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Difference between revisions of "Gal*Gun 2"

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Revision as of 20:24, 8 November 2018

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Gal*Gun 2
Gal*Gun 2 cover
Developers
Inti Creates
Publishers
PQube Limited
Release dates
Windows July 20, 2018
Gal*Gun
Gal*Gun: Double Peace 2016
Gal*Gun VR 2017
Gal*Gun 2 2018
Gal*Gun Returns 2021

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\GalGun2\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/851890/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\GalGun2\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/851890/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Japanese

Tweaks

Anti-Aliasing

Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts and flicker. This can be changed between FXAA and TAA by adding "[/Script/Engine.RendererSettings]r.DefaultFeature.AntiAliasing=1" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", and by changing between 1 or 2. You also have the option of disabling AA entirely, and instead use downsampling from a high resolution (Such as 2160p/4K).

Windowed/Borderless

Gal*Gun 2 doesn't have an individual borderless fullscreen option, alongside Fullscreen and Windowed, but this can be changed between Exclusive Fullscreen and Borderless Fullscreen by editing the "GameUserSettings.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor"

Vertical Sync

This can be achieved by forcing VSync in the GPU control panel, or by adding "[SystemSettings] r.VSync=1" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor".

Anisotropic Filtering

This can be achieved by forcing Anisotropic Filtering in the GPU control panel, or by adding "[TextureQuality@3]r.MaxAnisotropy=16" to the Scalability.ini file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", alongside changing 16 to the multiplier that you want (Such as 2, 4, 8, or 16).


Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-4670
AMD FX 8350
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon RX 570
DirectX 11 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/851890/ in addition to or instead of this directory. The app ID (851890) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References