Difference between revisions of "Final Fantasy V"
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Baronsmoki (talk | contribs) (→Save game cloud syncing: If Steam cloud is broken, it should be set to "false".) |
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+ | {{disambig|the "old version" released in 2015|the upcoming "pixel remaster" version|[[Final Fantasy V (2021)]]}} | ||
{{Infobox game | {{Infobox game | ||
− | |title = FINAL FANTASY V | + | |title = FINAL FANTASY V (Old Ver.) |
|cover = Final Fantasy V cover.jpg | |cover = Final Fantasy V cover.jpg | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Square Enix}} | {{Infobox game/row/developer|Square Enix}} | ||
{{Infobox game/row/developer|Matrix Software}} | {{Infobox game/row/developer|Matrix Software}} | ||
+ | {{Infobox game/row/porter|DotEmu|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Square Enix}} | {{Infobox game/row/publisher|Square Enix}} | ||
Line 28: | Line 30: | ||
|gogcom id = | |gogcom id = | ||
|hltb = 3516 | |hltb = 3516 | ||
+ | |igdb = final-fantasy-v--1 | ||
|strategywiki = Final Fantasy V | |strategywiki = Final Fantasy V | ||
|mobygames = final-fantasy-v-advance | |mobygames = final-fantasy-v-advance | ||
Line 77: | Line 80: | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = false |
|steam cloud notes = Broken. Only uploads settings, but not game save. | |steam cloud notes = Broken. Only uploads settings, but not game save. | ||
|uplay = | |uplay = | ||
Line 93: | Line 96: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= 5:3 | + | |widescreen resolution notes= 5:3 {{term|pillarboxed}}. A [https://steamcommunity.com/groups/ff-modding/discussions/9/451850849177129998/ Border Fix] exists but the output is slightly {{term|stretched}} and only works with 1920x1080. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 110: | Line 113: | ||
|antialiasing = unknown | |antialiasing = unknown | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = always on |
− | |vsync notes = | + | |vsync notes = |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = 2D game with limited animation frames, so while movement/scrolling may work as | + | |60 fps notes = 2D game with limited animation frames, so while movement/scrolling may work as 60 FPS, the game is not fully 60 FPS |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Due to forced vsync, only if your monitor supports | + | |120 fps notes = Due to forced vsync, only if your monitor supports 120 Hz |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 253: | Line 256: | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Steam related functionality is non-working=== | ||
+ | {{Fixbox|description=Remove or rename <code>{{p|game}}\opengl32.dll</code> as this is what is causing the issue.|ref=<ref>{{Refcheck|user=Aemony|date=2020-07-24|comment=The game ships with an OpenGL32.dll file within its base folder that's taken directly from Windows 7 for some unfathomable reason. Because of the way Windows loads DLL files, this causes the game to load that incorrect DLL file instead of the actual OpenGL32.dll file that ships with Windows, which in turn causes the Steam overlay and all of the functions that depends on it such as Steam Input and its controller related functionalities to fail to hook the game properly.}}</ref>}} | ||
==Issues unresolved== | ==Issues unresolved== | ||
Line 265: | Line 272: | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = true |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
Line 279: | Line 286: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = | + | |windows 64-bit exe = false |
|windows exe notes = | |windows exe notes = | ||
|macos 32-bit app = | |macos 32-bit app = | ||
Line 294: | Line 301: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = Vista | + | |minOS = Vista |
|minCPU = Intel Pentium 4 2.4 GHz | |minCPU = Intel Pentium 4 2.4 GHz | ||
|minRAM = 2 GB | |minRAM = 2 GB | ||
+ | |minDX = 10 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 21:23, 17 July 2021
This page is for the "old version" released in 2015. For the upcoming "pixel remaster" version, see Final Fantasy V (2021).
Developers | |
---|---|
Square Enix | |
Matrix Software | |
Windows | DotEmu |
Publishers | |
Square Enix | |
Release dates | |
Windows | September 24, 2015 |
Reception | |
OpenCritic | 64 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Continuous turn-based |
Perspectives | Bird's-eye view, Scrolling |
Controls | Direct control, Menu-based |
Genres | JRPG, RPG |
Vehicles | Flight, Naval/watercraft |
Art styles | Anime |
Themes | Medieval, Fantasy |
Series | Final Fantasy |
Key points
- PC port of the Android port of the game which uses a touchscreen optimized GUI.
- Sometimes crashes on start if controllers are connected.
- Uses the sprites designed for mobile devices instead of the original SNES ones.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | EU region. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
BFG (Bilinear Filter Begone) by Krisan Thyme
- Removes the low-quality bilinear filter applied exclusively to the sprites in the game which caused them to look blurry. Comparison gallery: http://imgur.com/a/g67HO
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FFV_Game\FF5.ini |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/382890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FFV_Game\<user-id>\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/382890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Broken. Only uploads settings, but not game save. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 5:3 pillarboxed. A Border Fix exists but the output is slightly stretched and only works with 1920x1080. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | 2D game with limited animation frames, so while movement/scrolling may work as 60 FPS, the game is not fully 60 FPS Due to forced vsync, only if your monitor supports 120 Hz |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Brazilian Portuguese | Mistakenly labeled on Steam as Portuguese | |||
Russian |
Issues fixed
Remove or rename <path-to-game>\opengl32.dll as this is what is causing the issue.[1]
|
---|
Issues unresolved
Crashes on start if controllers are connected
Disconnect all controllers before starting the game. Reconnect the controllers after getting past the Square Enix logo in order to play with controllers. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista | |
Processor (CPU) | Intel Pentium 4 2.4 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 10 compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/382890/
in addition to or instead of this directory. The app ID (382890) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Aemony on 2020-07-24
- The game ships with an OpenGL32.dll file within its base folder that's taken directly from Windows 7 for some unfathomable reason. Because of the way Windows loads DLL files, this causes the game to load that incorrect DLL file instead of the actual OpenGL32.dll file that ships with Windows, which in turn causes the Steam overlay and all of the functions that depends on it such as Steam Input and its controller related functionalities to fail to hook the game properly.