Ex-Zodiac
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Revision as of 15:28, 4 August 2024 by Botavoc318 (talk | contribs) (Godot version 4.3.0.0 in Windows exe details and "Godot Engine v4.3.dev.custom_build.78cfa5b7c" in beginning of Linux godot.log file. I don't have a Mac to check that version.)
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
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| Developers | |
|---|---|
| MNKY | |
| Publishers | |
| Pixeljam | |
| Engines | |
| Godot 4.3 | Godot |
| Release dates | |
| Windows | Early access |
| macOS (OS X) | Early access |
| Linux | Early access |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Arcade, Rail shooter |
| Vehicles | Flight |
| Art styles | Stylized |
| Themes | Space, Sci-fi |
Ex-Zodiac is a singleplayer third-person action, arcade and rail shooter game.
General information
Availability
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\Godot\app_userdata\Ex-Zodiac\ |
| macOS (OS X) | |
| Linux | $XDG_DATA_HOME/godot/app_userdata/Ex-Zodiac/config.dat |
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\Godot\app_userdata\Ex-Zodiac\ |
| macOS (OS X) | |
| Linux | $XDG_DATA_HOME/godot/app_userdata/Ex-Zodiac/ |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | [1] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | 4:3; 16:9; 16:10; and 21:9 are available in any resolution and add black bars when necessary. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | 1-4x integer scaling. Hi-Res mode provides high-resolution polygons instead of pixelated ones. | ||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | Forced. The FXAA setting from the NVIDIA control panel doesn't work. The only workaround would be scaling down from a higher resolution than the display supports using Dynamic Super Resolution. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | The FPS limit is adjutable to 15, 20, 30, 60, 120, or 240. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Generic/other controllers |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music, Sound | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| Japanese | ||||
| Russian | ||||
| Latin American Spanish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| OpenGL | 3.3 | |
| Vulkan |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| macOS (OS X) | |||
| Linux | x86_64 variant provided only [2] |
System requirements
- Note: announced requirements might be outdated and based on earlier Godot 3.x version.
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 7 | |||
| Processor (CPU) | 1 GHz | |||
| System memory (RAM) | 2 GB | |||
| Storage drive (HDD/SSD) | 500 MB | |||
| Video card (GPU) | OpenGL 2.1 compatible | |||
- A 64-bit operating system is required.
| macOS (OS X) | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 10.6 | |||
| Processor (CPU) | 1 GHz | |||
| System memory (RAM) | 2 GB | |||
| Storage drive (HDD/SSD) | 500 MB | |||
| Video card (GPU) | OpenGL 2.1 compatible | |||
| Linux | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | Any distribution | |||
| Processor (CPU) | 1 GHz | |||
| System memory (RAM) | 2 GB | |||
| Storage drive (HDD/SSD) | 500 MB | |||
| Video card (GPU) | OpenGL 2.1 compatible | |||
- A 64-bit operating system is required.
References
- ↑ SAVE FILE LOST AFTER LATEST UPDATE? READ THIS - Steam discussions - last accessed on 2024-07-07
- ↑ Depot 1249483 (Ex-Zodiac Content Linux) · SteamDB - last accessed on 2024-07-04
