Difference between revisions of "Glossary:Custom resolution"
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{{ii}} This can be used for downsampling [[Glossary:Anti-aliasing (AA)|anti-aliasing]]; it is also useful for making custom 4:3 resolutions for games that stretch from 4:3 with normal widescreen resolutions. | {{ii}} This can be used for downsampling [[Glossary:Anti-aliasing (AA)|anti-aliasing]]; it is also useful for making custom 4:3 resolutions for games that stretch from 4:3 with normal widescreen resolutions. | ||
{{ii}} [[Glossary:Graphics card#GPU scaling|GPU scaling]] must be enabled and set to "Maintain aspect ratio".{{CN|Mirh: I have it set to Centered, yet I had no problems}} | {{ii}} [[Glossary:Graphics card#GPU scaling|GPU scaling]] must be enabled and set to "Maintain aspect ratio".{{CN|Mirh: I have it set to Centered, yet I had no problems}} | ||
− | {{ii}} In some cases, a custom resolution with a lowered vertical value can be used as a last-ditch effort to trick a game into widening its FoV. This induces letterboxing and can negatively impact the UI. If applicable, a tool such as [https:// | + | {{ii}} In some cases, a custom resolution with a lowered vertical value can be used as a last-ditch effort to trick a game into widening its FoV. This induces letterboxing and can negatively impact the UI. If applicable, a tool such as [https://github.com/dlrudie/WidescreenFixer/releases Widescreen Fixer] should be preferred. |
{{--}} This doesn't work for Intel graphics. | {{--}} This doesn't work for Intel graphics. | ||
Revision as of 11:06, 3 December 2016
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
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Key points
- Custom resolutions allow running games at resolutions your monitor can't normally display.
- This can be used for downsampling anti-aliasing; it is also useful for making custom 4:3 resolutions for games that stretch from 4:3 with normal widescreen resolutions.
- GPU scaling must be enabled and set to "Maintain aspect ratio".[citation needed]
- In some cases, a custom resolution with a lowered vertical value can be used as a last-ditch effort to trick a game into widening its FoV. This induces letterboxing and can negatively impact the UI. If applicable, a tool such as Widescreen Fixer should be preferred.
- This doesn't work for Intel graphics.
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