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Engine:Titanium

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Revision as of 20:05, 22 October 2020 by Radmaxx (talk | contribs)
Titanium
Developers

Game Developer Publisher First release
Prototype Radical Entertainment Activision, 1C-SoftClub June 9, 2009
Prototype 2 Radical Entertainment Activision July 24, 2012
This engine was also used for Crash of the Titans and Crash Mind Over Mutant.
All games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates.
This engine is known to incorrectly overpoll the USB I/O in windows, causing low frame rates.
It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash.