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G String

From PCGamingWiki, the wiki about fixing PC games
Revision as of 01:02, 29 July 2022 by Anonymous (talk | contribs) (→‎Missing textures (wireframe bug): Grammar and punctuation fixes.)
G String
G String cover
Developers
Eyaura
Publishers
LunchHouse Software
Engines
Source
Release dates
Windows October 16, 2020
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Vehicles Space flight
Art styles Realistic
Themes Cyberpunk, Horror, Sci-fi
G String on HowLongToBeat
G String on IGDB
G String on MobyGames

G String is a singleplayer science-fiction first-person shooter game developed primarily by one person, Eyaura, over the course of over a decade. Set on a far future Earth ravished by pollution and war, players control Korean teenager Myo Hyori as she fights to survive through hazards posed by the toxic landscape, ruthless militia, and artificial intelligence.

Originally intended as a mod for Half-Life 2, G String was eventually released on Steam on October 16, 2020 as a standalone commercial product published by LunchHouse Software.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

DLC and expansion packs

Name Notes
Sample Soundtrack Free sample of the game's soundtrack.
Windows
Original Soundtrack The game's full soundtrack.
Windows

Essential improvements

Skip intro videos

Use -novid command line argument

Enabling the console

A list of console commands can be found here.
Options menu
  1. Go to Options, select the Keyboard tab and click on Advanced.
  2. Check Enable the developer console and open the console by using ~.

Game data

Configuration file(s) location

System Location
Steam <path-to-game>/gstringv2/cfg/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1224600/pfx/[Note 1]

Save game data location

System Location
Steam <path-to-game>/gstringv2/save/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1224600/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Values between 75° and 90° horizontal can be set via a slider in the option menu under Video > Advanced.[1] Default is 75°. Clipping becomes visible in some first-person animations if the FOV is set too far above 75°.
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Up to 8x MSAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
The frame rate is capped to 300 by default, but this can be changed by changing the value of fps_max in the developer console.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Borderless fullscreen windowed

Instructions
  1. See Command line arguments.
  2. Use -window -noborder

Input

In-game key map settings.
In-game key map settings.
In-game mouse/gamepad settings.
In-game mouse/gamepad settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Game volume and music slider.
Surround sound
4.0, 5.1 and 7.1 surround sound.
Subtitles
Closed captions
Mute on focus lost
Under a check box in the Audio menu.

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Japanese
Korean
Russian

Issues unresolved

Savegame corruption

Severe savegame corruption can happen on some levels, potentially breaking not only the last savegame, but many previous ones. No known fix exists. The only workaround to get back on track after the corruption occurred is to restart the whole chapter or load map manually and add back missing weapons via console.

Issues fixed

Crash on load

Disable intro videos[2]
  1. Add -novid to game's launch parameters

Missing textures (wireframe bug)

The game can be mistakenly set DirectX 8.x by default, which is not supported by the game.
Switch renderer to DX9 with Shader Model 3[3]

Add +mat_dxlevel 95 to the game's launch parameters

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Input SDL
Cutscenes LunchHouse Software Proprietary Video System Video codec only used for intro. In game cutscenes are all real time.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista
Processor (CPU) Intel Core 2 Duo 2.4 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) 512 MB of VRAM
DirectX 9.0c compatible
Shader model 2 support


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1224600/ in addition to or instead of this directory. The app ID (1224600) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References