Difference between revisions of "Ghostbusters: The Video Game Remastered"

From PCGamingWiki, the wiki about fixing PC games
(Video: the game supports anti-aliasing, so setting it to hackable simply because it could be improved is not right; saying "locked to 30 FPS" about an FMV that does not have more frames is not right either)
(Extract music from game files: New section. I'm not sure if this is clear enough.)
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|linux 64-bit executable=  
 
|linux 64-bit executable=  
 
|linux executable notes =  
 
|linux executable notes =  
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}}
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===Extract music from game files===
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{{ii}} The game's music is stored as [[Wikipedia:Vorbis|Ogg Vorbis]] files, but these files are contained within proprietary containers and archives.
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{{Fixbox|description=Use scripts to isolate music files|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2021-09-17|comment=I "wrote" the shell script (using StackOverflow code, of course). QuickBMS script tested with QuickBMS 0.9.0.}}</ref>|fix=
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Prerequisite programs:
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* [https://aluigi.altervista.org/quickbms.htm QuickBMS] <!-- Google sent me to the http site instead of https; idk why-->
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* A linux shell that can run {{code|.sh}} shell scripts, such as [https://gitforwindows.org/ Git for Windows]
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Directions:
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# Download and run the {{file|ghostbusters_pod.bms}} QuickBMS script ([https://aluigi.altervista.org/bms/ghostbusters_pod.bms direct link]) to extract {{file|{{p|game}}\W64MUSND.POD}} to a new folder.
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# Download [https://gist.github.com/SirYodaJedi/c63d3c1843db9190764a2a0b272b1c08 StripSmp.sh] and run the {{code|.sh}} file in the {{code|.\sound\music}} subdirectory of the folder where the {{code|.POD}} file was extracted.
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# There should now be a new folder at {{code|.\sound\music\vorbis}} containing the music and ambience files. If desired, use {{code|zzz_FixExtensions.bat}} to rename the files from {{code|.smp.ogg}} to just {{code|.ogg}}.
 
}}
 
}}
  

Revision as of 21:52, 17 September 2021

This page is for the 2019 remaster. For the 2016 game, see Ghostbusters (2016). For the 2009 original, see Ghostbusters: The Video Game.

Ghostbusters: The Video Game Remastered
Ghostbusters: The Video Game Remastered cover
Developers
Original Terminal Reality
Remaster Saber Interactive
Publishers
Mad Dog Games
Engines
Infernal Engine
Release dates
Windows October 4, 2019
Reception
Metacritic 67
OpenCritic 69
IGDB 60
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action
Art styles Realistic
Themes Contemporary, North America, Supernatural, Sci-fi
Series Ghostbusters
Ghostbusters: The Video Game Remastered on HowLongToBeat
Ghostbusters: The Video Game Remastered on IGDB
Ghostbusters: The Video Game Remastered on MobyGames
Ghostbusters: The Video Game Remastered on Wikipedia
Ghostbusters
Ghostbusters 1986
Ghostbusters II 1989
Ghostbusters: The Video Game 2009
Ghostbusters: Sanctum of Slime 2011
Ghostbusters (2016) 2016
Ghostbusters VR: Now Hiring 2017
Ghostbusters VR: Showdown 2018
Ghostbusters: The Video Game Remastered 2019

Ghostbusters: The Video Game Remastered is a singleplayer third-person action game in the Ghostbusters series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
[1]
Windows
Humble Store
Epic Games Launcher
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Skip intro videos
  1. Go to <path-to-game>\video\
  2. Delete or rename logo.ogv and logo.mp4
Photosensitive warning and copyright screen will still be displayed.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\GHOSTBUSTERS\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1449280/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\GHOSTBUSTERS\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1449280/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Display Settings
Display Settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+ gameplay, windowboxed FMVs, Vert- cutscenes and gameplay UI, causing out-of-view button prompts and objectives.[2] Use Flawless Widescreen as a workaround.
4K Ultra HD
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
The game is always borderless.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA only, can be improved by following the steps in Anti-aliasing (AA).
Vertical sync (Vsync)
Always on due to lack of exclusive fullscreen.
60 FPS and 120+ FPS
FMVs, menus and some animations are at 30 FPS, game is hard capped to 120 FPS, regardless of monitor refresh rate.
High dynamic range display (HDR)
settings.ini also contains an option for SSAO

Windowed

Set windowed mode[3]
  1. Go to the configuration file(s) location.
  2. Open settings.ini.
  3. Change runWindowed=0 to runWindowed=1.

Anti-aliasing (AA)

Set higher AA[citation needed]
  1. Go to the configuration file(s) location.
  2. Open settings.ini.
  3. Change antiAliasMultipleX=1 to antiAliasMultipleX=2.
  4. Change antiAliasMultipleY=1 to antiAliasMultipleY=2.

Input

Controls Settings
Controls Settings
Keyboard Key Bindings
Keyboard Key Bindings
Controller Key Bindings
Controller Key Bindings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Negative mouse acceleration by default.[citation needed]
Mouse sensitivity
Under Horizontal and Vertical Sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Under Invert Y-Axis (Camera Look)
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Under Horizontal and Vertical Sensitivity.
Controller Y-axis inversion
Under Invert Y-Axis (Camera Look)
Controller types
XInput-compatible controllers
[4]
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
[5]
DualShock button prompts
Light bar support
Connection modes unknown
Generic/other controllers
Additional information
Controller hotplugging
[6]
Haptic feedback
Can be turned ON and OFF
Simultaneous controller+KB/M

Audio

Sound Settings
Sound Settings

Audio feature State Notes
Separate volume controls
Music, Effects, Dialog and Movie
Surround sound
Subtitles
Closed captions
Mute on focus lost
Sounds keep playing when minimized
Setting the sound quality in Windows above 44100 kHz could crash the game after the warning screen.

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Brazilian Portuguese
Russian
Fan translation, download.
Spanish

Issues fixed

Game settings do not save

The game may not have created the configuration file(s) location
Create the configuration file(s) location
  1. Go to %LOCALAPPDATA%
  2. Create a new folder named GHOSTBUSTERS

Audio/Video desync in cinematics

Some cinematics are encoded at 3840x2160 and run slightly slowly on some computers, causing desynchronization of video and audio tracks
Download 1080p replacement videos

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Extract music from game files

The game's music is stored as Ogg Vorbis files, but these files are contained within proprietary containers and archives.
Use scripts to isolate music files[7]

Prerequisite programs:

Directions:

  1. Download and run the ghostbusters_pod.bms QuickBMS script (direct link) to extract <path-to-game>\W64MUSND.POD to a new folder.
  2. Download StripSmp.sh and run the .sh file in the .\sound\music subdirectory of the folder where the .POD file was extracted.
  3. There should now be a new folder at .\sound\music\vorbis containing the music and ambience files. If desired, use zzz_FixExtensions.bat to rename the files from .smp.ogg to just .ogg.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP2
Processor (CPU) Intel Core i3
System memory (RAM) 4 GB
Hard disk drive (HDD) 24 GB
Video card (GPU) Nvidia GeForce GT 630
Windows 7 SP2 does not exist, the game will run on SP1.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1449280/ in addition to or instead of this directory. The app ID (1449280) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Pedrovay2003 on 2019-12-27
    With the launcher closed and all folders renamed, Ghostbusters: The Video Game Remastered runs perfectly.
  2. Ghostbusters The Videogame Remastered - PC Ultra Quality (3440x1440) - last accessed on 2019-10-05
  3. Verified by User:Keith on 2019-10-06
  4. Verified by User:AlRayes BRN on 2019-10-05
    Verified by testing the game with a Microsoft Xbox One Controller with a USB cable
  5. Verified by User:AlRayes BRN on 2019-10-05
    Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable
  6. Verified by User:AlRayes BRN on 2019-10-05
    Verified by hot-plugging 2 different controllers
  7. Verified by User:SirYodaJedi on 2021-09-17
    I "wrote" the shell script (using StackOverflow code, of course). QuickBMS script tested with QuickBMS 0.9.0.