Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Final Fantasy VII Remake Intergrade"

From PCGamingWiki, the wiki about fixing PC games
m (fixed incorrect template usage and merged language sections into one.)
m (→‎Middleware: removed incorrect physx link)
 
(35 intermediate revisions by 22 users not shown)
Line 14: Line 14:
 
{{Infobox game/row/reception|IGDB|final-fantasy-vii-remake-intergrade|93}}
 
{{Infobox game/row/reception|IGDB|final-fantasy-vii-remake-intergrade|93}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
Line 20: Line 20:
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | Action, RPG }}
+
{{Infobox game/row/taxonomy/genres            | Action, JRPG }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
Line 41: Line 41:
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:action}} {{Glossary:JRPG}} game developed and published by [[Company:Square Enix|Square Enix]]. It is part of the ''[[Series:Final Fantasy|Final Fantasy]] series.
  
|release history  = The game was released exclusively on the [[Epic Games Store]] on December 16, 2021 with an eventual release on [[Steam]] the following year on June 17.
+
|release history  = Originally released on PlayStation 5 on June 10, 2021, ''Intergrade'' is an enhanced re-release of the 2020 PlayStation 4 game '''''Final Fantasy VII Remake''''', the first part of the ''[[Final Fantasy VII]]'' remake project. It was ported to PC and first released exclusively on [[Epic Games Store]] on December 16, 2021, with an eventual release on [[Steam]] the following year on June 17, 2022.
  
 
|current state    =
 
|current state    =
Line 119: Line 119:
 
|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        = Forced [[TAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|antialiasing notes        = Forced [[TAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = always on
 
|vsync                      = always on
 
|vsync notes                =  
 
|vsync notes                =  
Line 126: Line 129:
 
|120 fps notes              =  
 
|120 fps notes              =  
 
|hdr                        = true
 
|hdr                        = true
|hdr notes                  =  
+
|hdr notes                  = 10 Bit PQ, support windowed. Exists HDR metadata.
 
|ray tracing                = false
 
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
Line 134: Line 137:
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Disable TAA|ref=<ref>[https://www.nexusmods.com/finalfantasy7remake/mods/31 No TAA at Final Fantasy VII Remake Nexus - Mods and community]</ref>|fix=
+
{{Fixbox|description=Disable TAA|ref=<ref>{{Refurl|url=https://www.nexusmods.com/finalfantasy7remake/mods/31|title=No TAA at Final Fantasy VII Remake Nexus - Mods and community|date=May 2023}}</ref>|fix=
 
{{--}} This can result in heavy ugly dithering on shadows that looks similar to intense film grain.<ref name="refcheck Hman360">{{Refcheck|user=Hman360|date=2022-01-30|comment=}}</ref><ref>{{Refurl|url=https://helixmod.blogspot.com/2022/01/final-fantasy-vii-remake-intergrade-dx11.html|title=Helix Mod: Final Fantasy VII Remake Intergrade [DX11<nowiki>]</nowiki>|date=2022-01-30}}</ref>
 
{{--}} This can result in heavy ugly dithering on shadows that looks similar to intense film grain.<ref name="refcheck Hman360">{{Refcheck|user=Hman360|date=2022-01-30|comment=}}</ref><ref>{{Refurl|url=https://helixmod.blogspot.com/2022/01/final-fantasy-vii-remake-intergrade-dx11.html|title=Helix Mod: Final Fantasy VII Remake Intergrade [DX11<nowiki>]</nowiki>|date=2022-01-30}}</ref>
 
# Install [[#FFVIIHook|FFVIIHook]].
 
# Install [[#FFVIIHook|FFVIIHook]].
Line 171: Line 174:
 
# Install [[#FFVIIHook|FFVIIHook]].
 
# Install [[#FFVIIHook|FFVIIHook]].
 
# Create a file named {{file|usefullscreen.txt}} next to one of the EXEs.
 
# Create a file named {{file|usefullscreen.txt}} next to one of the EXEs.
# Run the game using the <code>-d3d11</code> [[command line argument]].
+
# Run the game using the <code>-dx11</code> [[command line argument]].
 
}}
 
}}
  
Line 239: Line 242:
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = true
 
|dualshock 4              = true
|dualshock 4 notes        =  
+
|dualshock 4 notes        = DualSense also supported.
 
|dualshock prompts        = true
 
|dualshock prompts        = true
|dualshock prompts notes  = Also Support Dualsense
+
|dualshock prompts notes  = DualSense button prompts also supported.<br>Use [https://www.nexusmods.com/finalfantasy7remake/mods/291 this mod] (DualShock 4) or [https://www.nexusmods.com/finalfantasy7remake/mods/366 this mod] (DualSense) to force DualShock 4 or DualSense button prompts regardless of which controller or wrapper is being used.
 
|light bar support        = true
 
|light bar support        = true
 
|light bar support notes  = Blue light
 
|light bar support notes  = Blue light
|dualshock 4 modes        = Wired, Bluetooth has issues
+
|dualshock 4 modes        = Wired, Bluetooth, DualSense, V2
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
Line 286: Line 289:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio        = false
 +
|royalty free audio notes  =
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 347: Line 352:
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Indonesian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation by [https://igtcid.blogspot.com/2022/03/final-fantasy-vii-remake-intergrade-pc.html IGTC Team (Indonesia Game Translator Community)]
 
}}
 
}}
 
{{L10n/switch  
 
{{L10n/switch  
Line 374: Line 387:
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation, [http://www.balamb.pl/nasze-projekty/final-fantasy-vii-remake-pl/871-spolszczenie-final-fantasy-vii-remake-intergrade-po-polsku-gotowe download].
 
}}
 
}}
 
{{L10n/switch  
 
{{L10n/switch  
Line 399: Line 420:
 
  |fan      = true
 
  |fan      = true
 
  |notes    = Regularly updated translation from the "Mognet" team, [https://www.zoneofgames.ru/games/final_fantasy_7_remake/files/7505.html download].
 
  |notes    = Regularly updated translation from the "Mognet" team, [https://www.zoneofgames.ru/games/final_fantasy_7_remake/files/7505.html download].
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation by [https://www.zoneofgames.ru/games/final_fantasy_7_remake/files/7827.html «The Miracle»].
 
}}
 
}}
 
{{L10n/switch  
 
{{L10n/switch  
Line 421: Line 450:
  
 
===Change in-game text language===
 
===Change in-game text language===
{{Fixbox|description=Epic Games Store|ref=<ref>[https://www.reddit.com/r/FFVIIRemake/comments/rhu7xj/how_to_change_ff7r_pc_language_on_egs/hotkui7 How to change FF7R PC language on EGS? : FFVIIRemake]</ref>|fix=
+
{{Fixbox|description=Epic Games Store|ref=<ref>{{Refurl|url=https://www.reddit.com/r/FFVIIRemake/comments/rhu7xj/how_to_change_ff7r_pc_language_on_egs/hotkui7|title=How to change FF7R PC language on EGS? : FFVIIRemake|date=May 2023}}</ref>|fix=
 
# Go to [https://www.epicgames.com/account/personal?lang=en-US Epic Games settings].
 
# Go to [https://www.epicgames.com/account/personal?lang=en-US Epic Games settings].
 
# Make sure the "Prefered Communication Language" is in the desired language
 
# Make sure the "Prefered Communication Language" is in the desired language
Line 445: Line 474:
  
 
===Poor frame pacing and data streaming issues===
 
===Poor frame pacing and data streaming issues===
{{--}} When using the in-game FPS limiter, the game can introduce poor frame pacing. It also presents data streaming issues that can be easily reproduced.<ref>[https://www.youtube.com/watch?v=OvPUv77TfcM Uh Oh...Final Fantasy VII Remake: PC (Day 1 Impressions)]</ref>
+
{{--}} When using the in-game FPS limiter, the game can introduce poor frame pacing. It also presents data streaming issues that can be easily reproduced.<ref>{{Refurl|url=https://www.youtube.com/watch?v=OvPUv77TfcM|title=Uh Oh...Final Fantasy VII Remake: PC (Day 1 Impressions)|date=May 2023}}</ref>
 
 
There is no word from the developers about the issue at the time of this edit.
 
  
 
{{ii}} The frame pacing issues can be greatly alleviated by using any VRR technology (such as HDMI VRR, G-Sync or Freesync). This won't help with data streaming issues, however.<ref>{{Refcheck|user=Tamodolo|date=2021-12-21|comment=Tested using an RTX 3070 in native 4K resolution using HDMI 2.1 VRR at 4K120 and with LFC enabled on an LG C9 OLED TV. Also tested with all FPS targets: 30, 60, 90, and 120. All FPS targets present a significantly better frame cadence than fixed refresh rate.}}</ref>
 
{{ii}} The frame pacing issues can be greatly alleviated by using any VRR technology (such as HDMI VRR, G-Sync or Freesync). This won't help with data streaming issues, however.<ref>{{Refcheck|user=Tamodolo|date=2021-12-21|comment=Tested using an RTX 3070 in native 4K resolution using HDMI 2.1 VRR at 4K120 and with LFC enabled on an LG C9 OLED TV. Also tested with all FPS targets: 30, 60, 90, and 120. All FPS targets present a significantly better frame cadence than fixed refresh rate.}}</ref>
Line 453: Line 480:
 
===Controller detection oddities===
 
===Controller detection oddities===
 
{{ii}} Some controllers (e.g. [[Controller:DualSense|DualSense]]) do not function correctly over Bluetooth if they are powered on and connected prior to launching the game. The game does not always recognize the type of controller when connected via Bluetooth. This will result in generic, difficult to parse, numbered button labels in-game. It will also require you to rebind all of the buttons on the controller, as it will by default automatically bind only the d-pad, accept, and cancel buttons in this scenario.
 
{{ii}} Some controllers (e.g. [[Controller:DualSense|DualSense]]) do not function correctly over Bluetooth if they are powered on and connected prior to launching the game. The game does not always recognize the type of controller when connected via Bluetooth. This will result in generic, difficult to parse, numbered button labels in-game. It will also require you to rebind all of the buttons on the controller, as it will by default automatically bind only the d-pad, accept, and cancel buttons in this scenario.
 +
 +
==Other information==
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            = hackable
 +
|nvidia 3d vision notes      = [https://helixmod.blogspot.com/2022/01/final-fantasy-vii-remake-intergrade-dx11.html new Geo-11 3D Driver (RTX3000/4000 compatible)]
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vorpx                      = true
 +
|vorpx notes                =[https://www.vorpx.com/forums/topic/ff7-remake-out-16-dec-any-expectations/page/3/ User Profile, see vorpx forum for introduction]
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
  
 
==Other information==
 
==Other information==
Line 497: Line 569:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          = PhysX
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = OGG Vorbis
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 514: Line 586:
  
 
===Force Direct3D 11===
 
===Force Direct3D 11===
{{Fixbox|description=Use the <code>-d3d11</code> [[command line argument]]|ref={{cn}}|fix=
+
{{Fixbox|description=Use the <code>-dx11</code> [[command line argument]]|ref={{cn}}|fix=
  
 
{{++}} Brings more consistent frame times.
 
{{++}} Brings more consistent frame times.
 
{{ii}} It's recommended to [[#Dynamic resolution|disable the dynamic resolution scaler]], and limit the frame rate by other means (Nvidia Control Panel, AMD Radeon Software, RTSS, etc). In Nvidia control panel, forcing Vsync On, and Prefer maximum performance may help further.
 
{{ii}} It's recommended to [[#Dynamic resolution|disable the dynamic resolution scaler]], and limit the frame rate by other means (Nvidia Control Panel, AMD Radeon Software, RTSS, etc). In Nvidia control panel, forcing Vsync On, and Prefer maximum performance may help further.
 
{{--}} Breaks HDR support, resulting in wrong and washed-out colors, with severe banding.
 
{{--}} Breaks HDR support, resulting in wrong and washed-out colors, with severe banding.
 +
{{--}} Force VSync off, could force VSync on through GPU driver but 60Hz display can result lower dynamic resolution, Fast Sync/Enhanced Sync may represent similar experience of DX12 mode.
 
}}
 
}}
  

Latest revision as of 18:08, 2 April 2024

This page is for the remake. For the original 1998 release, see Final Fantasy VII. For the 2012 re-release, see Final Fantasy VII (2012). For the 2020 Microsoft Store version, see Final Fantasy VII Windows Edition.

Final Fantasy VII Remake Intergrade
Final Fantasy VII Remake Intergrade cover
Developers
Square Enix
Engines
Unreal Engine 4
Release dates
Windows December 16, 2021
Reception
Metacritic 86
OpenCritic 86
IGDB 93
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, JRPG
Art styles Realistic
Themes Sci-fi
Series Final Fantasy
Final Fantasy VII Remake Intergrade on HowLongToBeat
Final Fantasy VII Remake Intergrade on IGDB
Final Fantasy VII Remake Intergrade guide on StrategyWiki
Final Fantasy VII Remake Intergrade on MobyGames
Final Fantasy VII Remake Intergrade on Wikipedia
Final Fantasy VII 1998
Final Fantasy VIII 2000
Final Fantasy XI 2003
Final Fantasy XIV Online 2010
Final Fantasy VII (2012) 2012
Final Fantasy XIV: A Realm Reborn 2013
Final Fantasy VIII (2013) 2013
Final Fantasy III (3D Remake) 2014
Final Fantasy IV (3D Remake) 2014
Final Fantasy XIII 2014
Final Fantasy XIII-2 2014
Final Fantasy IV: The After Years 2015
Final Fantasy Type-0 HD‎ 2015
Final Fantasy V 2015
Lightning Returns: Final Fantasy XIII 2015
Final Fantasy VI 2015
Final Fantasy IX 2016
Final Fantasy X/X-2 HD Remaster 2016
Mobius Final Fantasy 2017
World of Final Fantasy 2017
SaGa (series)
Final Fantasy XII: The Zodiac Age 2018
Mana (series)
Final Fantasy XV 2018
Final Fantasy XV Pocket Edition 2018
Dissidia Final Fantasy NT 2019
Final Fantasy VIII Remastered 2019
Final Fantasy VII Windows Edition 2020
Final Fantasy Pixel Remaster (series)
Final Fantasy VII Remake Intergrade 2021
Stranger of Paradise: Final Fantasy Origin 2022
Crisis Core: Final Fantasy VII Reunion 2022
Final Fantasy VII: Ever Crisis 2023
Final Fantasy XVI TBA

Final Fantasy VII Remake Intergrade is a singleplayer action JRPG game developed and published by Square Enix. It is part of the Final Fantasy series.

Originally released on PlayStation 5 on June 10, 2021, Intergrade is an enhanced re-release of the 2020 PlayStation 4 game Final Fantasy VII Remake, the first part of the Final Fantasy VII remake project. It was ported to PC and first released exclusively on Epic Games Store on December 16, 2021, with an eventual release on Steam the following year on June 17, 2022.

General information

Steam Community Discussions

Availability

Essential improvements

FFVIIHook

Unlocks the developer console, giving access to console commands and easy changes to the game's CVars, along with allowing loose INI files to be loaded in from the game's config folder.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1462040/pfx/[Note 2]

Save game data location

System Location
Epic Games Launcher %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\EOS\
Steam %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\Steam\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1462040/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Epic Games Launcher
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Aspect ratios narrower than 16:9 are letterboxed. Use Flawless Widescreen to fix.
Multi-monitor
Use Flawless Widescreen.
Ultra-widescreen
Use Flawless Widescreen. This may result in FMVs being heavily cropped. A workaround is to tap F11 to switch to Windowed mode and also use the Flawless Widescreen hotkey (Ctrl+Alt+Z by default) to disable the fix during the cutscene. Tap F11 again and re-enable the fix with the hotkey when the cutscene ends to restore the fix and Borderless Fullscreen mode.[1] You can simplify the process by changing the hotkey in Flawless Widescreen to also be F11.
4K Ultra HD
FMVs are in 1080p.
Field of view (FOV)
Use Flawless Widescreen.
Windowed
Borderless fullscreen windowed
Traditional fullscreen not available; see Exclusive fullscreen.
Anisotropic filtering (AF)
Unknown filtering method.
Anti-aliasing (AA)
Forced TAA. See Anti-aliasing (AA).
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Choice between 30, 60, 90, or 120 FPS cap.
Cinematic FMVs are capped at 30 FPS, while in-game FMVs are capped at 60 FPS. Tutorial videos played back at 30 FPS and may be recorded at variable frame rates below it. FMVs can be interpolated to higher framerates with Vidsquish.
High dynamic range display (HDR)
10 Bit PQ, support windowed. Exists HDR metadata.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anti-aliasing (AA)

Disable TAA[2]
This can result in heavy ugly dithering on shadows that looks similar to intense film grain.[1][3]
  1. Install FFVIIHook.
  2. Copy the included Engine.ini to %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\.
  3. Open Engine.ini with a text editor.
  4. Add the [SystemSettings] header as a new line if it does not exist.
  5. Add the following lines.
r.AntiAliasingQuality=0
r.PostProcessAAQuality=0
r.TemporalAAQuality=0
r.TemporalAASamples=0
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AntiAliasing=False

Dynamic resolution

As of update 1.001 DRS was also disabled for higher than 60 FPS.[4]
Depending on FPS cap, the game utilizes dynamic resolution. It can be set manually using Flawless Widescreen.
Modify with Flawless Widescreen
Modify with FFVIIHook[5]
  1. Install FFVIIHook.
  2. Copy the included Engine.ini to %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\.
  3. Open Engine.ini with a text editor.
  4. Add the [SystemSettings] header as a new line if it does not exist.
  5. Add r.DynamicRes.MinScreenPercentage=100 underneath (sets minimum dynamic resolution scaling to 100%.
  6. Add r.DynamicRes.OperationMode=0 underneath (disables dynamic resolution scaling (0=off 2=on)).

Exclusive fullscreen

FFVIIHook can force the in-game resolution picker to use exclusive fullscreen mode for all resolutions.
Exclusive fullscreen only works properly when playing in D3D11 mode.
Enable exclusive fullscreen[citation needed]
  1. Install FFVIIHook.
  2. Create a file named usefullscreen.txt next to one of the EXEs.
  3. Run the game using the -dx11 command line argument.

Post-processing

Disable post-processing by hand[5]
  1. Install FFVIIHook.
  2. Copy the included Engine.ini to %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\.
  3. Open Engine.ini with a text editor.
  4. Add the [SystemSettings] header as a new line.
  5. Underneath it, add the following settings based on what you wish to disable.

Use "light" version of TAA

r.TemporalAASamples=4
r.TemporalAACurrentFrameWeight=0.45

Disable depth of field

r.DepthOfField.FarBlur=0
r.DepthOfFieldQuality=0
r.FastVRam.BokehDOF=0
r.FastVRam.CircleDOF=0
r.FastVRam.DOFSetup=0
r.DOF.Kernel.MaxBackgroundRadius=0.0000
r.DOF.Kernel.MaxForegroundRadius=0.0000
r.FastVRam.DOFPostfilter=0
r.FastVRam.DOFReduce=0
r.FastVRam.DOFSetup=0

Disable motion blur

r.MotionBlurQuality=0

Disable film grain

r.Tonemapper.GrainQuantization=0

Disable vignette

Use Flawless Widescreen

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Not present
Mouse sensitivity
Mouse input in menus
Scroll wheel to cycle through menu items, left-click to choose a menu item, right-click to exit.
Mouse Y-axis inversion
Controller
Controller support
Some controllers may need to be powered on after launch to function properly. PS5 controllers over Bluetooth are detected as generic controllers and require rebinding in the menu.
Full controller support
Controller remapping
Controller sensitivity
Options exist, but are extremely limited. Equivalent to PlayStation version.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualSense also supported.
PlayStation button prompts
DualSense button prompts also supported.
Use this mod (DualShock 4) or this mod (DualSense) to force DualShock 4 or DualSense button prompts regardless of which controller or wrapper is being used.
Light bar support
Blue light
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth),
,

Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
Haptic feedback
Rumble only works if controller is set as Xinput Controller in controller settings
Digital movement supported
Simultaneous controller+KB/M
Working on Xinput Controller mode

Audio

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Speech Volume.
Surround sound
Subtitles
Dialogue only or with speaker name.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Indonesian
Fan translation, download.
Only the main game (main story+side missions) is currently translated by this patch, Episode INTERmission is untranslated.
Indonesian
Fan translation by IGTC Team (Indonesia Game Translator Community)
Italian
Japanese
Korean
Polish
Fan translation, download.
Brazilian Portuguese
Russian
Machine translation, download.
Russian
Regularly updated translation from the "Mognet" team, download.
Russian
Fan translation by «The Miracle».
Spanish
Latin American Spanish

Change in-game text language

Epic Games Store[6]
  1. Go to Epic Games settings.
  2. Make sure the "Prefered Communication Language" is in the desired language
  3. If it's already in the desired language and the game is still in another language, change it to something else, save and launch the game. Close the game, change the comms preference back to the desired language and launch the game one last time
Steam[7]
  1. Right Click on the desired game in the Library.
  2. Select Properties, the Language tab, then select the desired language.

Steam Deck

Steam version

Steam Deck verified. If you own the game on Steam, you can play it without having to do anything.

Epic Games Store version

Epic Games Store is not supported on SteamOS, but can be manually installed.

Install Epic Games Store games through Heroic[8]
  1. Press Steam and then Power, then select Switch to Desktop.
  2. Open Discover.
  3. Search for and install Heroic Games Launcher.
  4. Open Heroic and login to Epic Games Store account.
  5. Install games.
  6. Enable Minimize Heroic After Game Launch in Settings.
  7. Click Return to Gaming Mode, click Games and Add the installer as a non-Steam game.
  8. Heroic can launched from SteamOS in the Non-Steam tab.
Heroic Games Launcher is an open-source, native GOG and Epic Games Launcher that supports Linux, Windows and macOS.
Install Epic Games Store games through Steam[9]
  1. Press Steam and then Power, then select Switch to Desktop.
  2. Open Firefox or any browser.
  3. Download Epic Games Launcher Windows installer EpicInstaller-13.0.0.msi from the Epic website.
  4. In Steam, click Games and Add a Non-Steam Game to My Library.
  5. Click Browse
  6. Change File type to All Files
  7. Navigate to /home/deck/Downloads/ and select EpicInstaller-13.0.0.msiand Add selected programs.
  8. In the Library, right click on the installer and click Properties.
  9. Select Compatibility, and check Force the use of a specific Steam Play compatibility tool and check latest Proton version.
  10. Within Gaming Mode, you can now launch Origin from Steam in the Non-Steam tab.

Issues unresolved

Heavy FPS drops

The game's frame rate can drop from 120 FPS to below 30 FPS when texture settings are set to high on a GPU with 8 GB of VRAM or less. This may be caused by poor VRAM management, as the issue is resolved by alternating between low and high settings. This appears to force a VRAM flush. There is no word from the developers about the issue at the time of this edit.
nVidia driver 511.65 addressed an issue with VRAM allocation calls that improves drops caused by VRAM swap, but don't completely solve the problem. Drops will still happen in more demanding areas while the problem won't happen anymore in less demanding ones. The mileage of this will vary.[10]

Poor frame pacing and data streaming issues

When using the in-game FPS limiter, the game can introduce poor frame pacing. It also presents data streaming issues that can be easily reproduced.[11]
The frame pacing issues can be greatly alleviated by using any VRR technology (such as HDMI VRR, G-Sync or Freesync). This won't help with data streaming issues, however.[12]

Controller detection oddities

Some controllers (e.g. DualSense) do not function correctly over Bluetooth if they are powered on and connected prior to launching the game. The game does not always recognize the type of controller when connected via Bluetooth. This will result in generic, difficult to parse, numbered button labels in-game. It will also require you to rebind all of the buttons on the controller, as it will by default automatically bind only the d-pad, accept, and cancel buttons in this scenario.

Other information

VR support

Other information

API

Technical specs Supported Notes
Direct3D 12 See Force Direct3D 11.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio OGG Vorbis

Force Direct3D 11

Use the -dx11 command line argument[citation needed]
Brings more consistent frame times.
It's recommended to disable the dynamic resolution scaler, and limit the frame rate by other means (Nvidia Control Panel, AMD Radeon Software, RTSS, etc). In Nvidia control panel, forcing Vsync On, and Prefer maximum performance may help further.
Breaks HDR support, resulting in wrong and washed-out colors, with severe banding.
Force VSync off, could force VSync on through GPU driver but 60Hz display can result lower dynamic resolution, Fast Sync/Enhanced Sync may represent similar experience of DX12 mode.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 (2004)
Processor (CPU) Intel Core i5-3330
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 100 GB
Video card (GPU) Nvidia GeForce GTX 780
AMD Radeon RX 480
3 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.
The game OS requirement can be lowered to Windows 7 with a patch (Steam version only).


Notes

  1. Appears to contain no useful .ini files by default
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1462040/ in addition to or instead of this directory. The app ID (1462040) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Verified by User:Hman360 on 2022-01-30
  2. No TAA at Final Fantasy VII Remake Nexus - Mods and community - last accessed on May 2023
  3. Helix Mod: Final Fantasy VII Remake Intergrade [DX11] - last accessed on 2022-01-30
  4. Final Fantasy VII Remake Intergrade PC Update 1.001 Stabilizes Framerates of 90 and Above; Also Packs Fixes For Various Issues - last accessed on 2022-01-13
  5. 5.0 5.1 Final Fantasy VII Remake - TAA, Depth Of Field, Dynamic Resolution Scaling and Motion Blur Workarounds
  6. How to change FF7R PC language on EGS? : FFVIIRemake - last accessed on May 2023
  7. Verified by User:Xharos on June 17, 2022
  8. Epic Games Store on the Steam Deck - YouTube - last accessed on 2022-02-25
  9. Epic Games on a Steam Deck gets WAY easier with Heroic Flatpak - YouTube - last accessed on 2022-03-11
  10. Final Fantasy VII Remake DX12 Stuttering Mostly Fixed by GeForce Driver - last accessed on 2022-02-07
  11. Uh Oh...Final Fantasy VII Remake: PC (Day 1 Impressions) - last accessed on May 2023
  12. Verified by User:Tamodolo on 2021-12-21
    Tested using an RTX 3070 in native 4K resolution using HDMI 2.1 VRR at 4K120 and with LFC enabled on an LG C9 OLED TV. Also tested with all FPS targets: 30, 60, 90, and 120. All FPS targets present a significantly better frame cadence than fixed refresh rate.