Difference between revisions of "Far Cry 6"

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(In-engine cutscenes are in no way "FMVs")
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{{Infobox game
 
{{Infobox game
 
|cover        = Far Cry 6 - cover.png
 
|cover        = Far Cry 6 - cover.png
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|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | DLC }}
 
{{Infobox game/row/taxonomy/monetization      | DLC }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | Currency }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/pacing            | }}
 
{{Infobox game/row/taxonomy/pacing            | }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | First-person }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/genres            | Open world }}
 
{{Infobox game/row/taxonomy/genres            | Open world }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
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}}
 
}}
 
{{ii}} All versions require {{DRM|Ubisoft Connect||Denuvo||VMProtect}}.
 
{{ii}} All versions require {{DRM|Ubisoft Connect||Denuvo||VMProtect}}.
 +
 +
==Monetization==
 +
{{DLC|
 +
{{DLC/row| Season Pass | | Windows }}
 +
}}
 +
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            = Currency packs of Far Cry Credits used for purchases in the in-game store.
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                =
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 +
}}
  
 
==Game data==
 
==Game data==
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|steam cloud              =  
 
|steam cloud              =  
 
|steam cloud notes        =  
 
|steam cloud notes        =  
|ubisoft connect          = unknown
+
|ubisoft connect          = true
 
|ubisoft connect notes    =  
 
|ubisoft connect notes    =  
 
|xbox cloud                =  
 
|xbox cloud                =  
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|multimonitor notes        = <ref name="specs">{{Refurl|url=https://news.ubisoft.com/en-us/article/1T1G9meMQsKNoB1p47Cw3q/far-cry-6-pc-specs-revealed|title=Ubisoft - Far Cry 6 PC Specs Revealed|date=2021-09-03}}</ref>
 
|multimonitor notes        = <ref name="specs">{{Refurl|url=https://news.ubisoft.com/en-us/article/1T1G9meMQsKNoB1p47Cw3q/far-cry-6-pc-specs-revealed|title=Ubisoft - Far Cry 6 PC Specs Revealed|date=2021-09-03}}</ref>
 
|ultrawidescreen            = limited
 
|ultrawidescreen            = limited
|ultrawidescreen notes      = Cutscenes are {{term|pillarboxed}}. See the [https://www.reddit.com/r/widescreengamingforum/comments/q2w6t3/far_cry_6_ultrawide_cutscene_fix_hor/ related WSGF post] for a workaround.
+
|ultrawidescreen notes      = Cutscenes are {{term|pillarboxed}}. See [https://community.pcgamingwiki.com/files/file/2317-far-cry-6-fov-tweaks-and-more/ this tool created by community member Rose] to unlock FOV and enable ultrawide for cutscenes.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = 60° to 120° horizontal. See the [https://www.reddit.com/r/widescreengamingforum/comments/q45ai8/far_cry_6_fov_fix_currently_capped_at_81_and/ related WSGF post] for a workaround with UW and action FOV being capped.
+
|fov notes                  = 60° to 120° horizontal in 16:9. See [https://community.pcgamingwiki.com/files/file/2317-far-cry-6-fov-tweaks-and-more/ this tool created by community member Rose] to remove the ultrawide and action FOV limit of 81.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
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|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = In-engine cutscenes are capped at 30 FPS.
+
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
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|iz3d                        =  
 
|iz3d                        =  
 
|iz3d notes                  =  
 
|iz3d notes                  =  
|vr only                    =  
+
|vr only                    = false
 +
|vorpx                      = true
 +
|vorpx modes                =
 +
|vorpx notes                =  
 
|htc vive                    =  
 
|htc vive                    =  
 
|htc vive notes              =  
 
|htc vive notes              =  
|oculus rift                = true
+
|oculus rift                =  
|oculus rift notes          = Must use Vorpx
+
|oculus rift notes          =  
 
|osvr                        =  
 
|osvr                        =  
 
|osvr notes                  =  
 
|osvr notes                  =  
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 
|keyboard-mouse              = true
 
|keyboard-mouse              = true
 
|keyboard-mouse notes        =  
 
|keyboard-mouse notes        =  
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|play area seated            = true
 
|play area seated            = true
 
|play area seated notes      =  
 
|play area seated notes      =  
|play area standing          =  
+
|play area standing          = unknown
 
|play area standing notes    =  
 
|play area standing notes    =  
|play area room-scale        =  
+
|play area room-scale        = unknown
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 
}}
 
}}
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|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
|input            = Tobii eye tracking
+
|input            =  
 
|input notes      =  
 
|input notes      =  
 
|cutscenes        =  
 
|cutscenes        =  
|cutscenes notes  = Locked to 30 fps
+
|cutscenes notes  =  
 
|multiplayer      =  
 
|multiplayer      =  
 
|multiplayer notes=  
 
|multiplayer notes=  

Latest revision as of 04:17, 13 November 2021

Far Cry 6
Far Cry 6 cover
Developers
Ubisoft Toronto
Ubisoft Montreal
Ubisoft Berlin
Ubisoft Philippines
Ubisoft Bucharest
Ubisoft Pune
Ubisoft Odesa
Ubisoft Winnipeg
Ubisoft Montpellier
Ubisoft Quebec
Ubisoft Shanghai
Windows Ubisoft Kyiv[1]
Publishers
Ubisoft
Engines
Dunia 2[2]
Release dates
Windows October 7, 2021
Reception
Metacritic 76
OpenCritic 77
IGDB 81
Taxonomy
Monetization DLC
Microtransactions Currency
Modes Singleplayer, Multiplayer
Perspectives First-person
Controls Direct control
Genres Open world
Series Far Cry
Far Cry 6 on HowLongToBeat
Far Cry 6 on IGDB
Far Cry 6 on MobyGames
Far Cry 6 on Wikipedia
Far Cry
Far Cry 2004
Far Cry 2 2008
Far Cry 3 2012
Far Cry 3 Blood Dragon 2013
Far Cry 4 2014
Far Cry Primal 2016
Far Cry 5 2018
Far Cry New Dawn 2019
Far Cry 6 2021

Far Cry 6 is a singleplayer and multiplayer first-person open world game in the Far Cry series.

Availability[edit]

Source DRM Notes Keys OS
Epic Games Store
Icon overlay.png
Gold Edition and Ultimate Edition also available.
Windows
Ubisoft Store
Icon overlay.png
Gold Edition and Ultimate Edition also available.
Ultimate Edition included with Ubisoft+.
Windows
All versions require Ubisoft Connect, Denuvo Anti-Tamper, and VMProtect DRM.

Monetization[edit]

DLC and expansion packs

Name Notes
Season Pass
Windows

Microtransactions[edit]

Type Notes
Currency Currency packs of Far Cry Credits used for purchases in the in-game store.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Far Cry 6\

Save game data location[edit]

System Location
Windows <Ubisoft-Connect-folder>\savegames\<user-id>\5266\

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher
Ubisoft Connect

Video[edit]

Graphics feature State Notes
Widescreen resolution
Multi-monitor
[3]
Ultra-widescreen
Cutscenes are pillarboxed. See this tool created by community member Rose to unlock FOV and enable ultrawide for cutscenes.
4K Ultra HD
Field of view (FOV)
60° to 120° horizontal in 16:9. See this tool created by community member Rose to remove the ultrawide and action FOV limit of 81.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA, SMAA and SSAA via Render Scale setting.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
Windows HDR must be enabled.
Ray tracing
Supports ray traced shadows and reflections.[1]
Color blind mode
[1]

Input[edit]

Keyboard and mouse State Notes
Remapping
[3]
Mouse acceleration
Mouse sensitivity
Look sensitivity and aiming sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Referred to as Invert Vertical Look.
Options also present to invert horizontal look and both axes in third person.[1]
Controller
Controller support
[3]
Full controller support
Controller remapping
[1]
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
Rumble only on Xbox controllers. Trigger resistance is functional for PS5 controllers but no rumble is supported at all when using it.
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes unknown
Tracked motion controllers
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
[3]

Audio[edit]

Audio feature State Notes
Separate volume controls
Surround sound
7.1
Subtitles
Closed captions
[1]
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Arabic
Traditional Chinese
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Latin American Spanish
Spanish
Thai

Network[edit]

Multiplayer types

Connection types

Type Native Notes
Peer-to-peer
Co-op
Dedicated
Self-hosting

Ports

No port information; you can edit this page to add it.
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

VR support[edit]

3D modes Native Notes
vorpX
Devices Native Notes
Tobii Eye Tracking

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics Havok

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 10 (21H1)
Processor (CPU) Intel Core i5-4460 3.1 GHz
AMD Ryzen 3 1200 3.1 GHz
System memory (RAM) 8 GB (Dual-channel)
Hard disk drive (HDD) 60 GB HDD
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon RX 460
4 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.
Requirements listed are for 1080p resolutions. Additional requirements for ray tracing, 1440p, and 4K resolutions are listed on the Ubisoft website.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ubisoft - Far Cry 6: PC Features Overview Trailer - last accessed on 2021-09-03
    "Ubisoft Kyiv is developing the PC version of Far Cry 6, in collaboration with teams in Toronto and Montreal."
  2. Digital Foundry - Far Cry 6 tech review: it looks good and runs well - but needs extra polish - last accessed on 2021-10-11
    "The venerable Dunia engine returns once again for the sixth mainline entry in the Far Cry franchise - and there's a certain sense of a series returning to its roots."
  3. 3.0 3.1 3.2 3.3 Ubisoft - Far Cry 6 PC Specs Revealed - last accessed on 2021-09-03