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General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
Game data
Configuration file(s) location
System |
Location |
Windows |
%LOCALAPPDATA%\GalGun2\Saved\Config\WindowsNoEditor |
Steam Play (Linux) |
<SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game data location
Video settings
Template:Video settings
Instructions[citation needed]
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21:9 Screenshot with the aforementioned tweaks
- Go to the configuration file(s) location.
- Open
GameUserSettings.ini .
- Change
ResolutionSizeX=xxxx , LastUserConfirmedResolutionSizeX=xxxx , and DesiredScreenWidth=xxxx with your desired Horizontal Resolution (Example: 2560 for a 1080p 21:9 display, or 3840 for a 1080p 32:9 display)
- Change
ResolutionSizeY=xxxx , LastUserConfirmedResolutionSizeY=xxxx , and DesiredScreenHeight=xxxx with your desired Vertical Resolution (Example: 1080 for a 1080p 21:9/32:9 display)
- Set
bUseDesiredScreenHeight= to True
- In the bottom of
Engine.ini , add a new line called "[/Script/Engine.LocalPlayer]", and below that, add AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
- Save both
Engine.ini and GameUserSettings.ini
Notes
- Whether or not the AspectRatioAxisConstraint tweak affects the VR Mode DLC, hasn't been tested yet.
- It will also affect the Field of View when playing on a 16:9 resolution as well.
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Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Japanese |
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VR support
- VR requires the purchase of a DLC.
Tweaks
Anti-Aliasing
Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts and flicker. This can be changed between FXAA and TAA by adding "[/Script/Engine.RendererSettings]r.DefaultFeature.AntiAliasing=1" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", and by changing between 1 or 2. You also have the option of disabling AA entirely, and instead use downsampling from a high resolution (Such as 2160p/4K).
Windowed/Borderless
Gal*Gun 2 doesn't have an individual borderless fullscreen option, alongside Fullscreen and Windowed, but this can be changed between Exclusive Fullscreen and Borderless Fullscreen by editing the "GameUserSettings.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor"
Vertical Sync
This can be achieved by forcing VSync in the GPU control panel, or by adding "[SystemSettings] r.VSync=1" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor".
Anisotropic Filtering
This can be achieved by forcing Anisotropic Filtering in the GPU control panel, or by adding "[TextureQuality@3]r.MaxAnisotropy=16" to the Scalability.ini file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", alongside changing 16 to the multiplier that you want (Such as 2, 4, 8, or 16).
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
8.1, 10 |
Processor (CPU) |
Intel Core i5-4670 AMD FX 8350 | |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
8 GB | |
Video card (GPU) |
Nvidia GeForce GTX 970 AMD Radeon RX 570 DirectX 11 compatible
| Nvidia GeForce GTX 1080 AMD Radeon RX 480 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References