Difference between revisions of "Glossary:Currency"
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|definition = A virtual currency that must be purchased using a real-world currency. The virtual currency can then in turn be used to buy other microtransaction items, or be traded for account credit. Typically the virtual currency is locked to a single game or publisher. | |definition = A virtual currency that must be purchased using a real-world currency. The virtual currency can then in turn be used to buy other microtransaction items, or be traded for account credit. Typically the virtual currency is locked to a single game or publisher. | ||
|examples = | |examples = | ||
− | * [[Grand Theft Auto V]]'s [https://store.steampowered.com/app/376850/GTA_Online_Shark_Cash_Cards/ Shark Cards] allow players to buy in-game currency, e.g. $ | + | * [[Grand Theft Auto V]]'s [https://store.steampowered.com/app/376850/GTA_Online_Shark_Cash_Cards/ Shark Cards] allow players to buy in-game currency, e.g. $8M GTA dollars for £80. |
* [[World of Warcraft]] sells the [https://us.shop.battle.net/en-us/product/world-of-warcraft-token Wow Token] which can be traded for gold in the in-game auction house. | * [[World of Warcraft]] sells the [https://us.shop.battle.net/en-us/product/world-of-warcraft-token Wow Token] which can be traded for gold in the in-game auction house. | ||
* [[Deus Ex: Mankind Divided]] one can purchase in-game 'Credits'. | * [[Deus Ex: Mankind Divided]] one can purchase in-game 'Credits'. |
Revision as of 09:18, 24 October 2020
Definition | |
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A virtual currency that must be purchased using a real-world currency. The virtual currency can then in turn be used to buy other microtransaction items, or be traded for account credit. Typically the virtual currency is locked to a single game or publisher. | |
Examples | |
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