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Difference between revisions of "Genshin Impact"

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m (Undo revision 1012785 by 2605:E000:150B:8EE:3438:F4FF:5BBF:4418 (talk))
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(→‎Video: This option does NOT control the field of view and you are NOT getting any extra camera zoom either. It only controls the distance at which the camera automatically resets to, which used to be very close to the character by default.)
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|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
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|fov                        = true
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|fov                        = false
|fov notes                  = Referred to as "'''Default Camera Distance'''". Slider can be adjusted from 4.5 - 6.0.<br>Added in Version 1.1 update.<ref name="Ver 1.1">{{Refcheck|user=MasterBlaster|date=2020-11-14}}</ref>
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|fov notes                  = May be too low for some people to play without suffering [https://www.youtube.com/watch?v=CvimYs7tnRM simulation sickness]. <ref>{{Refcheck|user=DAOWAce|date=2020-11-20|comment=Misinformation of the "default camera distance" setting added in the 1.1 update.  Also reports of multiple people suffering motion sickness since launch; myself and a couple friends included.}}</ref>
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
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|anisotropic notes          = <ref>{{Refcheck|user=Fayaine|date=2020-09-28|comment=AF is certainly always on if i had to guess at 4x to 8x. Tested by simply looking at angles and determining that AF is there.}}</ref>
 
|anisotropic notes          = <ref>{{Refcheck|user=Fayaine|date=2020-09-28|comment=AF is certainly always on if i had to guess at 4x to 8x. Tested by simply looking at angles and determining that AF is there.}}</ref>
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = None, [[SMAA]], [[TAA]], and [[SSAA]] via Render Resolution setting (with 0.6x, 0.8x, 1.1x, 1.2x, 1.3x, 1.4x, 1.5x multipliers)
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|antialiasing notes        = None, [[SMAA]], [[TAA]], and [[SSAA]] via Render Resolution setting (with 0.6x, 0.8x, 1.0x, 1.1x, 1.2x, 1.3x, 1.4x, 1.5x multipliers)
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  

Revision as of 18:56, 20 November 2020

Genshin Impact
Genshin Impact cover
Developers
miHoYo
Engines
Unity 2017[Note 1]
Release dates
Windows September 28, 2020
Reception
Metacritic 87
OpenCritic 82
IGDB 86
Taxonomy
Monetization Free-to-play
Microtransactions Currency, Loot box
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Open world, RPG
Art styles Anime
Genshin Impact on HowLongToBeat
Genshin Impact on IGDB
Genshin Impact on MobyGames
Genshin Impact on Wikipedia

Warnings

This game requires a constant internet connection for all game modes.

Genshin Impact is a singleplayer and multiplayer third-person action, open world and RPG game.

General information

Official forums
Official Discord server

Availability

Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Official Global server, use same account as Honkai Impact 3rd NA/EU account.
Windows
Official website
Always online (requires a constant internet connection to play)
Official China server
Windows
Requires a miHoYo account.
Game installs proprietary anti-cheat driver that runs along with the game.

Monetization

Type Notes
Free-to-play Game is free-to-play with microtransactions in the form of currency purchases.[2]

Microtransactions

Type Notes
Currency Primogems and Fate can be purchased for real money.[2]
Loot box New characters and weapons can be obtained through a gacha system using Fate to purchase.[2]

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact

Save game data location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact

Save game cloud syncing

Cross-save is available with mobile versions of the game.[3]

Video

Graphics options
Graphics options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
[citation needed]
Ultra-widescreen
UI is anchored to use the entire screen, and doesn't have dead-zone/centering options.
4K Ultra HD
Field of view (FOV)
May be too low for some people to play without suffering simulation sickness. [4]
Windowed
Borderless fullscreen windowed
Add -popupwindow to the launch options.
Anisotropic filtering (AF)
[5]
Anti-aliasing (AA)
None, SMAA, TAA, and SSAA via Render Resolution setting (with 0.6x, 0.8x, 1.0x, 1.1x, 1.2x, 1.3x, 1.4x, 1.5x multipliers)
Vertical sync (Vsync)
60 FPS
Choice between 30 and 60 FPS cap.
120+ FPS
When Vsync is disabled, only splash and warning screens prior to the title screen run at an unlocked framerate.[6]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse control options
Keyboard and mouse control options
Controller options
Controller options
Other options
Other options

Keyboard and mouse State Notes
Remapping
Fixed as of Version 1.1.[7]
Mouse acceleration
Mouse smoothing is force enabled, alongside the vertical and horizontal mouse sensitivity being different.
Mouse sensitivity
Separate sliders for "Camera Sensitivity" and "Camera Sensitivity (Aimed Shot Mode)" are available.
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Buttons can be tapped but no left stick for movement.
Not working in "Console mode".
Controller
Controller support
Requires changing the control type setting to "Controller", as it does not automatically switch to controller mode when a controller is connected. The setting is not saved and must be changed each launch.
Switching to "Controller" will change the game to "Console mode" with UI optimized for console.
Full controller support
A keyboard is required to input main character's name, and upon each boot-up, the Control Type setting must be changed to "Controller".
Controller remapping
Added in Version 1.1 update. Only the face buttons and the rightmost shoulder buttons can be remapped. Japanese-style layout is used for "Confirm" and "Cancel" buttons by default (O/B to select and X/A to cancel), but can be changed as of Version 1.1.[7]
Controller sensitivity
Separate sliders for "Camera Sensitivity" and "Camera Sensitivity (Aimed Shot Mode)" are available.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Touchpad is used for text chat in co-op.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wired, Wireless (Bluetooth)
Generic/other controllers
Additional information
Controller hotplugging
While hotplugging is possible, manually setting the control type option to "Controller" will be needed after plugging in.
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Only one control method can be used. Changing the "Control Type" setting to an input method not currently connected requires restarting.

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for Master, Music, Dialogue, and SFX. Can be set in intervals of 1, from 0-10.
Surround sound
Supports up to 6.0.[8]
Subtitles
Key story sequences only, cannot be disabled.
Closed captions
Mute on focus lost

Localizations

Language settings
Language settings
Language UI Audio Sub Notes
English
Japanese
Korean
Simplified Chinese
Traditional Chinese
Brazilian Portuguese
French
German
Spanish
Latin American Spanish
Russian
Thai
Vietnamese
Indonesian

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op
Available after reaching Adventure Rank 16.
Asynchronous multiplayer

Issues fixed

Installer will not open

Extract the launcher file[9]
  1. Download the installer.
  2. Use an application like 7-Zip and extract the installer.
  3. Within the subfolder extract the file app.7z.
  4. Run launcher.exe.
Disable graphics card temporarily[10]
  1. Open Device Manager and disable graphics card.
  2. Download the installer and install the game.
  3. Reenable graphics card in Device Manager.
Fix may need to be applied every time the game is launched.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Input Rewired

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5 or equivalent
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GT 1030
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2017.4.30[1]

References

  1. Verified by User:max20091 on 2020-09-15
  2. 2.0 2.1 2.2 Genshin Impact FAQ - last accessed on 2020-09-10
  3. FreeMMOStation - Is Genshin Impact Cross Save Between Every Platform? - last accessed on 2020-09-28
  4. Verified by User:DAOWAce on 2020-11-20
    Misinformation of the "default camera distance" setting added in the 1.1 update. Also reports of multiple people suffering motion sickness since launch; myself and a couple friends included.
  5. Verified by User:Fayaine on 2020-09-28
    AF is certainly always on if i had to guess at 4x to 8x. Tested by simply looking at angles and determining that AF is there.
  6. Verified by User:KingKrouch on 2020-09-28
    Tested using an FPS overlay and with VSync disabled.
  7. 7.0 7.1 Cite error: Invalid <ref> tag; no text was provided for refs named Ver 1.1
  8. Verified by User:MasterBlaster on 2020-11-15
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  9. Genshin Impact Installer will not open/run (fix) - last accessed on 2020-10-05
  10. How to get Genshin Impact on Macbook - last accessed on 2020-09-26