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GRID Autosport is a singleplayer and multiplayer racing game developed and published by Codemasters. It is part of the GRID sub-series of the TOCA video game series.
The game has a limited crossplay function that allows owners of any of the PC versions to compete in online multiplayer. PC versions don't allow crossplay with the console versions of the game.
It was released on June 27, 2014. The MacOS and Linux versions, ported by Feral Interactive, were released on December 10, 2015.
It has an active modding community as the game is easily moddable. It has a major software conflict with Steam's Cloud service in which the save file can be corrupted. It's recommended to disable Steam Cloud before playing the game. (See Corrupt Save Game.)
It was delisted from all digital storefronts on July 1, 2020.
General information
- PC Report: GRID Autosport
- PC Report: GRID Autosport on Linux
- Official forums for the series
- Steam Community Discussions
- RaceNet Stats
Availability
- All Windows and Linux versions require Steam DRM.
DLC and expansion packs
Name |
Notes |
|
Best of British Pack |
Part of the Season Pass. |
|
Black Edition Pack |
|
|
Boost Pack |
Part of the Season Pass. |
|
Coupé Style Pack |
Part of the Season Pass. |
|
Demoman Derby Pack |
Free. |
|
Drag Pack |
Part of the Season Pass. |
|
High Resolution Textures |
Free but unavailable to some users. |
|
Premium Garage Pack |
Part of the Season Pass. |
|
Road & Track Car Pack |
Part of the Season Pass. |
|
Season Pass |
|
|
Sprint Pack |
Part of the Season Pass. |
|
Touring Legends Pack |
Part of the Season Pass. |
|
Essential improvements
Skip intro videos
Remove video files[citation needed]
|
- Go to
<path-to-game>\Video on Windows or <path-to-game>/share/data/video on OS X and Linux.
- Delete or rename
intel_sting.bk2 and sting.bk2 .
|
EVERGRID's Patch
- A ready-to-use patch that fixes blurry distant textures, unlocks Intel exclusive features and allows for downsampling. Online friendly.
- Made specifically to address known issues on this page, without having to edit configuration files manually.
Download and install the patch
|
- Download the archive here (Nexus Mods). Animated comparisons are available on the mod's page for better clarity.
- Extract the content in
<path-to-game> .
- Launch the game, go to Graphics setting and set the general preset to Ultra. This step is required, otherwise some settings will be marked as "Custom" and the game will not allow them to be changed otherwise.
- Set the graphics settings as preferred with improved Anistropic filtering, unlocked Intel's exclusive features and the ability to use downsampling.
|
Secondary screen
- A secondary monitor can be used to show race statistics. Intel's WiDi is also supported.[1]
- If using a multi-monitor resolution in-game, the secondary monitor can not be part of the spanned resolution.
Using mods
- In most cases, Windows mods only need to be extracted into the game folder or the data folder. On OS X and Linux, the mod data should be extracted into
<path-to-game>/share/data
.
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\My Games\GRID Autosport\ |
macOS (OS X) |
|
Linux |
$XDG_DATA_HOME/feral-interactive/GRID Autosport/preferences $XDG_DATA_HOME/feral-interactive/GRID Autosport/VFS/User/AppData/Roaming/My Games/GRID Autosport/hardwaresettings/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
- On Windows, replay data is stored in
%PROGRAMDATA%\Codemasters\GRID Autosport\
. Regardless of where the game is installed, it will attempt to use the %PROGRAMDATA% area to store the in-game replays. The game will work with a Windows NTFS junction point, allowing the folder to be mapped to alternate locations/drives.
Video
Manually enable multi-monitor settings[citation needed]
|
- Go to the configuration files location.
- Open
hardwaresettings/hardware_settings_config.xml .
- Set force to one of the following, with p meaning portrait:
- 3x1, 5x1, 3x2, 3x1p, 5x1p, 3x2p
|
Input
- The game can send telemetry data to supported software like SimHub and devices like motion platforms, bass shakers and telemetry displays through the UDP protocol. Also support D-Box haptic/motion platforms through a proprietary protocol.[2] Requires editing the
hardware_settings_config.xml
file to enable them.
- The developer had provided a list of supported racing wheels, with an additional racing wheel added in a later update. Linux and MacOS version has their own separated lists. Devices not listed may work, but the user will have to manually map each action.
- Devices listed with Italics denotes unofficial support and are found in the
devicesetup.xml
file, xml files located in <path-to-game>\input
as well as support through compatibility mode on the wheels/wheel bases.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Menus, replays, effects, engines, speech, and surfaces. Not all can be muted or fully changed. |
Surround sound |
|
Automatically detected. |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
|
Polish |
|
|
|
|
Brazilian Portuguese |
|
|
|
|
Russian |
|
|
|
|
Spanish |
|
|
|
|
Network
- RaceNet online features require a Codemasters Account which can also be registered while playing.
Multiplayer types
VR support
Issues unresolved
Corrupt save game
- Although officially declared as resolved, some users are still reporting issues with save game corruption.
- Some have reported that disabling Steam Cloud can help.
Issues fixed
Distant textures are blurry
- In-game Anisotropic Filtering is variable, with a minimum of 4x and maximum on 16x on Ultra, leading to blurry distant textures.
See EVERGRID's Patch.
|
The patched Ultra setting provides proper 16x filtering on every texture.
|
Stuttering
- Might not work for everyone[citation needed]
Instructions[citation needed]
|
- Go to Graphics Settings
- Go to Quality - Advanced
- Turn on Rear-View Mirror (any quality)
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
OpenGL |
|
macOS/Linux only. |
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
[5] |
Linux | |
|
|
Middleware
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
Vista |
7, 8 64-Bit |
Processor (CPU) |
Intel Core 2 Duo 2.4 GHz AMD Athlon X2 5400+ |
Intel Core i7 series AMD FX series |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
15 GB |
20 GB |
Video card (GPU) |
Nvidia GeForce 8000 series ATI Radeon HD 2000 series Intel HD Graphics 3000
| Nvidia GeForce GTX 600 series AMD Radeon HD 7000 series Intel Iris Pro Graphics 5200 1 GB of VRAM |
Sound (audio device) |
DirectX compatible | |
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.10.5 |
10.11.1 |
Processor (CPU) |
1.8 GHz
| 2.4 GHz |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
18 GB |
20 GB |
Video card (GPU) |
Intel HD 4000 ATI Radeon HD 5000 series Nvidia GeForce GTX 600 series 512 MB of VRAM
| Intel Iris Pro AMD Radeon HD 5000 series Nvidia GeForce GTX 700 series 1 GB of VRAM |
- New MacBooks are not supported (Intel HD 5300)
- The following graphics cards are not supported: ATI Radeon X1xxx series, ATI Radeon HD2xxx series, ATI Radeon HD3xxx series, ATI Radeon HD4xxx series, Intel GMA series, Intel HD3000, Intel HD5300, Nvidia 8xxx series, Nvidia 7xxx series, Nvidia 9xxx series, Nvidia 3xx series and Nvidia 1xx series.
Linux |
|
Minimum |
Recommended |
Operating system (OS) |
Ubuntu 14.04.2 64-bit, SteamOS 2.0 | |
Processor (CPU) |
Intel Core 2 Duo 2.6 GHz
| Intel Core i5 Quad Core 3.4 GHz |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
20 GB | |
Video card (GPU) |
Nvidia GeForce GT 640 1 GB of VRAM
| Nvidia GeForce GTX 760 2 GB of VRAM |
- Nvidia driver version must be at least 352.55
- Intel and AMD GPUs are not supported.
References