Difference between revisions of "Evergarden"

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{{Save game cloud syncing
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|epic games store      =
|origin notes         =  
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|epic games store notes =
|steam cloud           = true
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|gog galaxy notes       =  
|uplay                 =  
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|origin                 =  
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|xbox cloud           =  
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|steam cloud notes     =  
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|uplay                 =  
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Revision as of 14:16, 29 August 2019

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Evergarden
Evergarden cover
Developers
Flippfly
Release dates
Windows August 16, 2018
macOS (OS X) August 16, 2018
Linux August 16, 2018

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Input settings

Audio settings

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Spanish

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) 7 SP1
Processor (CPU) SSE2 instruction set support
System memory (RAM)
Hard disk drive (HDD) 150 MB
Video card (GPU) Graphics card with DX10 (shader model 4.0) capabilities
DirectX 10 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.11+
Processor (CPU) SSE2 instruction set support
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) Graphics card with DX10 (shader model 4.0) capabilities
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04+
Processor (CPU) SSE2 instruction set support
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) Graphics card with DX10 (shader model 4.0) capabilities

References