G String
Developers | |
---|---|
Eyaura | |
Publishers | |
LunchHouse Software | |
Engines | |
Source | |
Release dates | |
Windows | October 16, 2020 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Cyberpunk, Horror, Sci-fi |
G String is a singleplayer science-fiction first-person shooter game developed primarily by one person, Eyaura, over the course of over a decade. Set on a far future Earth ravished by pollution and war, players control Korean teenager Myo Hyori as she fights to survive through hazards posed by the toxic landscape, ruthless militia, and artificial intelligence.
Originally intended as a mod for Half-Life 2, G String was eventually released on Steam on October 16, 2020 as a standalone commercial product published by LunchHouse Software.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Sample Soundtrack | Free sample of the game's soundtrack. The full soundtrack has not yet been released. | |
Original Soundtrack | The game's full soundtrack. |
Essential improvements
Skip intro videos
Use -novid command line argument
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Enabling the console
- A list of console commands can be found here.
Options menu |
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Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <path-to-game>/gstringv2/cfg/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1224600/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam | <path-to-game>/gstringv2/save/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1224600/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Borderless fullscreen windowed
Instructions |
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Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | ||||
Japanese | ||||
Korean | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Cutscenes | LunchHouse Software Proprietary Video System | Video codec only used for intro. In game cutscenes are all real time. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP/Vista | XP/Vista/7/8/8.1/10 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | 3.0 GHz Pentium 4 Dual Core 2.0 AMD64X2 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | 15 GB |
Video card (GPU) | 512 MB DirectX 9.0c compatible Shader model 2 support |
1024 MB DirectX 9.0c compatible Shader model 3 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1224600) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.