Difference between revisions of "Final Fantasy V"
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m (→Save game cloud syncing: There is no SE-only version of the game) |
Eleventeen (talk | contribs) (cant really say they are lower quality, since technically they are much higher (full color + higher rez vs 256 color + very low rez), just most players dont like how they look.) |
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Line 16: | Line 16: | ||
'''Key points''' | '''Key points''' | ||
− | {{--}} PC port of the Android port of the game which uses the | + | {{--}} PC port of the Android port of the game which uses the often maligned different sprites that were designed for mobile devices instead of the original quality 16-bit SNES ones. |
'''General information''' | '''General information''' | ||
Line 64: | Line 64: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = yes |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Oddly the game displays in a strange slightly below 16:9 AR, so it is always pillarboxed, but not as much as the original 4:3. |
|multimonitor = no | |multimonitor = no | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 78: | Line 78: | ||
|borderless windowed = no | |borderless windowed = no | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = na |
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = | |antialiasing = | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = Yes |
− | |vsync notes = | + | |vsync notes = Always on, no option to disable |
− | |60 fps = | + | |60 fps = yes |
− | |60 fps notes = | + | |60 fps notes = 2D game with limited animation frames, so while movement/scrolling may work as 60fps, the game is not fully 60fps |
− | |120 fps = | + | |120 fps = yes |
− | |120 fps notes = | + | |120 fps notes = Due to forced vsync, only if your monitor supports 120hz |
− | |color blind = | + | |color blind = no |
|color blind notes = | |color blind notes = | ||
}} | }} |
Revision as of 20:16, 11 May 2016
Cover image missing, please upload it | |
Developers | |
---|---|
Square Enix | |
Release dates | |
Windows | September 24, 2015 |
Key points
- PC port of the Android port of the game which uses the often maligned different sprites that were designed for mobile devices instead of the original quality 16-bit SNES ones.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | EU region. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam.
Essential improvements
BFG (Bilinear Filter Begone) by Krisan Thyme
- Removes the low-quality bilinear filter applied exclusively to the sprites in the game which caused them to look blurry. Comparison gallery: http://imgur.com/a/g67HO
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/382890/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/382890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Portuguese | ||||
Russian |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista 32-bit or later | |
Processor (CPU) | Pentium 4 2.4 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1191 MB |
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