Difference between revisions of "FidelityFX Super Resolution"
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+ | | [[Anno 1800]] || | ||
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+ | | [[Arcadegeddon]] || | ||
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− | | [[ | + | | [[Asterigos]] || |
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− | | | + | | [[Baldur's Gate III]] || |
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− | | [[ | + | | [[Chernobylite]] || |
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− | | [[ | + | | [[Dota 2]] || |
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− | | [[ | + | | [[Edge of Eternity]] || |
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− | | [[ | + | | [[Elite Dangerous]] || |
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− | | [[ | + | | [[Far Cry 6]] || |
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− | | [[ | + | | [[Farming Simulator 22]] || |
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− | | [[ | + | | [[Forspoken]] || |
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| [[Godfall]] || | | [[Godfall]] || | ||
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− | | [[ | + | | [[Grand Theft Auto V]] || See [[Grand_Theft_Auto_V#FidelityFX_Super_Resolution_.28FSR.29]] |
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− | | [[ | + | | [[Kingshunt]] || |
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− | | [[ | + | | [[Marvel's Avengers]] || |
+ | |- | ||
+ | | [[Myst (2021)]] || | ||
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− | | [[ | + | | [[Necromunda: Hired Gun]] || |
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− | | [ | + | | OpenVR || Can be applied to most VR games in SteamVR, but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects. See [https://github.com/fholger/openvr_fsr/releases/latest here]. |
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− | | [[ | + | | [[Resident Evil Village]] || |
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− | | [[ | + | | [[RetroArch]]|| |
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− | | [[ | + | | [[RPCS3]]|| |
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− | | [[ | + | | [[Swordsman]] || |
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− | | [[ | + | | [[Terminator: Resistance]] || |
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− | | [[ | + | | [[The Riftbreaker]]|| |
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− | | [[ | + | | [[Vampire: The Masquerade - Bloodlines 2]] || |
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− | | [[ | + | | [[Vampire: The Masquerade - Bloodhunt]] || |
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− | | [[ | + | | [[Wine]] || Can be applied to any Vulkan game (even dxvk and vkd3d-proton), but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects. |
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| [[X4: Foundations]] || | | [[X4: Foundations]] || | ||
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{{References}} | {{References}} |
Revision as of 18:28, 5 September 2021
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Developers | |
---|---|
AMD | |
Release dates | |
Windows | June 22, 2021[1] |
Key points
- FidelityFX Super Resolution is used to upsample an input image into a higher resolution.
- Open source, can be used with most modern GPUs, including NVIDIA cards.
- Can be used on any game on Windows with Magpie. [2]
- Can be used on almost any Vulkan game on Linux with Proton. [3]
- Generally worse than DLSS in terms of visual quality and performance, and unlike DLSS, it isn't mean't to be used as anti-aliasing. [4]
General information
Game compatibility
Compatibility list
Game | Additional Notes |
---|---|
22 Racing Series | |
Anno 1800 | |
Arcadegeddon | |
Asterigos | |
Baldur's Gate III | |
Chernobylite | |
Dota 2 | |
Edge of Eternity | |
Elite Dangerous | |
Far Cry 6 | |
Farming Simulator 22 | |
Forspoken | |
Godfall | |
Grand Theft Auto V | See Grand_Theft_Auto_V#FidelityFX_Super_Resolution_.28FSR.29 |
Kingshunt | |
Marvel's Avengers | |
Myst (2021) | |
Necromunda: Hired Gun | |
OpenVR | Can be applied to most VR games in SteamVR, but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects. See here. |
Resident Evil Village | |
RetroArch | |
RPCS3 | |
Swordsman | |
Terminator: Resistance | |
The Riftbreaker | |
Vampire: The Masquerade - Bloodlines 2 | |
Vampire: The Masquerade - Bloodhunt | |
Wine | Can be applied to any Vulkan game (even dxvk and vkd3d-proton), but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects. |
X4: Foundations |
References
- ↑ AMD FidelityFX Super Resolution: What it is and how to use it - last accessed on 2021-07-17
- ↑ Vaidyanathan Subramaniam - last accessed on 2021-08-10
- ↑ AMD FSR Can Be Applied to (Almost) All Vulkan Games via Proton’s FSHack - last accessed on 2021-08-01
- ↑ [1] - last accessed on 2021-08-01