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Difference between revisions of "Glossary:Custom resolution"

From PCGamingWiki, the wiki about fixing PC games
m (fixed glossary links)
(updated CRU steps (actual restart not required))
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# Fill in the horizontal, vertical and refresh rate boxes (refresh rate is usually 60).
 
# Fill in the horizontal, vertical and refresh rate boxes (refresh rate is usually 60).
 
# Click OK. Click OK again to close the program.
 
# Click OK. Click OK again to close the program.
# Restart your computer (required).
+
# Run {{file|restart64.exe}} (for 64-bit Windows) or {{file|restart.exe}} (for 32-bit Windows).
 
# Test it by temporarily making it the Windows desktop resolution; if it works there it will work for games.
 
# Test it by temporarily making it the Windows desktop resolution; if it works there it will work for games.
 
# Some games won't detect the custom resolution so you may need to set it manually in a configuration file.
 
# Some games won't detect the custom resolution so you may need to set it manually in a configuration file.

Revision as of 03:57, 11 April 2015

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Key points

Custom resolutions allow running games at resolutions your monitor can't normally display.
This can be used for downsampling anti-aliasing; it is also useful for making custom 4:3 resolutions for games that stretch from 4:3 with normal widescreen resolutions.
GPU scaling must be enabled and set to "Maintain aspect ratio".
In some cases, a custom resolution with a lowered vertical value can be used as a last-ditch effort to trick a game into widening its FoV. This induces letterboxing and can negatively impact the UI. If applicable, a tool such as Widescreen Fixer should be preferred.
This doesn't work for Intel graphics.
Instructions
Instructions
Instructions


References