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Final Fantasy VII Remake Intergrade

From PCGamingWiki, the wiki about fixing PC games
Revision as of 12:37, 30 December 2021 by Scorpwind (talk | contribs)

This page is for the remake. For the original 1998 release, see Final Fantasy VII. For the 2012 re-release, see Final Fantasy VII (2012).

Final Fantasy VII Remake Intergrade
Final Fantasy VII Remake Intergrade cover
Developers
Square Enix
Engines
Unreal Engine 4
Release dates
Windows December 16, 2021
Reception
Metacritic 89
OpenCritic 86
IGDB 93
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, RPG
Art styles Realistic
Themes Sci-fi
Series Final Fantasy
Final Fantasy VII Remake Intergrade on HowLongToBeat
Final Fantasy VII Remake Intergrade on IGDB
Final Fantasy VII Remake Intergrade on MobyGames
Final Fantasy VII Remake Intergrade on Wikipedia
Final Fantasy VII 1998
Final Fantasy VIII 2000
Final Fantasy XI 2003
Final Fantasy XIV Online 2010
Final Fantasy VII (2012) 2012
Final Fantasy XIV: A Realm Reborn 2013
Final Fantasy VIII (2013) 2013
Final Fantasy III (3D Remake) 2014
Final Fantasy IV (3D Remake) 2014
Final Fantasy XIII 2014
Final Fantasy XIII-2 2014
Final Fantasy IV: The After Years 2015
Final Fantasy Type-0 HD‎ 2015
Final Fantasy V 2015
Lightning Returns: Final Fantasy XIII 2015
Final Fantasy VI 2015
Final Fantasy IX 2016
Final Fantasy X/X-2 HD Remaster 2016
Mobius Final Fantasy 2017
World of Final Fantasy 2017
SaGa (series)
Final Fantasy XII: The Zodiac Age 2018
Mana (series)
Final Fantasy XV 2018
Final Fantasy XV Pocket Edition 2018
Dissidia Final Fantasy NT 2019
Final Fantasy VIII Remastered 2019
Final Fantasy VII Windows Edition 2020
Final Fantasy Pixel Remaster (series)
Final Fantasy VII Remake Intergrade 2021
Stranger of Paradise: Final Fantasy Origin 2022
Crisis Core: Final Fantasy VII Reunion 2022
Final Fantasy VII: Ever Crisis 2023
Final Fantasy XVI TBA

Final Fantasy VII Remake Intergrade is a singleplayer third-person action and RPG game in the Final Fantasy series.

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Windows
Steam (unavailable)
Icon overlay.png
[1][2]
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1462040/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\EOS\[Randomly generated folder name]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1462040/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Epic Games Launcher
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Essential improvements

Dynamic Resolution Scaling

The game's dynamic resolution scaling system appears to be tied to its frame rate limiter. There is a mod available to disable it at the link below. Note that using an external limiter with a lower frame rate target does not appear to bypass this.

https://www.nexusmods.com/finalfantasy7remake/mods/22

Video

Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Aspect ratios narrower than 16:9 are letterboxed.
Multi-monitor
Ultra-widescreen
4K Ultra HD
FMVs are in 1080p.
Field of view (FOV)
Use Camera distance modifier.
Windowed
Traditional fullscreen is not available as an option.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Unknown filtering method.
Anti-aliasing (AA)
Forces TAA.
Vertical sync (Vsync)
Broken on DirectX 11.
60 FPS and 120+ FPS
Capped to 120 FPS.
Choice between 30, 60, 90, or 120.
Cinematic FMVs are capped at 30 FPS, while in-game FMVs are capped at 60 FPS. Tutorial videos are recorded at 15 FPS but played back at 30. FMVs can be interpolated to higher framerates with Vidsquish.
High dynamic range display (HDR)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Temporary Ultrawide Fix

  1. Install Reshade to game folder where .exe is located (to find the .exe, inside the game folder go to: <path-to-game>\End\Binaries\Win64 and select the game executable there)
  2. In Shaders list select Fubax-shaders, in the next screen select AspectRatio.fx, other shaders are up to you, this is the only one needed for Ultrawide.
  3. Download and install a exe editor like HxD or wxMEdit, then go to where the game executable is located in <path-to-game>\End\Binaries\Win64 and drag the .exe into the HxD or wxMEdit window or shortcut.
  4. In HxD, Press CTRL+R, in the first box and in the "Hex-values" tab, find 3B 8E E3 3F and "replace all" with the value for your resolution, example 8E E3 18 40 for 3440x1440.
  5. Now the second value, you need to find 35 FA 0E 3C BC 74 and replace with 35 FA 38 3C BC 74 for 21:9 or EF F4 38 3C BC 74 if you use 32:9, then save. NEW: You can try this triple monitor setup value for 32:9 and see if its better: EF D4 83 3C BC 74
  6. Start the game, open reshade configuration and make sure Aspect Ratio shader is checked (make sure it's not in performance mode (tiny checkbox at bottom right of the window)), then at bottom of Reshade window find the AspectRatio.fx and set the slide of "Correct proportions" to 0.343 (this is the value for 21:9) -- For 32:9 keep moving the slider Until it fills the whole screen.
If you disable the shader mentioned in step 1, you will notice the game aspect ratio shrunk, this is why we use the shader.

There is also an updated method that doesn't require exe editing or Reshade here: https://www.reddit.com/r/widescreengamingforum/comments/rjhkiy/final_fantasy_vii_remake_ultrawide_fix_v2/

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Scroll wheel to cycle through menu items, left-click to choose a menu item, right-click to exit.
Mouse Y-axis inversion
Controller
Controller support
Some controllers may need to be powered on after launch to function properly. PS5 controllers over Bluetooth are detected as generic controllers and require rebinding in the menu.
Full controller support
Controller remapping
Controller sensitivity
Options exist, but are extremely limited. Equivalent to Playstation version.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Blue light
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
rumble only works if controller is set as Xinput Controller in controller settings
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Speech Volume.
Surround sound
Subtitles
Dialogue only or with speaker name.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Spanish
Latin American Spanish
Russian
Machine translation, download.

Change in-game text language

Go to https://www.epicgames.com/account/personal?lang=en-US

Make sure the "Prefered Communication Language" is in your language.

If it's already in your language and the game is still in another, change it to something else, save and launch the game. Close the game, change the comms preference back to your language and launch the game one last time.

Issues unresolved

Debug build

It seems Square-Enix issued accidentally a debug version of the game that normally is not intended to the final public. This may be the cause of the many issues this game have on PC. There is no word from developers if the public will ever see the vanilla build on PC at this point in time.[3]

Heavy FPS drops

The game can drop fps from 120 to below 30 fps when texture settings are set to high on a GPU with 8GB of VRAM or less. This may be caused by poor VRAM management, as the issue is resolved by altering between low and high settings. This appears to force a VRAM-flush. There is no word from the developers about the issue at the time of this edit.

Bad frame-pacing and data-stream-issues

When using the in game fps limiter the game can present bad frame-pacing. It also presents data-stream-issues that can be easily reproduced.[4]

There is no word from the developers about the issue at the time of this edit.

The frame-pacing issue can be greatly alleviated by using any VRR technology (such as HDMI VRR, G-Sync or Freesync). This won't help with data-stream-issues however.[5]

Controller detection oddities

Some controllers (PS5 Controller as an example) do not function correctly over Bluetooth if they are powered on and connected prior to launching the game. The game does not always recognize the type of controller when connected via Bluetooth. This will result in generic, difficult to parse, numbered button labels in-game. It will also require you to rebind all of the buttons on the controller, as it will by default automatically bind only the d-pad, accept, and cancel buttons in this scenario.

Other information

TAA, Motion Blur and Dynamic Resolution Scaling Workarounds

Follow the instructions in this Reddit-post to disable the aforementioned post-process-effects separately or in combination with other effects. https://www.reddit.com/r/FuckTAA/comments/rk0voo/final_fantasy_vii_remake_taa_depth_of_field/

Force DirectX 11 for more consistent frame-times

Epic Store users can put -dx11 in Advanced Command Line Arguments, or at the end of the Target section for the desktop shortcut.

Recommended to disable the Dynamic Resolution Scaler using the mod listed on this page and limit the frame rate by other means (Nvidia Control Panel, AMD Radeon Software, RTSS, etc). In Nvidia control panel, forcing Vsync On, and Prefer maximum performance may help further.
Breaks HDR support, resulting in wrong and washed-out colors, with severe banding.

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 (2004)
Processor (CPU) Intel Core i5-3330
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 100 GB
Video card (GPU) Nvidia GeForce GTX 780
AMD Radeon RX 480
3 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.


Notes

  1. Appears to contain no useful .ini files by default
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1462040/ in addition to or instead of this directory. The app ID (1462040) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Twitter - @AtelierTool - last accessed on 2021-12-17
  2. Ars Technica - last accessed on 2021-12-17
    "While picking through the EGS-install's files, I found direct mentions of "Steamworks", implying that the game could arrive on Valve's storefront after an exclusivity-deal expires."
  3. Final Fantasy 7 Remake PC Performance Issues Might Be Because Its a Debug Build
  4. Uh Oh...Final Fantasy VII Remake: PC (Day 1 Impressions)
  5. Verified by User:Tamodolo on 2021-12-21
    Tested using an RTX 3070 in native 4K resolution using HDMI 2.1 VRR at 4K120 and with LFC enabled on an LG C9 OLED TV. Also tested with all FPS targets: 30, 60, 90, and 120. All FPS targets present a significantly better frame cadence than fixed refresh rate.