Engine:Platinum Engine
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Revision as of 12:11, 6 November 2018 by Aemony (talk | contribs) (→Issues fixed: added note about special k being able to override the refreshrate)
Developers | |
---|---|
Platinum Games | |
First release date | |
2009 |
Game | Developer | Publisher | First release |
---|---|---|---|
Babylon's Fall | PlatinumGames | Square Enix | March 3, 2022 |
Bayonetta | PlatinumGames | Sega | April 11, 2017 |
Granblue Fantasy: Relink | Osaka Cygames, PlatinumGames | Cygames | February 1, 2024 |
Metal Gear Rising: Revengeance | PlatinumGames | Konami | January 9, 2014 |
NieR: Automata | PlatinumGames, Square Enix, QLOC | Square Enix | March 17, 2017 |
Teenage Mutant Ninja Turtles: Mutants in Manhattan | PlatinumGames | Activision | May 24, 2016 |
The Legend of Korra | PlatinumGames | Activision | October 21, 2014 |
The Wonderful 101: Remastered | PlatinumGames, Sugarcut | May 19, 2020 | |
The Wonderful One: After School Hero | PlatinumGames | June 21, 2023 | |
Transformers: Devastation | PlatinumGames | Activision | October 6, 2015 |
Vanquish | PlatinumGames | Sega | May 25, 2017 |
Issues fixed
Games default monitor refresh rate to 60 Hz on launch
- Games using this engine default your monitor's refresh rate to 60 Hz on launch.
- With the exception of Vanquish, all games using this engine are locked to a 60 fps GPU render. Even so, running at 60 Hz can result in screen-tearing on higher refresh rate monitors using G-Sync or Free-sync. Using Special K to force a custom refresh rate, or using the monitor's manual refresh rate select button to switch to a higher refresh rate, can help alleviate the screen-tearing, even if the internal GPU render is still running at 60 fps.