Difference between revisions of "Ghostbusters: The Video Game Remastered"
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(Sci-fi theme, as the game offers scientific explanations for the paranormal. The movie it is based on is also on science fiction lists; skip intro note moved to the relevant fixbox; proper unit format) |
(→Video: the game supports anti-aliasing, so setting it to hackable simply because it could be improved is not right; saying "locked to 30 FPS" about an FMV that does not have more frames is not right either) |
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|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = limited |
|antialiasing notes = [[FXAA]] only, can be improved by following the steps in [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | |antialiasing notes = [[FXAA]] only, can be improved by following the steps in [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
|vsync = always on | |vsync = always on | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = {{term|FMV}}s, menus and some animations are | + | |120 fps notes = {{term|FMV}}s, menus and some animations are at 30 FPS, game is hard capped to 120 FPS, regardless of monitor refresh rate. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = |
Revision as of 23:16, 29 August 2021
This page is for the 2019 remaster. For the 2016 game, see Ghostbusters (2016). For the 2009 original, see Ghostbusters: The Video Game.
Developers | |
---|---|
Original | Terminal Reality |
Remaster | Saber Interactive |
Publishers | |
Mad Dog Games | |
Engines | |
Infernal Engine | |
Release dates | |
Windows | October 4, 2019 |
Reception | |
Metacritic | 67 |
OpenCritic | 69 |
IGDB | 60 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action |
Art styles | Realistic |
Themes | Contemporary, North America, Supernatural, Sci-fi |
Series | Ghostbusters |
Ghostbusters: The Video Game Remastered is a singleplayer third-person action game in the Ghostbusters series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | [1] | |||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Skip intro videos |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GHOSTBUSTERS\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1449280/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GHOSTBUSTERS\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1449280/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ gameplay, windowboxed FMVs, Vert- cutscenes and gameplay UI, causing out-of-view button prompts and objectives.[2] Use Flawless Widescreen as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | The game is always borderless. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA only, can be improved by following the steps in Anti-aliasing (AA). | ||
Vertical sync (Vsync) | Always on due to lack of exclusive fullscreen. | ||
60 FPS and 120+ FPS | FMVs, menus and some animations are at 30 FPS, game is hard capped to 120 FPS, regardless of monitor refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
-
settings.ini
also contains an option for SSAO
Windowed
Set windowed mode[3] |
---|
|
Anti-aliasing (AA)
Set higher AA[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration by default.[citation needed] | |
Mouse sensitivity | Under Horizontal and Vertical Sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Under Invert Y-Axis (Camera Look) | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Under Horizontal and Vertical Sensitivity. | |
Controller Y-axis inversion | Under Invert Y-Axis (Camera Look) |
Controller types |
---|
XInput-compatible controllers | [4] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [5] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [6] | |
Haptic feedback | Can be turned ON and OFF | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects, Dialog and Movie | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Sounds keep playing when minimized |
- Setting the sound quality in Windows above 44100 kHz could crash the game after the warning screen.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | Fan translation, download. | |||
Spanish |
Issues fixed
Game settings do not save
- The game may not have created the configuration file(s) location
Create the configuration file(s) location |
---|
|
Audio/Video desync in cinematics
- Some cinematics are encoded at 3840x2160 and run slightly slowly on some computers, causing desynchronization of video and audio tracks
Download 1080p replacement videos |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP2 | 10 |
Processor (CPU) | Intel Core i3 | Intel Core i5-4690 |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 24 GB | |
Video card (GPU) | Nvidia GeForce GT 630 | Nvidia GeForce GTX 670 |
- Windows 7 SP2 does not exist, the game will run on SP1.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1449280/
in addition to or instead of this directory. The app ID (1449280) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Pedrovay2003 on 2019-12-27
- With the launcher closed and all folders renamed, Ghostbusters: The Video Game Remastered runs perfectly.
- ↑ Ghostbusters The Videogame Remastered - PC Ultra Quality (3440x1440) - last accessed on 2019-10-05
- ↑ Verified by User:Keith on 2019-10-06
- ↑ Verified by User:AlRayes BRN on 2019-10-05
- Verified by testing the game with a Microsoft Xbox One Controller with a USB cable
- ↑ Verified by User:AlRayes BRN on 2019-10-05
- Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable
- ↑ Verified by User:AlRayes BRN on 2019-10-05
- Verified by hot-plugging 2 different controllers