Final Fantasy VII Remake Intergrade
This page is for the remake. For the original 1998 release, see Final Fantasy VII. For the 2012 re-release, see Final Fantasy VII (2012).
Developers | |
---|---|
Square Enix | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 16, 2021 |
Reception | |
Metacritic | 89 |
OpenCritic | 86 |
IGDB | 93 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Art styles | Realistic |
Themes | Sci-fi |
Series | Final Fantasy |
Final Fantasy VII Remake Intergrade is a singleplayer third-person action and RPG game in the Final Fantasy series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Steam (unavailable) | [1][2] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1462040/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\EOS\[Randomly generated folder name] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1462040/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Essential improvements
Dynamic Resolution Scaling
- The game's dynamic resolution scaling system appears to be tied to its frame rate limiter. There is a mod available to disable it at the link below. Note that using an external limiter with a lower frame rate target does not appear to bypass this.
https://www.nexusmods.com/finalfantasy7remake/mods/22
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Aspect ratios narrower than 16:9 are letterboxed. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | FMVs are in 1080p. | ||
Field of view (FOV) | Use Camera distance modifier. | ||
Windowed | Traditional fullscreen is not available as an option. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Unknown filtering method. | ||
Anti-aliasing (AA) | Forces TAA. | ||
Vertical sync (Vsync) | Broken on DirectX 11. | ||
60 FPS and 120+ FPS | Capped to 120 FPS. Choice between 30, 60, 90, or 120. Cinematic FMVs are capped at 30 FPS, while in-game FMVs are capped at 60 FPS. Tutorial videos are recorded at 15 FPS but played back at 30. FMVs can be interpolated to higher framerates with Vidsquish. |
||
High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Temporary Ultrawide Fix
- Install Reshade to game folder where .exe is located (to find the .exe, inside the game folder go to:
<path-to-game>\End\Binaries\Win64
and select the game executable there) - In Shaders list select Fubax-shaders, in the next screen select AspectRatio.fx, other shaders are up to you, this is the only one needed for Ultrawide.
- Download and install a exe editor like HxD or wxMEdit, then go to where the game executable is located in
<path-to-game>\End\Binaries\Win64
and drag the .exe into the HxD or wxMEdit window or shortcut. - In HxD, Press CTRL+R, in the first box and in the "Hex-values" tab, find
3B 8E E3 3F
and "replace all" with the value for your resolution, example8E E3 18 40
for 3440x1440. - Now the second value, you need to find
35 FA 0E 3C BC 74
and replace with35 FA 38 3C BC 74
for 21:9 orEF F4 38 3C BC 74
if you use 32:9, then save. NEW: You can try this triple monitor setup value for 32:9 and see if its better:EF D4 83 3C BC 74
- Start the game, open reshade configuration and make sure Aspect Ratio shader is checked (make sure it's not in performance mode (tiny checkbox at bottom right of the window)), then at bottom of Reshade window find the AspectRatio.fx and set the slide of "Correct proportions" to 0.343 (this is the value for 21:9) -- For 32:9 keep moving the slider Until it fills the whole screen.
- If you disable the shader mentioned in step 1, you will notice the game aspect ratio shrunk, this is why we use the shader.
There is also an updated method that doesn't require exe editing or Reshade here: https://www.reddit.com/r/widescreengamingforum/comments/rjhkiy/final_fantasy_vii_remake_ultrawide_fix_v2/
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Scroll wheel to cycle through menu items, left-click to choose a menu item, right-click to exit. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Some controllers may need to be powered on after launch to function properly. PS5 controllers over Bluetooth are detected as generic controllers and require rebinding in the menu. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Options exist, but are extremely limited. Equivalent to Playstation version. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Blue light | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | rumble only works if controller is set as Xinput Controller in controller settings | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Speech Volume. | |
Surround sound | ||
Subtitles | Dialogue only or with speaker name. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish | ||||
Russian | Machine translation, download. |
Change in-game text language
Make sure the "Prefered Communication Language" is in your language.
- If it's already in your language and the game is still in another, change it to something else, save and launch the game. Close the game, change the comms preference back to your language and launch the game one last time.
Issues unresolved
Debug build
- It seems Square-Enix issued accidentally a debug version of the game that normally is not intended to the final public. This may be the cause of the many issues this game have on PC. There is no word from developers if the public will ever see the vanilla build on PC at this point in time.[3]
Heavy FPS drops
- The game can drop fps from 120 to below 30 fps when texture settings are set to high on a GPU with 8GB of VRAM or less. This may be caused by poor VRAM management, as the issue is resolved by altering between low and high settings. This appears to force a VRAM-flush. There is no word from the developers about the issue at the time of this edit.
Bad frame-pacing and data-stream-issues
- When using the in game fps limiter the game can present bad frame-pacing. It also presents data-stream-issues that can be easily reproduced.[4]
There is no word from the developers about the issue at the time of this edit.
- The frame-pacing issue can be greatly alleviated by using any VRR technology (such as HDMI VRR, G-Sync or Freesync). This won't help with data-stream-issues however.[5]
Controller detection oddities
- Some controllers (PS5 Controller as an example) do not function correctly over Bluetooth if they are powered on and connected prior to launching the game. The game does not always recognize the type of controller when connected via Bluetooth. This will result in generic, difficult to parse, numbered button labels in-game. It will also require you to rebind all of the buttons on the controller, as it will by default automatically bind only the d-pad, accept, and cancel buttons in this scenario.
Other information
TAA, Motion Blur and Dynamic Resolution Scaling Workarounds
Follow the instructions in this Reddit-post to disable the aforementioned post-process-effects separately or in combination with other effects. https://www.reddit.com/r/FuckTAA/comments/rk0voo/final_fantasy_vii_remake_taa_depth_of_field/
Force DirectX 11 for more consistent frame-times
Epic Store users can put -dx11
in Advanced Command Line Arguments, or at the end of the Target section for the desktop shortcut.
- Recommended to disable the Dynamic Resolution Scaler using the mod listed on this page and limit the frame rate by other means (Nvidia Control Panel, AMD Radeon Software, RTSS, etc). In Nvidia control panel, forcing Vsync On, and Prefer maximum performance may help further.
- Breaks HDR support, resulting in wrong and washed-out colors, with severe banding.
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (2004) | |
Processor (CPU) | Intel Core i5-3330 AMD FX-8350 |
Intel Core i7-3770 AMD Ryzen 3 3100 |
System memory (RAM) | 8 GB | 12 GB |
Hard disk drive (HDD) | 100 GB | |
Video card (GPU) | Nvidia GeForce GTX 780 AMD Radeon RX 480 3 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1080 AMD Radeon RX 5700 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Appears to contain no useful .ini files by default
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1462040/
in addition to or instead of this directory. The app ID (1462040) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Twitter - @AtelierTool - last accessed on 2021-12-17
- ↑ Ars Technica - last accessed on 2021-12-17
- "While picking through the EGS-install's files, I found direct mentions of "Steamworks", implying that the game could arrive on Valve's storefront after an exclusivity-deal expires."
- ↑ Final Fantasy 7 Remake PC Performance Issues Might Be Because Its a Debug Build
- ↑ Uh Oh...Final Fantasy VII Remake: PC (Day 1 Impressions)
- ↑ Verified by User:Tamodolo on 2021-12-21
- Tested using an RTX 3070 in native 4K resolution using HDMI 2.1 VRR at 4K120 and with LFC enabled on an LG C9 OLED TV. Also tested with all FPS targets: 30, 60, 90, and 120. All FPS targets present a significantly better frame cadence than fixed refresh rate.