Difference between revisions of "Engine:Unreal Engine 4"
From PCGamingWiki, the wiki about fixing PC games
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|website=https://www.unrealengine.com/ | |website=https://www.unrealengine.com/ | ||
|first release=May 2012 | |first release=May 2012 | ||
+ | |predecessor=Unreal Engine 3 | ||
|wikipedia=Unreal Engine#Unreal Engine 4 | |wikipedia=Unreal Engine#Unreal Engine 4 | ||
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}} | }} | ||
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==Issues unresolved== | ==Issues unresolved== | ||
===Smoothed frame rate=== | ===Smoothed frame rate=== |
Revision as of 17:25, 4 November 2018
Developers | |
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Epic Games | |
Website | |
https://www.unrealengine.com/ | |
First release date | |
May 2012 | |
Predecessor | |
Unreal Engine 3 | |
Issues unresolved
Smoothed frame rate
- Similar to Unreal Engine 3, many Unreal Engine 4 games (particularly Indie-developed games) use frame rate smoothing with a default value of 62, limiting fps in these games to 62.
- Unlike Unreal Engine 3, the .ini configuration files of Unreal Engine 4 games are by default compressed into encrypted files and not readily accessible. As a result this 62 fps cap cannot be removed through editing of the configuration files unless the developer actively enables the files to be accessible. Most indie developers lack the experience or foresight to do this since Unreal Engine 4 does not do it by default.
- If the developer does allow for the fps limit to be edited, the relevant commands are generally in GameUserSettings.ini.
Issues fixed
- This bug may occur when using a Vulkan beta driver from Nvidia.
Disable Use Collapsed Arrays option for the game |
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Run the game with this Launch Parameter: __GL_GlslUseCollapsedArrays=0 On Steam that would be: __GL_GlslUseCollapsedArrays=0 %command% |