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Difference between revisions of "Gal*Gun 2"

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|anisotropic notes          = Can be force changed by GPU control panel, or by editing a configuration file. Check [[Glossary:Anisotropic_filtering_(AF)|Anisotropic filtering]].
 
|anisotropic notes          = Can be force changed by GPU control panel, or by editing a configuration file. Check [[Glossary:Anisotropic_filtering_(AF)|Anisotropic filtering]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Can only be changed by editing a configuration file. Check [[Glossary:Anti-aliasing (AA)|Anti-Aliasing (AA)]].
+
|antialiasing notes        = See [[#Anti-Aliasing|Anti-Aliasing]]
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
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}}
 
}}
  
===[[Glossary:Borderless fullscreen windowed|Borderless]]===
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===[[Glossary:Anti-Aliasing(AA)|Anti-Aliasing]]===
  
 
{{Fixbox|ref={{cn|date=August 2019}}|fix=
 
{{Fixbox|ref={{cn|date=August 2019}}|fix=
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{{ii}} If you just want to remove Anti-Aliasing entirely, you can go to <code>GameUserSettings.ini</code>, and change <code>sg.AntiAliasingQuality=</code> to "0"
 
{{ii}} If you just want to remove Anti-Aliasing entirely, you can go to <code>GameUserSettings.ini</code>, and change <code>sg.AntiAliasingQuality=</code> to "0"
 
}}
 
}}
 
===Anti-Aliasing===
 
This can be changed between FXAA and TAA by adding "[/Script/Engine.RendererSettings]r.DefaultFeature.AntiAliasing=1" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", and by changing between 1 or 2. You also have the option of disabling AA entirely, and instead use downsampling from a high resolution (Such as 2160p/4K).
 
  
 
===Anisotropic Filtering===
 
===Anisotropic Filtering===

Revision as of 19:22, 17 August 2019

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Gal*Gun 2
Gal*Gun 2 cover
Developers
Inti Creates
Publishers
PQube Limited
Release dates
Windows July 20, 2018
Gal*Gun
Gal*Gun: Double Peace 2016
Gal*Gun VR 2017
Gal*Gun 2 2018
Gal*Gun Returns 2021

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\GalGun2\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/851890/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\GalGun2\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/851890/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Ultrawide (21:9 or Higher)

Instructions[citation needed]
21:9 Screenshot with the aforementioned tweaks
21:9 Screenshot with the aforementioned tweaks
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change ResolutionSizeX=xxxx, LastUserConfirmedResolutionSizeX=xxxx, and DesiredScreenWidth=xxxx with your desired Horizontal Resolution (Example: 2560 for a 1080p 21:9 display, or 3840 for a 1080p 32:9 display)
  4. Change ResolutionSizeY=xxxx, LastUserConfirmedResolutionSizeY=xxxx, and DesiredScreenHeight=xxxx with your desired Vertical Resolution (Example: 1080 for a 1080p 21:9/32:9 display)
  5. Set bUseDesiredScreenHeight= to True
  6. In the bottom of Engine.ini, add a new line called "[/Script/Engine.LocalPlayer]", and below that, add AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  7. Save both Engine.ini and GameUserSettings.ini

Notes

Whether or not the AspectRatioAxisConstraint tweak affects the VR Mode DLC, hasn't been tested yet.
It will also affect the Field of View when playing on a 16:9 resolution as well.

Vertical sync (Vsync)

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change bUseVSync= to "True"
  4. Save GameUserSettings.ini

Borderless

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change PreferedFullscreenMode= to "1"
  4. Change LastConfirmedFullscreenMode= to "1"
  5. Change FullscreenMode= to "1"
  6. Save GameUserSettings.ini
If you want to run in Exclusive Fullscreen Mode, Change LastConfirmedFullscreenMode=, alongside the other mentioned strings to "0"

Anti-Aliasing

Instructions[citation needed]
Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts.
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. On the bottom of the file, add "[/Script/Engine.RendererSettings]"
  4. Below that, add r.DefaultFeature.AntiAliasing=, and make the value 1 (FXAA), or 2 (TemporalAA)
  5. Save Engine.ini
If you just want to remove Anti-Aliasing entirely, you can go to GameUserSettings.ini, and change sg.AntiAliasingQuality= to "0"

Anisotropic Filtering

This can be achieved by forcing Anisotropic Filtering in the GPU control panel, or by adding "[TextureQuality@3]r.MaxAnisotropy=16" to the Scalability.ini file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", alongside changing 16 to the multiplier that you want (Such as 2, 4, 8, or 16).

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Japanese

VR support

VR requires the purchase of a DLC.
Headsets State Notes
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
Use ReVive's Patch option to install the needed .DLL Files to run the game without screen distortion.
OSVR
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse
Play area
Seated
Standing
Room-scale

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-4670
AMD FX 8350
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon RX 570
DirectX 11 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/851890/ in addition to or instead of this directory. The app ID (851890) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References