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General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
Game data
Configuration file(s) location
System |
Location |
Windows |
%LOCALAPPDATA%\GalGun2\Saved\Config\WindowsNoEditor |
Steam Play (Linux) |
<Steam-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game data location
System |
Location |
Windows |
%LOCALAPPDATA%\GalGun2\Saved\SaveGames |
Steam Play (Linux) |
<Steam-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Video settings
Template:Video settings
Instructions[citation needed]
|
21:9 Screenshot with the aforementioned tweaks
- Go to the configuration file(s) location.
- Open
GameUserSettings.ini .
- Change
ResolutionSizeX=xxxx , LastUserConfirmedResolutionSizeX=xxxx , and DesiredScreenWidth=xxxx with your desired Horizontal Resolution (Example: 2560 for a 1080p 21:9 display, or 3840 for a 1080p 32:9 display)
- Change
ResolutionSizeY=xxxx , LastUserConfirmedResolutionSizeY=xxxx , and DesiredScreenHeight=xxxx with your desired Vertical Resolution (Example: 1080 for a 1080p 21:9/32:9 display)
- Set
bUseDesiredScreenHeight= to True
- In the bottom of
Engine.ini , add a new line called "[/Script/Engine.LocalPlayer]", and below that, add AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
- Save both
Engine.ini and GameUserSettings.ini
Notes
- Whether or not the AspectRatioAxisConstraint tweak affects the VR Mode DLC, hasn't been tested yet.
- It will also affect the Field of View when playing on a 16:9 resolution as well.
|
Instructions[citation needed]
|
- Go to the configuration file(s) location.
- Open
GameUserSettings.ini .
- Change
bUseVSync= to "True"
- Save
GameUserSettings.ini
|
Instructions[citation needed]
|
- Go to the configuration file(s) location.
- Open
GameUserSettings.ini .
- Change
PreferedFullscreenMode= to "1"
- Change
LastConfirmedFullscreenMode= to "1"
- Change
FullscreenMode= to "1"
- Save
GameUserSettings.ini
- If you want to run in Exclusive Fullscreen Mode, Change
LastConfirmedFullscreenMode= , alongside the other mentioned strings to "0"
|
Instructions[citation needed]
|
- Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts.
- Go to the configuration file(s) location.
- Open
Engine.ini .
- On the bottom of the file, add "[/Script/Engine.RendererSettings]"
- Below that, add
r.DefaultFeature.AntiAliasing= , and make the value 1 (FXAA), or 2 (TemporalAA)
- Save
Engine.ini
- If you just want to remove Anti-Aliasing entirely, you can go to
GameUserSettings.ini , and change sg.AntiAliasingQuality= to "0"
|
Anisotropic Filtering
This can be achieved by forcing Anisotropic Filtering in the GPU control panel, or by adding "[TextureQuality@3]r.MaxAnisotropy=16" to the Scalability.ini file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", alongside changing 16 to the multiplier that you want (Such as 2, 4, 8, or 16).
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Japanese |
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|
|
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VR support
- VR requires the purchase of a DLC.
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
8.1, 10 |
Processor (CPU) |
Intel Core i5-4670 AMD FX 8350 | |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
8 GB | |
Video card (GPU) |
Nvidia GeForce GTX 970 AMD Radeon RX 570 DirectX 11 compatible
| Nvidia GeForce GTX 1080 AMD Radeon RX 480 |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/851890/
in addition to or instead of this directory. The app ID (851890) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References