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Difference between revisions of "Gal*Gun 2"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 14:19, 18 August 2019

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Gal*Gun 2
Gal*Gun 2 cover
Developers
Inti Creates
Publishers
PQube Limited
Release dates
Windows July 20, 2018
Gal*Gun
Gal*Gun: Double Peace 2016
Gal*Gun VR 2017
Gal*Gun 2 2018
Gal*Gun Returns 2021

Key points

Has VR Support (Via DLC), similar to Gal*Gun VR, which (sadly) didn't make it to consoles with VR support.
Barebones Graphics and VR options menus.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
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Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\GalGun2\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/851890/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\GalGun2\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/851890/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-Game Graphics Options

Template:Video settings

Ultrawide (21:9 or Higher)

Instructions[citation needed]
21:9 Screenshot with the aforementioned tweaks
21:9 Screenshot with the aforementioned tweaks
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change ResolutionSizeX=xxxx, LastUserConfirmedResolutionSizeX=xxxx, and DesiredScreenWidth=xxxx with your desired Horizontal Resolution (Example: 2560 for a 1080p 21:9 display, or 3840 for a 1080p 32:9 display)
  4. Change ResolutionSizeY=xxxx, LastUserConfirmedResolutionSizeY=xxxx, and DesiredScreenHeight=xxxx with your desired Vertical Resolution (Example: 1080 for a 1080p 21:9/32:9 display)
  5. Set bUseDesiredScreenHeight= to True
  6. In the bottom of Engine.ini, add a new line called "[/Script/Engine.LocalPlayer]", and below that, add AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  7. Save both Engine.ini and GameUserSettings.ini

Notes

Whether or not the AspectRatioAxisConstraint tweak affects the VR Mode DLC, hasn't been tested yet.
It will also affect the Field of View when playing on a 16:9 resolution as well.
Due to how the in-game settings handles resolution, having the desired screen resolution already set in Windows before launch might be required.

Vertical sync (Vsync)

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change bUseVSync= to "True"
  4. Save GameUserSettings.ini

Borderless

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change PreferedFullscreenMode= to "1"
  4. Change LastConfirmedFullscreenMode= to "1"
  5. Change FullscreenMode= to "1"
  6. Save GameUserSettings.ini
If you want to run in Exclusive Fullscreen Mode, Change LastConfirmedFullscreenMode=, alongside the other mentioned strings to "0"

Anti-Aliasing

Instructions[citation needed]
Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts.
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. On the bottom of the file, add "[/Script/Engine.RendererSettings]"
  4. Below that, add r.DefaultFeature.AntiAliasing=, and make the value 1 (FXAA), or 2 (TemporalAA)
  5. Save Engine.ini
If you just want to remove Anti-Aliasing entirely, you can go to GameUserSettings.ini, and change sg.AntiAliasingQuality= to "0"

Anisotropic Filtering

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Scalability.ini.
  3. Add [TextureQuality@3], replacing the number with the sg.TextureQuality= setting that you are using in GameUserSettings.ini
  4. Below that line, add r.MaxAnisotropy=xx, replacing the "xx" with the desired Anisotropic Filtering mode (0= Disabled, 2= 2X Aniso, 4= 4X Aniso, 8= 8X Aniso, 16= 16X Aniso.
  5. Save Scalability.ini

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Japanese

VR support

VR requires the purchase of a DLC.
Headsets State Notes
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
Use ReVive's Patch option to install the needed .DLL Files to run the game without screen distortion.
OSVR
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse
Play area
Seated
Standing
Room-scale

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-4670
AMD FX 8350
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon RX 570
DirectX 11 compatible
The System Requirements for Gal*Gun 2 are likely copied from Gal*Gun VR, Which is why the PC system requirements are overkill (When not running in VR Mode) for something that runs at 1080p @ 60FPS on PS4, and 1080p @ 30FPS on Switch (When Docked). Just keep in mind that if you are below these system requirements, it might not be possible to get technical support from the developers.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/851890/ in addition to or instead of this directory. The app ID (851890) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References