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Far Cry 6

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Revision as of 22:57, 19 October 2021 by 2001:1970:55da:5200::ef96 (talk) (In-engine cutscenes are in no way "FMVs")
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Far Cry 6
Far Cry 6 cover
Developers
Ubisoft Toronto
Ubisoft Montreal
Ubisoft Berlin
Ubisoft Philippines
Ubisoft Bucharest
Ubisoft Pune
Ubisoft Odesa
Ubisoft Winnipeg
Ubisoft Montpellier
Ubisoft Quebec
Ubisoft Shanghai
Windows Ubisoft Kyiv[1]
Publishers
Ubisoft
Engines
Dunia 2[2]
Release dates
Windows October 7, 2021
Reception
Metacritic 76
OpenCritic 77
IGDB 81
Taxonomy
Monetization DLC
Modes Singleplayer, Multiplayer
Genres Open world
Series Far Cry
Far Cry 6 on HowLongToBeat
Far Cry 6 on IGDB
Far Cry 6 on MobyGames
Far Cry 6 on Wikipedia
Far Cry
Far Cry 2004
Far Cry 2 2008
Far Cry 3 2012
Far Cry 3 Blood Dragon 2013
Far Cry 4 2014
Far Cry Primal 2016
Far Cry 5 2018
Far Cry New Dawn 2019
Far Cry 6 2021

Far Cry 6 is a singleplayer and multiplayer open world game in the Far Cry series.

Availability

Source DRM Notes Keys OS
Epic Games Store
Icon overlay.png
Gold Edition and Ultimate Edition also available.
Windows
Ubisoft Store
Icon overlay.png
Gold Edition and Ultimate Edition also available.
Ultimate Edition included with Ubisoft+.
Windows
All versions require Ubisoft Connect, Denuvo Anti-Tamper, and VMProtect DRM.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Far Cry 6\

Save game data location

System Location
Windows <Ubisoft-Connect-folder>\savegames\<user-id>\5266\

Save game cloud syncing

System Native Notes
Epic Games Launcher
Ubisoft Connect

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
[3]
Ultra-widescreen
Cutscenes are pillarboxed. See the related WSGF post for a workaround.
4K Ultra HD
Field of view (FOV)
60° to 120° horizontal. See the related WSGF post for a workaround with UW and action FOV being capped.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA, SMAA and SSAA via Render Scale setting.
Vertical sync (Vsync)
60 FPS and 120+ FPS
In-engine cutscenes are capped at 30 FPS.
High dynamic range display (HDR)
Windows HDR must be enabled.
Ray tracing (RT)
Supports ray traced shadows and reflections.[1]
Color blind mode
[1]

Input

Keyboard and mouse State Notes
Remapping
[3]
Mouse acceleration
Mouse sensitivity
Look sensitivity and aiming sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Referred to as Invert Vertical Look.
Options also present to invert horizontal look and both axes in third person.[1]
Controller
Controller support
[3]
Full controller support
Controller remapping
[1]
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
Rumble only on Xbox controllers. Trigger resistance is functional for PS5 controllers but no rumble is supported at all when using it.
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
[3]

Audio

Audio feature State Notes
Separate volume controls
Surround sound
7.1
Subtitles
Closed captions
[1]
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Arabic
Traditional Chinese
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Latin American Spanish
Spanish
Thai

Network

Multiplayer types

Connection types

Type Native Notes
Peer-to-peer
Co-op
Dedicated
Self-hosting

Ports

No port information; you can edit this page to add it.
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

VR support

Headsets State Notes
SteamVR
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus VR (LibOVR)
Must use Vorpx
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer.
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse
Tobii Eye Tracking
Play area
Seated
Standing
Room-scale

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Input Tobii eye tracking

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 (21H1)
Processor (CPU) Intel Core i5-4460 3.1 GHz
AMD Ryzen 3 1200 3.1 GHz
System memory (RAM) 8 GB (Dual-channel)
Hard disk drive (HDD) 60 GB HDD
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon RX 460
4 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.
Requirements listed are for 1080p resolutions. Additional requirements for ray tracing, 1440p, and 4K resolutions are listed on the Ubisoft website.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ubisoft - Far Cry 6: PC Features Overview Trailer - last accessed on 2021-09-03
    "Ubisoft Kyiv is developing the PC version of Far Cry 6, in collaboration with teams in Toronto and Montreal."
  2. Digital Foundry - Far Cry 6 tech review: it looks good and runs well - but needs extra polish - last accessed on 2021-10-11
    "The venerable Dunia engine returns once again for the sixth mainline entry in the Far Cry franchise - and there's a certain sense of a series returning to its roots."
  3. 3.0 3.1 3.2 3.3 Ubisoft - Far Cry 6 PC Specs Revealed - last accessed on 2021-09-03