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Difference between revisions of "Glossary:Controller"

From PCGamingWiki, the wiki about fixing PC games
(Added Steam Input as a general controller solution thing, will add to the specific platform parts after this.)
(→‎List of controllers: Added google section for the upcoming stadia controller which will work on PC it sounds like.)
(22 intermediate revisions by 11 users not shown)
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{{ii}} These utilities allow keyboard keys to be bound to any controller buttons for games with poor or no controller support. These keys must match with the in-game settings.  
 
{{ii}} These utilities allow keyboard keys to be bound to any controller buttons for games with poor or no controller support. These keys must match with the in-game settings.  
  
====[https://partner.steamgames.com/doc/features/steam_controller/getting_started_for_players Steam Input] (Windows, Mac and Linux)====
+
====[[Store:Steam#Steam Input|Steam Input]] (Windows, Mac and Linux)====
{{++}} Lets you browse other users share bindings via a list, you can also filter to friends bindings or share any binding via an URI.
+
{{ii}} Works with non-Steam games if they're added and launched through Steam.
{{++}} Allows any mouse and keyboard input to be bound to any controller buttons across different profiles.
+
{{++}} Lets users share and customize game-specific controller profiles.
{{++}} Works with games outside of Steam as long as can be added to Steam, bindings are shared based on the name of the shortcut.
+
{{++}} Adds or extends the functionality of input devices in various ways (e.g. keyboard/mouse input mapped to a controller, XInput support for DirectInput-only devices, etc).
{{++}} Works as a Xinput wrapper for direct input controllers.
+
{{--}} Overrules games own possible controller specific configurations e.g. automatic button prompt change.
{{++}} Lets you use motion controls with a dual shock 4.  
+
{{--}} UI for changing bindings is very much made with controllers in mind.
{{--}} UI for changing bindings is very much made for controllers in mind.  
+
{{--}} Requires [[Steam]] and the Steam Overlay to function.
{{--}} Requires to use Steam.
 
  
 
====[https://github.com/AntiMicro/antimicro/releases AntiMicro (Windows and Linux)]====
 
====[https://github.com/AntiMicro/antimicro/releases AntiMicro (Windows and Linux)]====
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{{ii}} See [[#Controller to Keyboard Input|Controller to Keyboard Input]] for games with no controller support.
 
{{ii}} See [[#Controller to Keyboard Input|Controller to Keyboard Input]] for games with no controller support.
  
====Steam Input====
+
====[[Glossary:Controller#Steam Input (Windows, Mac and Linux)|Steam Input]]====
 
{{++}} Very easy to set up if you have Steam installed.
 
{{++}} Very easy to set up if you have Steam installed.
 +
{{++}} With controllers like [[Controller:DualShock 4|DualShock 4]] and [[Controller:Switch Pro Controller|Switch Pro Controller]] allows haptic feedback passtrough as well.
  
 
====[https://github.com/KrossX/Durazno Durazno]====
 
====[https://github.com/KrossX/Durazno Durazno]====
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====[https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus]====
 
====[https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus]====
{{ii}} The [[XBCD|Xbox Controller Driver]] and the [[Glossary:Controller#Force Feedback Driver (XInput)|Force Feedback Driver]] aren't required with this program.
+
{{ii}} The [[XBCD|Xbox Controller Driver]] and the buggy Force Feedback Driver aren't required with this program.
 
{{++}} Features a wide array of advanced options, tweaks, features and some major fixes which other wrappers may lack.
 
{{++}} Features a wide array of advanced options, tweaks, features and some major fixes which other wrappers may lack.
 
{{++}} Can translate [[Glossary:Controller#DirectInput|DirectInput]] calls into [[Glossary:Controller#XInput|XInput]] and back. It can also be used on older games using '''dinput.dll''' and '''dinput8.dll'''.
 
{{++}} Can translate [[Glossary:Controller#DirectInput|DirectInput]] calls into [[Glossary:Controller#XInput|XInput]] and back. It can also be used on older games using '''dinput.dll''' and '''dinput8.dll'''.
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==Macintosh==
 
==Macintosh==
 
===[http://www.orderedbytes.com/controllermate/ ControllerMate]===
 
===[http://www.orderedbytes.com/controllermate/ ControllerMate]===
 +
 
===[http://www.usboverdrive.com/ USB Overdrive]===
 
===[http://www.usboverdrive.com/ USB Overdrive]===
  
 
==Linux==
 
==Linux==
{{ii}} Most distributions come with the ''xpad'' driver already. If you're experiencing problems with using controllers in your game, or want to bind your keyboard to the controller, you may want to try ''[http://pingus.seul.org/~grumbel/xboxdrv/ xboxdrv]''.
+
{{ii}} Most distributions come with the ''xpad'' driver already. If you're experiencing problems with using controllers in your game, or want to bind your keyboard to the controller, you may want to try ''[http://pingus.seul.org/~grumbel/xboxdrv/ xboxdrv]'', or refer to the controller-specific article for more information.
 
 
===Dualshock 4 Lightbar===
 
{{ii}} See [[Engine:FNA#DualShock 4 Light Bar Support|DualShock 4 Light Bar Support]].
 
  
 
==Issues fixed==
 
==Issues fixed==
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{{Fixbox|description=Configure controller through Steam Big Picture modes settings|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Configure controller through Steam Big Picture modes settings|ref={{cn|date=July 2016}}|fix=
{{--}} This method requires Steam to be installed on a machine, making it harder for DRM-Free releases.
+
{{--}} This method requires Steam to be installed on a machine.
 
}}
 
}}
 
{{Fixbox|description=Use [http://community.pcgamingwiki.com/files/file/734-sdl2-gamepad-tool/ SDL2 Gamepad Tool]|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Use [http://community.pcgamingwiki.com/files/file/734-sdl2-gamepad-tool/ SDL2 Gamepad Tool]|ref={{cn|date=July 2016}}|fix=
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* [[Controller:Xbox One Controller|Xbox One Controller]]
 
* [[Controller:Xbox One Controller|Xbox One Controller]]
 
* [[Controller:Xbox Elite Wireless Controller|Xbox Elite Wireless Controller]]
 
* [[Controller:Xbox Elite Wireless Controller|Xbox Elite Wireless Controller]]
 +
* [[Controller:Xbox Adaptive Controller|Xbox Adaptive Controller]]
 +
* [[Controller:Xbox Elite Wireless Controller 2|Xbox Elite Wireless Controller 2]]
  
 
'''PC'''
 
'''PC'''
 
* [[Controller:Microsoft SideWinder Strategic Commander|Microsoft SideWinder Strategic Commander]]
 
* [[Controller:Microsoft SideWinder Strategic Commander|Microsoft SideWinder Strategic Commander]]
 +
 +
===Nacon===
 +
* [[Controller:Nacon Revolution Pro Controller|Nacon Revolution Pro Controller]]
 +
* [[Controller:Nacon Revolution Pro Controller 2|Nacon Revolution Pro Controller 2]]
  
 
===Nintendo===
 
===Nintendo===
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* [[Controller:Switch Joy-Con|Switch Joy-Con]]
 
* [[Controller:Switch Joy-Con|Switch Joy-Con]]
 
* [[Controller:Switch Pro Controller|Switch Pro Controller]]
 
* [[Controller:Switch Pro Controller|Switch Pro Controller]]
 +
 +
===Nvidia===
 +
* [[Controller:Nvidia SHIELD Controller|SHIELD Controller (2015)]]
 +
* [[Controller:Nvidia SHIELD Controller (2017)|SHIELD Controller (2017)]]
 +
 +
===Razer===
 +
* [[Controller:Razer Hydra|Razer Hydra]]
 +
* [[Controller:Razer Serval|Razer Serval]]
 +
* [[Controller:Razer Raiju|Razer Raiju]]
 +
* [[Controller:Razer Wolverine|Razer Wolverine]]
  
 
===Sony===
 
===Sony===
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* [[Controller:PlayStation Move|PlayStation Move]]
 
* [[Controller:PlayStation Move|PlayStation Move]]
 
* [[Controller:DualShock 4|DualShock 4]]
 
* [[Controller:DualShock 4|DualShock 4]]
 +
* [[Controller:PlayStation Classic Controller|PlayStation Classic Controller]]
  
 
===SteelSeries===
 
===SteelSeries===
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===Valve===
 
===Valve===
 
* [[Controller:Steam Controller|Steam Controller]]
 
* [[Controller:Steam Controller|Steam Controller]]
 +
* [[Controller:Steam Link Touch Controller|Steam Link Touch Controller]]
 +
 +
===Vive===
 +
* [[Controller:Vive Controller|Vive Controller]]
 +
* [[Controller:Vive Tracker|Vive Tracker]]
 +
 +
===Google===
 +
* [[Stadia Controller]]
  
 
===Miscellaneous===
 
===Miscellaneous===
 +
* [[Controller:Tobii Eye Tracking|Tobii Eye Tracking]]
 
* [[Controller:Leap Motion Controller|Leap Motion]]
 
* [[Controller:Leap Motion Controller|Leap Motion]]
 
* [[Controller:OUYA|OUYA Controller]]
 
* [[Controller:OUYA|OUYA Controller]]
* [[Controller:Razer Hydra|Razer Hydra]]
 
  
 
==Other information==
 
==Other information==

Revision as of 07:16, 29 October 2019

This page may require cleanup to meet basic quality standards. The specific problem is: Correct any bad information. Keep things easy, clean and be complete when writing solutions, or I'll eat your donuts and I'll steal your cats. You can help by modifying the article. The discussion page may contain useful suggestions.

General information

DirectInput (and XInput) on Wikipedia
Xbox 360 Controller (XInput) on Wikipedia

Key points

Controllers are an alternative to keyboard and mouse input. Almost all recently released PC games support controllers, although many only support the newer XInput controllers by default.

General

Controller to Keyboard Input

These utilities allow keyboard keys to be bound to any controller buttons for games with poor or no controller support. These keys must match with the in-game settings.

Steam Input (Windows, Mac and Linux)

Works with non-Steam games if they're added and launched through Steam.
Lets users share and customize game-specific controller profiles.
Adds or extends the functionality of input devices in various ways (e.g. keyboard/mouse input mapped to a controller, XInput support for DirectInput-only devices, etc).
Overrules games own possible controller specific configurations e.g. automatic button prompt change.
UI for changing bindings is very much made with controllers in mind.
Requires Steam and the Steam Overlay to function.

AntiMicro (Windows and Linux)

Open source and easy to use application.
Allows any mouse and keyboard input to be bound to any controller buttons across different profiles.
On Linux, it works only in Xorg environment.

Windows

XInput wrappers

Generic game controllers are classified as DirectInput by Windows, these can be used in any games with XInput support by using a wrapper.
See Controller to Keyboard Input for games with no controller support.

Steam Input

Very easy to set up if you have Steam installed.
With controllers like DualShock 4 and Switch Pro Controller allows haptic feedback passtrough as well.

Durazno

Allows XInput controllers to be customized.

XInput Plus

The Xbox Controller Driver and the buggy Force Feedback Driver aren't required with this program.
Features a wide array of advanced options, tweaks, features and some major fixes which other wrappers may lack.
Can translate DirectInput calls into XInput and back. It can also be used on older games using dinput.dll and dinput8.dll.

Xbox 360 Controller Emulator

Can be used to force DirectInput controllers to be detected as XInput ones.
Useful for games which may require multiple players. It also features a wide array of options.
Does not work with games using Unity due to implementation differences.[1]

Primary device

Some games only use controller set as primary controller on Windows and ignores the rest. If incorrect or no controllers are set to primary, game doesn't work with used controller.
Set your used controller as primary one[citation needed]
  1. Open the Start menu, type joy.cpl, then press Enter.
  2. Push Advanced.
  3. From dropdown list, locate your used controller and then push OK.

Macintosh

ControllerMate

USB Overdrive

Linux

Most distributions come with the xpad driver already. If you're experiencing problems with using controllers in your game, or want to bind your keyboard to the controller, you may want to try xboxdrv, or refer to the controller-specific article for more information.

Issues fixed

Slow or random movement

This may be caused by worn out sticks or by low in-game deadzones.
Calibrating[citation needed]
  1. Open the Start menu, type joy.cpl, then press Enter.
  2. Select the desired controller and click on the Properties button.
  3. Select the Settings tab, then push the Calibrate button and follow the on screen instructions.

Fast movement

Remove any virtual controllers and use the Xbox 360 Controller Emulator instead. If the issue persists see below.
Common issue on games running on the Unity engine due to the Unity input manager using Raw Input instead of DirectInput.
Finding Virtual Controllers[citation needed]
  1. Open the Start menu, type joy.cpl, then press Enter.
  2. Locate the name of the virtual controller driver or utility and remove it.
Rebind Controller Buttons
For Unity games with no launchers hold Shift to access the launcher as the game starts, then select the Input tab.
Check the wiki article for the desired game to find a different rebinding solution. Configuration files may hold such settings.

SDL2

Many games use SDL2 to handle controller input. This means as long as the controller is on the list, game should detect, use it and give proper controller placement and prompts. Controllers that aren't on the list, do nothing and has to be manually added.
To see what games use SDL2, refer to game-specific middleware section.
Configure controller through Steam Big Picture modes settings[citation needed]
This method requires Steam to be installed on a machine.
Use SDL2 Gamepad Tool[citation needed]
  1. Download and open SDL2 Gamepad Tool.
  2. Select desired controller from dropdown menu.
  3. Select "Create a new mapping" and press buttons accordingly.
    • If some button isn't present on the controller, use the "Skip" button and if some key is registered twice, use the "previous" button.
  4. Either set the string as enviromental variable, which should make the controller work with every SDL2 game or alternatively copy the string and paste it to gamecontrollerdb.txt found in games install folder.

List of controllers

Hori

Logitech

Microsoft

Xbox

PC

Nacon

Nintendo

Nvidia

Razer

Sony

SteelSeries

Valve

Vive

Google

Miscellaneous

Other information

Controller hotplugging

Controller hotplugging is the ability to switch controllers without restarting a game.

DirectInput

DirectInput is Microsoft's older controller API (used with nearly all games until 2006). XInput controllers operate in DirectInput mode for these games. Logitech's F310 and F710 gamepads have a physical switch which should be set to "D" for these games.

XInput

XInput is Microsoft's API for Xbox 360-compatible controllers such as the official Xbox 360 Controller.

Multiple controller order for older games

Instructions[2]
  1. Open the Start menu, type joy.cpl, then press Enter.
  2. Click on the Advanced button.
  3. Select the Preferred device from the drop down menu located on the center.


References

  1. Issue 48 - x360ce - Hooking does not work with Unity Engine - x360ce/x360ce - GitHub
  2. Verified by User:Blackbird on 2016-10-06
    Far as I can tell this is for DInput games only.