagnosing and generating reports on components related to DirectX.