Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Glossary:Anisotropic filtering (AF)

From PCGamingWiki, the wiki about fixing PC games
Revision as of 12:13, 12 September 2012 by Andytizer (talk | contribs)
This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

Category:Graphics Setting

Example of anisotropic filtering on a runway.

Anisotropic Filtering is a type of texture filtering which increases the visual quality of textures that recede into the distance.

The option to enable Anisotropic Filtering is present is almost every PC game on the market today. Usually you will be able to select texture sample rates of 2x, 4x, 8x, or 16x. The texture sample rate is the number of passes the Anisotropic Filtering algorithm makes on the current textures in the frame. Most newer GPUs can render settings of 8x or 16x AF without a noticeable loss of performance, but if you are experiencing low FPS, lowering the sample rate or disabling the Anisotropic Filtering setting may increase performance.

Anisotropic Filtering article on Wikipedia