Gris
From PCGamingWiki, the wiki about fixing PC games
(Redirected from GRIS)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Developers | |
---|---|
Nomada Studio | |
Publishers | |
Devolver Digital | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | December 13, 2018 |
macOS (OS X) | December 13, 2018 |
Reception | |
Metacritic | 84 |
OpenCritic | 86 |
IGDB | 80 |
Taxonomy | |
Monetization | One-time game purchase, Subscription |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time, Relaxed |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Platform, Puzzle |
Art styles | Stylized |
Gris is a singleplayer side view and scrolling platform and puzzle game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
GOG.com | ||||
Humble Store | ||||
Mac App Store | Available, included with Apple Arcade. | |||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription | Available via an Apple Arcade subscription. |
Microtransactions
- No microtransactions information; you can edit this page to add it.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\nomada studio\GRIS %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Config.gs |
Microsoft Store | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/683320/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Persistent.gs %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Progress.gs |
Microsoft Store | %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\Save01\ |
macOS (OS X) | $HOME/Library/Application Support/nomada studio/GRIS/<user-id>/Save01/Persistent.gs $HOME/Library/Application Support/nomada studio/GRIS/<user-id>/Save01/Progress.gs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/683320/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See related WSGF thread for a manual solution or use the community tool. | ||
Ultra-widescreen | See related WSGF thread for a manual solution or use the community tool. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Borderless fullscreen default. To use exclusive fullscreen, use the -window-mode exclusive launch parameter. |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See SSAA | ||
Vertical sync (Vsync) | Borderless fullscreen is used by default, so vertical sync is not optional. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
SSAA
Enable SSAA using Nvidia DSR[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Controls for special abilities only appear in the settings once the player can use them. One key per action. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See controller ignored. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Colors change depending on game progress. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter) V1 and V2 tested. Bluetooth non-functional. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Controller button prompts will always appear if a controller is connected. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master only. | |
Surround sound | 7.1, although most of the game audio is outputted solely from the left and right front speakers. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Controller ignored
- Game doesn't react to controller.
- Some users had success with setting Steam input per game to forced on[2] - Right click on the game in your Steam library, choose properties and in the general tab, set Steam input per game to forced on.
- The game also has problems if you have multiple controllers attached. This includes virtual controller software like vJoy. If you have vJoy installed, go to windows device manager > Human Interface Devices and disable vJoy there, then reboot. Now, with only your main controller attached, the game should recognize it.
Issues fixed
Stuttery camera panning
- Camera panning can stutter, especially with multimonitor setups with mismatched refresh rates.[3]
Use exclusive fullscreen mode |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Input | Rewired |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo E6750 2.66 GHz AMD Athlon 64 X2 Dual Core 5000+ 2.6 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GT 430 AMD Radeon HD 5570 1 GB of VRAM |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 | |
Processor (CPU) | Intel Core i5-4570 3.2 GHz | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GT 755M |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2017.4.10f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/683320/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (683320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2020-04-03
- ↑ Controller issue - Steam Discussions - last accessed on May 2023
- ↑ Is parallax a bit stuttery for you? :: GRIS General Discussion - last accessed on 2020-10-26