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Difference between revisions of "Ghost in the Shell: Stand Alone Complex - First Assault Online"

From PCGamingWiki, the wiki about fixing PC games
m (→‎API: updated template usage)
(Added requests for citation on several claims, added that other AA options can be used (since forcing MSAA/MFAA through NVCP was perfectly fine), and added clarification to other items)
Line 18: Line 18:
  
 
'''Key points'''
 
'''Key points'''
{{--}} Suffers from poor optimization.
+
{{--}} Suffers from poor optimization. {{cn|reason=Game defaults to 8x Anisotropic regardless of in-game options|date=February 2016}}
{{--}} Stutters when firing weapon and being fired upon.
+
{{--}} Stutters when firing weapon and being fired upon. {{cn|date=February 2016}}
 
{{--}} Only fully utilizes One Core.<ref>[http://forums.firstassault.nexon.net/discussion/104/game-is-mainly-using-1-core-on-my-i5-4690k Game is mainly using 1 core on my i5- 4690k]</ref>
 
{{--}} Only fully utilizes One Core.<ref>[http://forums.firstassault.nexon.net/discussion/104/game-is-mainly-using-1-core-on-my-i5-4690k Game is mainly using 1 core on my i5- 4690k]</ref>
{{--}} Currently no FOV Slider.
+
{{--}} Numerous standard options such as Field of View are missing
  
 
'''General information'''
 
'''General information'''
Line 81: Line 81:
 
|borderless windowed notes  = Fullscreen option is Borderless Window
 
|borderless windowed notes  = Fullscreen option is Borderless Window
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Default 8x, no in-game option. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
+
|anisotropic notes          = Defaults to 8x, no in-game option. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[FXAA]] <!-->Natively. Up to 8x [[MSAA]]. <br>[[HSAA]], [[OGSSAA]], [[SGSSAA]], and [[TrSSAA]] can be utilized through the anti-aliasing compatibility bits <code>0x0000F0C1</code> under NVIDIA Inspector for NVIDIA graphics card.</!--> <!-->Forcing AA in nVidia Inspector currently causes the game to randomly crash or freeze while in game, this may be due to the game not being optimised (Probably due to Gamebryo, it was never a good engine anyway) but leaving it commented out just in case it is fixed by full release.</!-->
+
|antialiasing notes        = [[FXAA]] in-game, additional options possible through graphics control panel/third-party prorams
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = Enabled by default
 
|vsync notes                = Enabled by default
Line 89: Line 89:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = No frame rate cap with V-Sync disabled
+
|120 fps notes              = No frame rate cap
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
Line 98: Line 98:
 
# Navigate to the [[#Configuration file location|configuration file location]].
 
# Navigate to the [[#Configuration file location|configuration file location]].
 
# Open the <code>option.ini</code> file with Notepad.
 
# Open the <code>option.ini</code> file with Notepad.
# Find the <code>AnisoFilter=N</code> parameter located in the <code>[Video_Adv]</code> section and change the value to either 2, 6, 8, or 16.
+
# Find the <code>AnisoFilter=N</code> parameter located in the <code>[Video_Adv]</code> section and change the value to either 2, 4, 8, or 16.
 +
# Deleting the value or setting it to a value of 1 can disable it completely, since 8 is the default on lowest in-game settings
 
# Save the file and launch the game.
 
# Save the file and launch the game.
 
}}
 
}}

Revision as of 17:03, 17 February 2016

Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Ghost in the Shell: Stand Alone Complex - First Assault Online
Ghost in the Shell: Stand Alone Complex - First Assault Online cover
Developers
Neople
Publishers
Nexon
Engines
Gamebryo
Release dates
Windows Early access
Ghost in the Shell: Stand Alone Complex - First Assault Online on Wikipedia

Key points

Suffers from poor optimization. [citation needed]
Stutters when firing weapon and being fired upon. [citation needed]
Only fully utilizes One Core.[1]
Numerous standard options such as Field of View are missing

General information

Steam Community Discussions
Bug Reporting Forum

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

DLC and expansion packs

Name Notes
Recruit Early Access Pack Contains the game and the Recruit DLC
Windows
Operative Early Access Pack Contains the game and the Operative DLC
Windows
Specialist Early Access Pack Contains the game and the Specialist DLC
Windows
Elite Early Access Pack Contains the game and the Elite DLC
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/369200/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game settings cannot be changed at any time prior to tutorial completion on first time launch
Numerous additional options (HDR Lighting, Depth of Field, Nailfx, etc.) are exclusive to the config file
Game (General) settings.
Game (General) settings.
Graphic settings.
Graphic settings.

Template:Video settings

Anisotropic filtering (AF)

Instructions

Input settings

In-game options cannot be changed prior to completing tutorial on first time launch
Additional options such as left-handed mode are exclusive to the config file only.

Template:Input settings

Audio settings

Sound settings.
Sound settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Brazilian Portuguese
Turkish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
16 Versus

Connection types

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 2.0b
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD
Interface Scaleform
Multiplayer NGS Anti-Cheat

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo E6600
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTX 260
896 MB of VRAM
DirectX 9.0b compatible
Shader model 2.0b support

Notes

  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/369200/ in addition to or instead of this directory. The app ID (369200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References