Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Final Fantasy V"

From PCGamingWiki, the wiki about fixing PC games
(→‎System requirements: Updated to match Steam store page)
(→‎Save game cloud syncing: If Steam cloud is broken, it should be set to "false".)
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 +
{{disambig|the "old version" released in 2015|the upcoming "pixel remaster" version|[[Final Fantasy V (2021)]]}}
 
{{Infobox game
 
{{Infobox game
|title        = FINAL FANTASY V
+
|title        = FINAL FANTASY V (Old Ver.)
 
|cover        = Final Fantasy V cover.jpg
 
|cover        = Final Fantasy V cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Square Enix}}
 
{{Infobox game/row/developer|Square Enix}}
 
{{Infobox game/row/developer|Matrix Software}}
 
{{Infobox game/row/developer|Matrix Software}}
 +
{{Infobox game/row/porter|DotEmu|Windows}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Square Enix}}
 
{{Infobox game/row/publisher|Square Enix}}
Line 28: Line 30:
 
|gogcom id    =  
 
|gogcom id    =  
 
|hltb        = 3516
 
|hltb        = 3516
 +
|igdb        = final-fantasy-v--1
 
|strategywiki = Final Fantasy V
 
|strategywiki = Final Fantasy V
 
|mobygames    = final-fantasy-v-advance
 
|mobygames    = final-fantasy-v-advance
Line 77: Line 80:
 
|origin                =  
 
|origin                =  
 
|origin notes          =  
 
|origin notes          =  
|steam cloud            = true
+
|steam cloud            = false
 
|steam cloud notes      = Broken. Only uploads settings, but not game save.
 
|steam cloud notes      = Broken. Only uploads settings, but not game save.
 
|uplay                  =  
 
|uplay                  =  
Line 93: Line 96:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes= 5:3 Pillarboxed. A [https://steamcommunity.com/groups/ff-modding/discussions/9/451850849177129998/ Border Fix] exists but the output is slightly stretched and only works with 1920x1080.
+
|widescreen resolution notes= 5:3 {{term|pillarboxed}}. A [https://steamcommunity.com/groups/ff-modding/discussions/9/451850849177129998/ Border Fix] exists but the output is slightly {{term|stretched}} and only works with 1920x1080.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 110: Line 113:
 
|antialiasing              = unknown
 
|antialiasing              = unknown
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = true
+
|vsync                      = always on
|vsync notes                = Always on, no option to disable
+
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = 2D game with limited animation frames, so while movement/scrolling may work as 60fps, the game is not fully 60fps
+
|60 fps notes              = 2D game with limited animation frames, so while movement/scrolling may work as 60 FPS, the game is not fully 60 FPS
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Due to forced vsync, only if your monitor supports 120hz
+
|120 fps notes              = Due to forced vsync, only if your monitor supports 120 Hz
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 253: Line 256:
 
}}
 
}}
 
}}
 
}}
 +
 +
==Issues fixed==
 +
===Steam related functionality is non-working===
 +
{{Fixbox|description=Remove or rename <code>{{p|game}}\opengl32.dll</code> as this is what is causing the issue.|ref=<ref>{{Refcheck|user=Aemony|date=2020-07-24|comment=The game ships with an OpenGL32.dll file within its base folder that's taken directly from Windows 7 for some unfathomable reason. Because of the way Windows loads DLL files, this causes the game to load that incorrect DLL file instead of the actual OpenGL32.dll file that ships with Windows, which in turn causes the Steam overlay and all of the functions that depends on it such as Steam Input and its controller related functionalities to fail to hook the game properly.}}</ref>}}
  
 
==Issues unresolved==
 
==Issues unresolved==
Line 265: Line 272:
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = true
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
Line 279: Line 286:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = true
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos 32-bit app      =  
 
|macos 32-bit app      =  

Revision as of 21:23, 17 July 2021

This page is for the "old version" released in 2015. For the upcoming "pixel remaster" version, see Final Fantasy V (2021).

FINAL FANTASY V (Old Ver.)
FINAL FANTASY V (Old Ver.) cover
Developers
Square Enix
Matrix Software
Windows DotEmu
Publishers
Square Enix
Release dates
Windows September 24, 2015
Reception
OpenCritic 64
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Continuous turn-based
Perspectives Bird's-eye view, Scrolling
Controls Direct control, Menu-based
Genres JRPG, RPG
Vehicles Flight, Naval/watercraft
Art styles Anime
Themes Medieval, Fantasy
Series Final Fantasy
Final Fantasy V on HowLongToBeat
Final Fantasy V on IGDB
Final Fantasy V guide on StrategyWiki
Final Fantasy V on MobyGames
Final Fantasy V on Wikipedia
Final Fantasy VII 1998
Final Fantasy VIII 2000
Final Fantasy XI 2003
Final Fantasy XIV Online 2010
Final Fantasy VII (2012) 2012
Final Fantasy XIV: A Realm Reborn 2013
Final Fantasy VIII (2013) 2013
Final Fantasy III (3D Remake) 2014
Final Fantasy IV (3D Remake) 2014
Final Fantasy XIII 2014
Final Fantasy XIII-2 2014
Final Fantasy IV: The After Years 2015
Final Fantasy Type-0 HD‎ 2015
Final Fantasy V 2015
Lightning Returns: Final Fantasy XIII 2015
Final Fantasy VI 2015
Final Fantasy IX 2016
Final Fantasy X/X-2 HD Remaster 2016
Mobius Final Fantasy 2017
World of Final Fantasy 2017
SaGa (series)
Final Fantasy XII: The Zodiac Age 2018
Mana (series)
Final Fantasy XV 2018
Final Fantasy XV Pocket Edition 2018
Dissidia Final Fantasy NT 2019
Final Fantasy VIII Remastered 2019
Final Fantasy VII Windows Edition 2020
Final Fantasy Pixel Remaster (series)
Final Fantasy VII Remake Intergrade 2021
Stranger of Paradise: Final Fantasy Origin 2022
Crisis Core: Final Fantasy VII Reunion 2022
Final Fantasy VII: Ever Crisis 2023
Final Fantasy XVI TBA

Key points

PC port of the Android port of the game which uses a touchscreen optimized GUI.
Sometimes crashes on start if controllers are connected.
Uses the sprites designed for mobile devices instead of the original SNES ones.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Publisher website
Icon overlay.png
EU region.
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements

BFG (Bilinear Filter Begone) by Krisan Thyme

Removes the low-quality bilinear filter applied exclusively to the sprites in the game which caused them to look blurry. Comparison gallery: http://imgur.com/a/g67HO

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\FFV_Game\FF5.ini
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/382890/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\FFV_Game\<user-id>\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/382890/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Broken. Only uploads settings, but not game save.

Video

Graphics feature State Notes
Widescreen resolution
5:3 pillarboxed. A Border Fix exists but the output is slightly stretched and only works with 1920x1080.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
2D game with limited animation frames, so while movement/scrolling may work as 60 FPS, the game is not fully 60 FPS
Due to forced vsync, only if your monitor supports 120 Hz

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Brazilian Portuguese
Mistakenly labeled on Steam as Portuguese
Russian

Issues fixed

Steam related functionality is non-working

Remove or rename <path-to-game>\opengl32.dll as this is what is causing the issue.[1]

Issues unresolved

Crashes on start if controllers are connected

Disconnect all controllers before starting the game. Reconnect the controllers after getting past the Square Enix logo in order to play with controllers.

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) Vista
Processor (CPU) Intel Pentium 4 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD)
Video card (GPU) DirectX 10 compatible


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/382890/ in addition to or instead of this directory. The app ID (382890) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Aemony on 2020-07-24
    The game ships with an OpenGL32.dll file within its base folder that's taken directly from Windows 7 for some unfathomable reason. Because of the way Windows loads DLL files, this causes the game to load that incorrect DLL file instead of the actual OpenGL32.dll file that ships with Windows, which in turn causes the Steam overlay and all of the functions that depends on it such as Steam Input and its controller related functionalities to fail to hook the game properly.