Genshin Impact
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Revision as of 02:01, 16 November 2020 by MasterBlaster (talk | contribs) (Updated page to match currently released patch.)
| Developers | |
|---|---|
| miHoYo | |
| Engines | |
| Unity 2017[Note 1] | |
| Release dates | |
| Windows | September 28, 2020 |
| Reception | |
| Metacritic | 87 |
| OpenCritic | 82 |
| IGDB | 86 |
| Taxonomy | |
| Monetization | Free-to-play |
| Microtransactions | Currency, Loot box |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Open world, RPG |
| Art styles | Anime |
Warnings
- This game requires a constant internet connection for all game modes.
Genshin Impact is a singleplayer and multiplayer third-person action, open world and RPG game.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Official website | Official Global server, use same account as Honkai Impact 3rd NA/EU account. | |||
| Official website | Official China server |
- Requires a miHoYo account.
- Game installs proprietary anti-cheat driver that runs along with the game.
Monetization
| Type | Notes |
|---|---|
| Free-to-play | Game is free-to-play with microtransactions in the form of currency purchases.[2] |
Microtransactions
| Type | Notes |
|---|---|
| Currency | Primogems and Fate can be purchased for real money.[2] |
| Loot box | New characters and weapons can be obtained through a gacha system using Fate to purchase.[2] |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact |
Save game data location
| System | Location |
|---|---|
| Windows | HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact |
Save game cloud syncing
- Cross-save is available with mobile versions of the game.[3]
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | [citation needed] | ||
| Ultra-widescreen | UI is anchored to use the entire screen, and doesn't have dead-zone/centering options. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | Referred to as "Default Camera Distance". Slider can be adjusted from 4.5 - 6.0. Added in Version 1.1 update.[4] |
||
| Windowed | |||
| Borderless fullscreen windowed | Add -popupwindow to the launch options. |
||
| Anisotropic filtering (AF) | [5] | ||
| Anti-aliasing (AA) | None, SMAA, TAA, and SSAA via Render Resolution setting (with 0.6x, 0.8x, 1.1x, 1.2x, 1.3x, 1.4x, 1.5x multipliers) | ||
| Vertical sync (Vsync) | |||
| 60 FPS | Choice between 30 and 60 FPS cap. | ||
| 120+ FPS | When Vsync is disabled, only splash and warning screens prior to the title screen run at an unlocked framerate.[6] | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Fixed as of Version 1.1.[4] | |
| Mouse acceleration | Mouse smoothing is force enabled, alongside the vertical and horizontal mouse sensitivity being different. | |
| Mouse sensitivity | Separate sliders for "Camera Sensitivity" and "Camera Sensitivity (Aimed Shot Mode)" are available. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Touchscreen optimised | Buttons can be tapped but no left stick for movement. Not working in "Console mode". |
|
| Controller | ||
| Controller support | Requires changing the control type setting to "Controller", as it does not automatically switch to controller mode when a controller is connected. The setting is not saved and must be changed each launch. Switching to "Controller" will change the game to "Console mode" with UI optimized for console. |
|
| Full controller support | A keyboard is required to input main character's name, and upon each boot-up, the Control Type setting must be changed to "Controller". | |
| Controller remapping | Added in Version 1.1 update. Only the face buttons and the rightmost shoulder buttons can be remapped. Japanese-style layout is used for "Confirm" and "Cancel" buttons by default (O/B to select and X/A to cancel), but can be changed as of Version 1.1.[4] | |
| Controller sensitivity | Separate sliders for "Camera Sensitivity" and "Camera Sensitivity (Aimed Shot Mode)" are available. | |
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | Touchpad is used for text chat in co-op. | |
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | , Wired, Wireless (Bluetooth) |
|
| Generic/other controllers |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | While hotplugging is possible, manually setting the control type option to "Controller" will be needed after plugging in. | |
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M | Only one control method can be used. Changing the "Control Type" setting to an input method not currently connected requires restarting. |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders for Master, Music, Dialogue, and SFX. Can be set in intervals of 1, from 0-10. | |
| Surround sound | Supports up to 6.0.[7] | |
| Subtitles | Key story sequences only, cannot be disabled. | |
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Japanese | ||||
| Korean | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| Brazilian Portuguese | ||||
| French | ||||
| German | ||||
| Spanish | ||||
| Latin American Spanish | ||||
| Russian | ||||
| Thai | ||||
| Vietnamese | ||||
| Indonesian |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | ||||
| Online play | 4 | Co-op Available after reaching Adventure Rank 16. |
||
| Asynchronous multiplayer | ||||
Issues fixed
Installer will not open
| Extract the launcher file[8] |
|---|
|
| Disable graphics card temporarily[9] |
|---|
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Input | Rewired |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 SP1 | |||
| Processor (CPU) | Intel Core i5 or equivalent | Intel Core i7 or higher | ||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 30 GB | |||
| Video card (GPU) | Nvidia GeForce GT 1030 | Nvidia GeForce GTX 1060 6 GB of VRAM |
||
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:max20091 on 2020-09-15
- ↑ 2.0 2.1 2.2 Genshin Impact FAQ - last accessed on 2020-09-10
- ↑ FreeMMOStation - Is Genshin Impact Cross Save Between Every Platform? - last accessed on 2020-09-28
- ↑ 4.0 4.1 4.2 Verified by User:MasterBlaster on 2020-11-14
- ↑ Verified by User:Fayaine on 2020-09-28
- AF is certainly always on if i had to guess at 4x to 8x. Tested by simply looking at angles and determining that AF is there.
- ↑ Verified by User:KingKrouch on 2020-09-28
- Tested using an FPS overlay and with VSync disabled.
- ↑ Verified by User:MasterBlaster on 2020-11-15
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Genshin Impact Installer will not open/run (fix) - last accessed on 2020-10-05
- ↑ How to get Genshin Impact on Macbook - last accessed on 2020-09-26