Difference between revisions of "Genshin Impact"

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==Audio==
 
==Audio==

Revision as of 19:07, 28 September 2020

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Genshin Impact
Genshin Impact cover
Developers
miHoYo
Publishers
miHoYo
Engines
Unity 2017[Note 1]
Release dates
Windows September 28, 2020
Taxonomy
Monetization Free-to-play
Microtransactions Currency, Loot box
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Open world, RPG
Art styles Anime
Genshin Impact on Wikipedia

Genshin Impact is a singleplayer and multiplayer third-person action, open world and RPG game.

General information

Official Discord server

Availability

Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Official Global server
Windows
Official website
Always online (requires a constant internet connection to play)
Official China server
Windows
Requires a miHoYo account.

Monetization

Type Notes
Free-to-play Game is free-to-play with microtransactions in the form of currency purchases.[2]

Microtransactions

Type Notes
Currency Primogems and Fate can be purchased for real money.[2]
Loot box New characters and weapons can be obtained through a gacha system using Fate to purchase, with many limited to only being obtainable through this method.[2]

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact (In Registry)

Save game data location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact (In Registry)

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.
Cross-save is available with mobile versions of the game.[3]

Video

Graphics Options
Graphics Options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
UI is anchored to use the entire screen, and doesn't have dead-zone/centering options.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Windowed resolutions are all below native resolution
Anisotropic filtering (AF)
Anti-aliasing (AA)
None, SMAA, TAA, and SSAA via Render Resolution setting (with 0.8x, 1.1x, 1.2x, 1.3x, 1.4x, 1.5x multipliers)
Vertical sync (Vsync)
60 FPS
Choice between 30 and 60 FPS cap.
120+ FPS
When Vsync is disabled, only splash and warning screens prior to the title screen run at an unlocked framerate.[4]
High dynamic range display (HDR)

Input

Keyboard and Mouse Control Options
Keyboard and Mouse Control Options

Keyboard and mouse State Notes
Remapping
Key remapping options are in the controls menu, but can't be changed, likely due to a bug.[5]
Mouse acceleration
Mouse smoothing is force enabled, alongside the vertical and horizontal mouse sensitivity being different.
Mouse sensitivity
"Camera Sensitivity" and "Camera Sensitivity (Aimed Shot Mode)"
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Buttons can be tapped but no left stick for movement.
Controller
Controller support
Requires changing the control type setting to "Controller", as it does not automatically switch to controller mode when a controller is connected. The setting is not saved and must be changed each launch.
Full controller support
Must get in game before being able to switch to controller input
Controller remapping
A and B button for menu navigation is reversed.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Only one control method can be used. Changing the "Control Type" setting to an input method not currently connected requires restarting.

Audio

Audio feature State Notes
Separate volume controls
Sliders for Master, Music, Dialogue, and SFX
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Japanese
Korean
Simplified Chinese
Traditional Chinese
French
German
Spanish
Latin American Spanish
Russian
Thai
Vietnamese
Indonesian

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1, 8.1, 10
Processor (CPU) Intel Core i5 or equivalent
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GT 1030
A 64-bit operating system is required.

Notes

  1. Unity engine build: 2017.4.30[1]

References

  1. Verified by User:max20091 on 2020-09-15
  2. 2.0 2.1 2.2 Genshin Impact FAQ - last accessed on 2020-09-10
  3. FreeMMOStation - Is Genshin Impact Cross Save Between Every Platform? - last accessed on 2020-09-28
  4. Verified by User:KingKrouch on 2020-09-28
    Tested using an FPS overlay and with VSync disabled.
  5. Verified by User:KingKrouch on 2020-09-28
    Holding "Shift" while startup will open the Unity configuration menu, which allows for remapping, but most input settings that appear in the menu are many dummied different joystick axis settings, debug settings, and other bindings that aren't actually used in-game.